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OnLive Unveils iPad/Android Tablet App, Controller

By - Source: OnLive | B 16 comments

OnLive continues to prove that cloud processing is the future with the announcement of its OnLive Player App for tablets and smartphones, and the 10 gigabit streaming web browser for ultra-fast surfing.

On the heels of Sony and Nintendo revealing their PlayStation Vita and Wii U consoles (respectively) this week at E3 2011, PC game streaming service OnLive has announced its own assault on the console and handheld market with the upcoming release of its OnLive Player App for iPad and Android. To beef up its arsenal, the company is also launching a new Universal Wireless Controller so that tablet users can choose between touch-based gaming or the old-school method of mashing physical buttons.

Essentially this app will allow iPad and Android consumers to stream over 100 PC titles directly to the device including Unreal Tournament 3, Red Faction Armageddon, Duke Nukem Forever, Deus Ex: Human Revolution, Just Cause 2 and loads more. Setting up an account is free, and users have the option of renting games for 3 or 5 days, purchasing "full access," or subscribing to the all-you-can-eat $9.99 monthly subscription.

"The OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV," the company said in a press release. Essentially, the tablet can be used as a game system, or as a controller for the console or PC/Mac platforms.

For those who prefer a smaller screen, OnLive will also launch apps for iOS and Android smartphones. The service will perform just as well as if streamed to the console, PC, Mac or tablets. And as with the tablets, smartphones can serve as consoles or as touch-based game controllers for the console and PC/Mac platforms.

"The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced," said Steve Perlman, Founder and CEO of OnLive. "The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming."

In addition to the gaming apps, OnLive is also launching the very first 10 gigabit cloud-based, full-featured browser for iPad, Android and HDTV. As the browser is server-based, users will benefit from ultra-fast loading times thanks to OnLive's 10 gigabit/second Web connections. "Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs," the company said.

OnLive is currently displaying its goods this week at E3 2011, and expects to launch the OnLive Player App this fall. All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.

Who wants to bet the Xperia PLAY will be the first smartphone to get the OnLive Player App this fall...

OnLive Player App Presentation @ E3 2011

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  • 0 Hide
    DjEaZy , June 8, 2011 9:45 PM
    ... the future...
  • 1 Hide
    exfileme , June 8, 2011 9:50 PM
    I love OnLive, and will love it even more when it can stream Unreal Tournament 3 to my Xperia PLAY. WOOOOOOOOOOOOOOTNESS
  • 0 Hide
    Anonymous , June 8, 2011 9:58 PM
    so how much data is moving over your connection? how fast do you hit your cap?
  • Display all 16 comments.
  • 0 Hide
    bustapr , June 8, 2011 9:59 PM
    wasnt too psyched about the gaming, but the browsing feature was pretty cool. People who have an ipad can game and have good flash support.
  • 0 Hide
    otacon72 , June 8, 2011 10:21 PM
    Dear Subscriber, Last month you went over your monthly bandwidth allowance. If it happens again we will bend you over and rip you a new one.

    All this iCloud, Netflix, Onlive is great but with hard bandwidth caps in place just a matter of time before you get that nice letter from your provider. L3 has already gone after Comcast because of all the bandwidth Netflix subscribers are sucking.
  • 0 Hide
    Anonymous , June 8, 2011 10:44 PM
    Who wants to have multiple subscription fees? You already are forced to get a costly data plan for your tablet, why do you want to pay an additional monthly service fee, only to eat up your very limited bandwidth causing even more charges.
  • 0 Hide
    molo9000 , June 8, 2011 10:59 PM
    We Europeans are still waiting for OnLive!

    I don't see the point of having OnLive on mobile devices. Most people don't have fast, uncapped internet connections when they are not at home.
  • 0 Hide
    exfileme , June 8, 2011 10:59 PM
    You don't have to option for the OnLive subscription. You can do the 3 or 5-day rental or "purchase" the game to play whenever, wherever you want.
  • 0 Hide
    Anonymous , June 9, 2011 4:51 AM
    This guy got a little over-zealous about how good the graphics *could* look. Game companies are still using dx9 for graphics. They're not going to suddenly spend 2x 4x 8x 16x or 32x as much money and time to make games like he described for the same price point. I think we all know $60 is about the max you could ever hope to get for a game, regardless of how it looks. Unless he's wanting us to time-warp back to the days of the Neo-Geo and actually accept those prices, we'll never see games like that for mass consumption. Every game is an investment or a downright gamble until it hits the "shelves" (retail, digital, etc).
  • 0 Hide
    Anonymous , June 9, 2011 4:57 AM
    I guess also Microsoft and Sony don't have to release new consoles. Their current systems can embrace onlive or create their own copycats and watch onlive whither away.
  • 0 Hide
    Anonymous , June 9, 2011 5:08 AM
    I'm curious to see the day when a company is formed and wholly exists on the internet. All of your employees get ready for work and log into onlive, then into their own company's app, fully 3d modeled office space complete with desks, conference rooms, breakrooms, etc... all the typical stuff you'd need to help you settle in and accept your new virtual work environment. Then the business actually conducts business in this manner from top to bottom, minus the janitors of course. That'd be a more interesting adaptation of this technology in my opinion. But yeah, gaming on your lunch break would be sweet, no? :D 
  • 0 Hide
    itchyisvegeta , June 9, 2011 6:41 AM
    exfilemeI love OnLive, and will love it even more when it can stream Unreal Tournament 3 to my Xperia PLAY. WOOOOOOOOOOOOOOTNESS

    I am hoping to do the same. I picked up the Xperia Play last week, and I am absolutely LOVING this phone.
  • 0 Hide
    smuggl3r , June 9, 2011 10:38 AM
    lol at all the butthurt americans complaining about caps. I pay 15$/month for 100mbit uncapped internet in europe :D 
  • 0 Hide
    joytech22 , June 9, 2011 12:57 PM
    I love having an unlimited cap but I hate Australian Internet. 6.6mbps isn't good enough.
  • 0 Hide
    chaos133 , June 10, 2011 3:08 AM
    It sounds like a good idea in theory, but realistically theirs going to be a lot of lag when streaming a whole game over the internet, even if your in a country with the top of the range connection, when Onlives servers starts to get overloaded expect to play games at 10FPS.
  • 0 Hide
    fir_ser , June 13, 2011 9:46 PM
    An interesting service and implementation of cloud computing, and the monthly subscription price of $10 is reasonable.
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