Google may have to adjust the retail strategy of Android Market to promote stronger app sales, suggests a report published by market research firm Canalys.
On average, Android apps are more expensive that iOS apps. According to Canalys, the top 100 paid-for apps in the Android Market would cost a combined $374.37, which is more than more than 2.5 times the cost of the top 100 paid-for iPhone apps. The top 100 iPhone apps would cost $147.00. Similarly, the average price for the top 10 and top 20 apps in Android Market cost $3.47 or $4.09 each, respectively, while the top 10 and top 20 iOS apps average $0.99 and $1.04, respectively.
Canalys noted that 82 of the top 100 paid apps in Apple’s US store are priced at $0.99, but only 22 of 100 in the Android Market in the U.S. A reason for this scenario is both the fact that iOS and Android users appear to have very different tastes as far as apps are concerned - only 19 apps appeared in both top 100 lists - and the fact that some apps are substantially more expensive in Android market than in Apple's App Store. For example, Monopoly costs $4.99 for Android, but only $0.99 for iOS.

You know, those apps that have some ads and cost 0, which are the same apps that cost some pennies, but with no ads.
Cheers!
You know, those apps that have some ads and cost 0, which are the same apps that cost some pennies, but with no ads.
Cheers!
because not all apps are from big greedy company? you wouldn't steal from an 8 years old's hard work would you?
Angry Birds on Playbook: $4.99CAD
Issue: Playbook just released its new OS 2.0 which adds Android apps in the App World. Also, it adds support with the Android video player and .adk support for all android apps. What i'm getting to is that the idea of Blackberry bringing Android apps to my Playbook is like adding lightning stickers to my crappy car: IT'S STUPID!
By the way, the list of Android apps on my Playbook is so small, it took me 2 minutes to see them all and they were useless apps.
Well I'm sure most of us here are more PC gamers rather than console gamers, in which case, on average our games are under $50
There are some firms like this that will say anything - for the price.
Ummmm .. OK
I missed the part of the article where it was mentioning RIM's playbook. I thought it said Apple's iOS & Android.
Also isn't the playbook more of a business product, with business apps and security features (even if the product is a year or two behind where it should be), and thus you would expect to pay more for productivity apps than fart sound apps?
Now I respect your point on the lack of playbook apps and apps which are on multiple systems costing more for playbook than the do on other systems and how that's a bit underhanded (but understandable given the much smaller market). But that's a bit like saying there isn't many commercial Amgia 4.0 programs and the ones that exist are more expensive than the Windows or OSX version.
Seriously people...if it makes you money, spend the $5 on the app. If you don't make enough money to cover the $5, you really didn't need it.
If your just wasting time playing a game ... did you enjoy it half as much as a movie or did you at least get $5 worth of joy our of it? If so, then you got your money's worth .. if not then you can b*tch and moan. But come on ... how cheap, not the right word but all I can think of, are you when $3 to $5 is outrageous for a program but you can drop $300+ on a phone.
Fortunately, the statistical sleight of hand is pretty easy to spot here. They're comparing the average price of the most expensive 0.02% of apps. Not the average price of all the apps. Same for the top 10 and top 20 apps - obviously they're excluding free apps, which are prodigious in Android compared to iOS.
http://bit.ly/A34cXX
Sorry...I still ain't gonna buy any iProducts
"more than more than"
more than is repeated 2x
Yes, yes I would.