OnLive continues to prove that cloud processing is the future with the announcement of its OnLive Player App for tablets and smartphones, and the 10 gigabit streaming web browser for ultra-fast surfing.
On the heels of Sony and Nintendo revealing their PlayStation Vita and Wii U consoles (respectively) this week at E3 2011, PC game streaming service OnLive has announced its own assault on the console and handheld market with the upcoming release of its OnLive Player App for iPad and Android. To beef up its arsenal, the company is also launching a new Universal Wireless Controller so that tablet users can choose between touch-based gaming or the old-school method of mashing physical buttons.
Essentially this app will allow iPad and Android consumers to stream over 100 PC titles directly to the device including Unreal Tournament 3, Red Faction Armageddon, Duke Nukem Forever, Deus Ex: Human Revolution, Just Cause 2 and loads more. Setting up an account is free, and users have the option of renting games for 3 or 5 days, purchasing "full access," or subscribing to the all-you-can-eat $9.99 monthly subscription.
"The OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV," the company said in a press release. Essentially, the tablet can be used as a game system, or as a controller for the console or PC/Mac platforms.
For those who prefer a smaller screen, OnLive will also launch apps for iOS and Android smartphones. The service will perform just as well as if streamed to the console, PC, Mac or tablets. And as with the tablets, smartphones can serve as consoles or as touch-based game controllers for the console and PC/Mac platforms.



"The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced," said Steve Perlman, Founder and CEO of OnLive. "The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming."
In addition to the gaming apps, OnLive is also launching the very first 10 gigabit cloud-based, full-featured browser for iPad, Android and HDTV. As the browser is server-based, users will benefit from ultra-fast loading times thanks to OnLive's 10 gigabit/second Web connections. "Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs," the company said.
OnLive is currently displaying its goods this week at E3 2011, and expects to launch the OnLive Player App this fall. All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.
Who wants to bet the Xperia PLAY will be the first smartphone to get the OnLive Player App this fall...

All this iCloud, Netflix, Onlive is great but with hard bandwidth caps in place just a matter of time before you get that nice letter from your provider. L3 has already gone after Comcast because of all the bandwidth Netflix subscribers are sucking.
I don't see the point of having OnLive on mobile devices. Most people don't have fast, uncapped internet connections when they are not at home.
I am hoping to do the same. I picked up the Xperia Play last week, and I am absolutely LOVING this phone.