One would figure that creating a positive environment for game developers to work inside would lead to the best results, but Sony appears to be thinking counter to the logic.
In an interview with the Official PlayStation Magazine, and transcribed by Eurogamer, SCEI head Kazuo Hirai said that the PlayStation 3 was intentionally designed to be a difficult platform for developers to work on. Wait, what?
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?" explained Hirai.
He added, "So it's a kind of - I wouldn't say a double-edged sword - but it's hard to program for, and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer."
Interestingly enough, the original PlayStation had a reputation for being relatively easy for programmers to get their concepts running, especially at a time when the games industry was moving from 2D to 3D. The PlayStation 2, on the other hand, was a difficult platform to work with, especially when compared to the Dreamcast, GameCube and Xbox.
Hirai does point out that having a difficult platform does allow the user to see some real growth over the lifespan of the console. The original launch games for PlayStation 2 look pathetic when put up against ones made during the console’s twilight moments. But is that necessarily a good thing for either developers -- who have to spend more time and resources in realizing their designs -- or for the gamer -- who has to wait years before getting just what he or she fully wanted out of the “next generation” platform?
Sony seems to be going backwards with the PS3 lately, recently claiming that the PS3 is still for early adoptors, and now the PS3 is intended to be difficult to program for. Do you think Sony took the right approach? The market sales doesn't think so. However, if you're a PS3 owner, are you happy with your system? Or do you own multiple consoles and spend more time on something other than the PS3?
did you not read the article?
He made other comments about how confident he was he would outsell the Xbox 360 which was hilarious. If you doubled the PS3 sales and kept the Xbox 360 sales flat it wouldn't be until 2014 until the PS3 caught the 360.
He also made a ridiculous comment about Xbox 360 "longevity" because apparently Sony didn't release a successor to the Playstation 2...oh wait...
Killzone 2 looks good, but it also took almost 5 years and a huge budget. Not everyone can afford that, especially with this economy.
I mean, evidance lies in the numbers as we discuss.. PS3 is what, third? out of the 3 that are out there.
For one, why make it difficult? You WANT all the subpar games + big games on your console.. because if you don't have the subpar games, what do you play between the larger more intense games?
Play a big game...wait 8 months..play another big game..wait 2 months.. etc..
or
Play big game, play 50 mini games, play big game, play 55 mini games..
Really I don't see their logic behind this, I think they're just making excuses.
how come sony/ps3 never said that when it first came out?
if that's the case, i'll be seeing next generation xbox and nintendo consoles still easy to make games and ps3 remains difficult.
bah.
See Metal Gear Solid 4 i think they cracked the code of Sony, the game is simply amazing. Moreover due to the excelent hardware built in inside PS3 is still one of the best Blue-Ray players in the market. So before thinking of revenge just buy what is best for your money.
I don't know about cracked,it probably cost a fortune to make a game like MGS4,I'm a PC guy and if I had to buy a console it would be the PS3 for the Blue ray player to go with my new 40 inch LCD so the BlueRay player is a major selling point. honestly though I think he is lying when he said they deliberately made it hard for game developers, they put the most powerful hardware in the PS3 thinking the game developers would figure it out like they did with the PS2 but it kind of backfired on them.