Dolby posted an update on its website that noted how the upcoming next-generation Xbox console will launch with Dolby Atmos support and then get Dolby Vision in 2021. That’s pretty exciting stuff, especially when we consider how the Xbox Series X will already be bringing 4K resolution gaming at 60 frames per second as well as immersive ray-tracing capabilities.
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For the uninitiated, Dolby Vision is one of the more exacting HDR standards, in that it demands a certain level of brightness and color reproduction. And Dolby Atmos is an audio format that delivers immersive sound, with physical or virtual systems building upon surround sound by having overhead audio channels. Modern cinemas have Dolby Atmos seeker systems, so you can consider the audio format as one of the best around for immersive sound.
Bringing all that to the Xbox Series X and Xbox Series S means games that support HDR will have “10x deeper black levels” and "40x brighter highlights.” Combined with a touted 12-bit color depth, future Xbox games, as well as those that have basic HDR support, are set to look very impressive.
And Dolby Atmos will ensure that gaming on the Xbox Series X and Series S isn't just a visual treat but an aural one as well thanks to high-end immersive sound.
But there’s a rather large caveat in that you’ll need to ensure you have a TV and sound system that are rated for Dolby Vision and Atmos. Such hardware can be rather expensive. But it’s good to know that if you have such Dolby-grade tech available that the upcoming Xbox consoles will be able to tap into it when they arrive November 10.
As far as we know, the PS5 won’t have Dolby Vision, which could be a big blow for the console in appealing to gamers with high-end TVs or monitors. But on the audio front, Sony is delivering its own take on 3D audio in the form of the Tempest 3D AudioTech.
Sony’s audio tech will aim to deliver 3D sound not only through the optimized Pulse 3D wireless headset, but also existing TV and speaker setups. As such, the PS5 could deliver high-end audio without relying on expensive sound-and-vision kit.
All in all, the next-gen consoles look set to deliver the most immersive gaming experiences yet. The leap in graphics fidelity might not be as significant as it once was, but games are promising to be more detailed and realistic in sight and sound.
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Roland Moore-Colyer a Managing Editor at Tom’s Guide with a focus on news, features and opinion articles. He often writes about gaming, phones, laptops and other bits of hardware; he’s also got an interest in cars. When not at his desk Roland can be found wandering around London, often with a look of curiosity on his face.
One thing I don't understand is why everyone is ignoring the 3d audio in the Xbox... It's the same thing as in ps5 with one major exception... Microsoft has significantly more data and research in 3d audio. They have been experimenting with it for over a decade. Anyone remember that future room concept they showed off? That had 3d audio and Windows has atmos simulation via stereo headphones...Reply
Dolby vision in games is going to be stunning and as someone who watches movies with an atmos setup (and in DV when avail)... It's amazing. Yeah it can be expensive but you can also build your system slowly. I started with a $400 5.1 setup in 2000 and it was good enough but I've since replaced everything. My 4 corners are all towers with a sub, mid and high range speaker in each. My center is a 200 watt 3 speaker box and even just a 5.0 setup can change a game.
If you have 5.1 or better you also have an advantage is most multiplayer games because you can more easily judge distance and direction of things like foot steps.
I find it somewhat ironic that they go to all this trouble and then the majority of gamers wear headsets ...... I don't care how well you do it you simply cannot accurately simulate 5.1 sound with 2 speakers ..... I have 5 speakers all about 1 meter from my head (Point source) and 2 8" subs and you can't simulate that with headphones ..... That's the one thing that holds me back from live streaming, you have to wear a headset and it just ruins many single player games for meReply
d0x360 said:One thing I don't understand is why everyone is ignoring the 3d audio in the Xbox... It's the same thing as in ps5 with one major exception... Microsoft has significantly more data and research in 3d audio. They have been experimenting with it for over a decade. Anyone remember that future room concept they showed off? That had 3d audio and Windows has atmos simulation via stereo headphones...
Are you seriously going to tell me that because Microsoft made a "room of the future" that Sony (who has been in the high fidelity audio game for decades) can't compete? Yeah... No.
Also.. once again.. Microsoft is somehow going to outdo Sony (who has been in the high quality video game for decades) just because they throw a Dolby Atmos sticker on it? Yeah.. no.
Apparently Tom's guide Xbox fans writers don't read the Tom's guide PS5 fans writers. Just last week there was an article that highlighted PS5's 3D audio.Reply
Also, PS5 and Xbox have nearly identical GPUs ... Throwing the Dolby Atmos sticker doesn't mean that Xbox is going to ultimately deliver anything above and beyond what PS5 is going to deliver. This whole article is a bunch of fanboy bunk. We have already seen actual gameplay of PS5 games that deliver absolutely stunning visuals... While we have seen none of the supposed PS5 killing optimizations of the Xbox. Same goes for the CPU. We see on paper big numbers but no one has shown the Xbox "using" those extra teraflops for anything.
Do your research. Xbox One X has already had Dolby Vision and Atmos support for a couple yearsReply