DLSS 4.5 wins big: 48% of gamers pick Nvidia over AMD FSR (and native) in blind gaming test
Team Green dominates in AI trickery
Here at Tom’s Guide our expert editors are committed to bringing you the best news, reviews and guides to help you stay informed and ahead of the curve!
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Daily (Mon-Sun)
Tom's Guide Daily
Sign up to get the latest updates on all of your favorite content! From cutting-edge tech news and the hottest streaming buzz to unbeatable deals on the best products and in-depth reviews, we’ve got you covered.
Weekly on Thursday
Tom's AI Guide
Be AI savvy with your weekly newsletter summing up all the biggest AI news you need to know. Plus, analysis from our AI editor and tips on how to use the latest AI tools!
Weekly on Friday
Tom's iGuide
Unlock the vast world of Apple news straight to your inbox. With coverage on everything from exciting product launches to essential software updates, this is your go-to source for the latest updates on all the best Apple content.
Weekly on Monday
Tom's Streaming Guide
Our weekly newsletter is expertly crafted to immerse you in the world of streaming. Stay updated on the latest releases and our top recommendations across your favorite streaming platforms.
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
The choice of which GPU to buy for your PC isn’t really about just the hardware anymore — it’s also about the AI trickery to make your games look better and run smoother too. And there are two key players at the moment: Nvidia’s DLSS 4.5 and AMD FSR 4 (a core component to FSR Redstone).
But which one looks better? Well, In a blind PC gaming test conducted by ComputerBase, 48% of players chose Nvidia DLSS 4.5 over AMD FSR and even native rendering — signaling a strong lead in AI upscaling.
By the numbers
ComputerBase’s study took the total of 6,747 votes across six games — all of which are pretty well-optimized for both AMD and Nvidia GPUs. To test this, three systems were shown to gamers:
- One with Nvidia DLSS 4.5 running (set to quality mode)
- One with AMD FSR 4 running (set to quality mode)
- One with neither — running at native resolution with Temporal Anti-Aliasing (TAA — more on this later)
And here are the results.
What is abundantly clear here is that while AMD has made some significant steps forward with its new FSR tech, Nvidia still holds a commanding lead with DLSS 4.5 and all of its AI tech.
FSR 4 still falls for some of the classic things you see with AI upscaling like fizzling jaggedness on finer geometry, ghosting around fast-moving objects, and some shimmering around brightly-lit scenes.
But, interestingly, while there were huge gaps between DLSS 4.5 and FSR 4 in “Satisfactory” and “Horizon Forbidden West,” many users (23%) couldn’t see much of a difference between Nvidia and AMD in “Cyberpunk 2077.”
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.
So while Team Green has a fairly large lead on average, in certain circumstances (like 4K high-fidelity environments in this particular game), that gap is narrowing.
The biggest surprise?
The one that shocked me the most was to see DLSS 4.5 so handily beat native resolution too! But there is a logical reason for this, because the idea of “native” is almost never raw pixels.
You’ll see most games use something called Temporal Anti-Aliasing (TAA) to smooth out the jagged edges by blending the current and previous frame together — no AI required. But in smoothing them out like this, it can often create a blurry image during movement.
Because DLSS replaces this native TAA with its own AI-trained transformer model, which uses a massive training dataset to “know” what specific objects should look like, it can produce a much sharper and stable image.
What is a little odd, though, is how AMD’s FSR 4 came in third, because surely this should land above Native + TAA. But ComputerBase did have an answer for this, saying that the results don’t show “what is perceived as the second and third best.”
The question asked was to rate what had the “best image quality,” so to say that “FSR Upscaling looks worse than native” would be wrong given the skewing of the data based on how the study was done.
Follow Tom's Guide on Google News and add us as a preferred source to get our up-to-date news, analysis, and reviews in your feeds.
More from Tom's Guide
- Nvidia DLSS 4.5 is a cheat code for gaming laptops — here's what I found testing it on the Acer Predator Helios Neo 16S AI
- I tested Intel XeSS 3 vs Nvidia DLSS 4: my laptop tests made me rethink the future of integrated graphics
- Meta’s new digital afterlife patent is the most Black Mirror thing I’ve ever seen — I want to be remembered, not replicated

Jason brings a decade of tech and gaming journalism experience to his role as a Managing Editor of Computing at Tom's Guide. He has previously written for Laptop Mag, Tom's Hardware, Kotaku, Stuff and BBC Science Focus. In his spare time, you'll find Jason looking for good dogs to pet or thinking about eating pizza if he isn't already.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
