Skip to main content

PSVR 2 — everything we know so far

PSVR 2 headset and PSVR 2 Sense controllers
(Image credit: Sony)

Sony's PSVR 2 is a follow up to its first PlayStation virtual reality headset, which offered a rather neat and accessible way to PS4 players to get into VR. 

Sony really made us wait for it, but we've finally got our first look at the PSVR 2 design. Unsurprisingly, it looks quite a lot like the original PSVR but with rounded edges and a black/white color scheme to match the PS5 console. 

At the moment, there's no firm release date for PSVR 2, but according to the latest production report, it certainly looks set to launch sometime in 2022. However, the details about the upcoming PSVR keep surfacing and based on what we're hearing the wait could well be worthwhile. 

Below, we've included a roundup on everything there is to know about Sony's so-called PSVR 2, including all the latest information about a potential release date as well as speculation on price, features and specs. And be sure to check out our PSVR 2 vs PSVR guide to see all the biggest expected changes. 

Latest PSVR 2 news (updated April 12)

PSVR 2 potential release date 

In Sony's official unveiling of the new PSVR 2 controllers, it told fans upfront not to expect a new virtual reality headset in 2021. That means PSVR 2 will likely come out sometime in 2022. That was given more credence with reports claiming insider information that has the PSVR 2 tipped to come out holiday 2022

Despite this, Sony still felt it was worth letting developers know publicly that a new headset would be coming so that game development could begin.

"There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021, said senior vice president of platform planning & management Hideaki Nishino in a PlayStation Blog post.  "But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality."

And considering Sony is having enough trouble meeting basic demand for the PS5, slipping in a PSVR 2 launch in the middle of a pandemic-induced supply-chain nightmare does little good for anyone. 

"There's no reason for us to coincide it with a new console. From the point of view of the consumer, to be bombarded with many many things — oh, you have to buy this, you have to buy that — is a message that we don't want to send. In some ways, it's good to have a little breathing space between those things," Sony's senior vice president of R&D Dominic Mallinson told CNET when asked about a PSVR 2's release back in 2019. 

This was also confirmed by both Hideaki Nishino, senior vice president of the platform and PlayStation CEO Jim Ryan. 

“I think we’re more than a few minutes from the future of VR,” Ryan said in an interview with Washington Post]

A 2022 release date is looking increasingly likely, especially in light of a report claiming the PSVR 2 is set to enter mass production very soon. This news comes via hardware analyst Brad Lynch, who reports that Chinese manufacturer Goerterk has been tasked with ensuring there's enough stock to satisfy demand. 

If the PSVR 2 is ready to enter full-scale production, then an official reveal is likely just around the corner. After all, preventing substantial leaks from springing up would be a near-impossible task if the headset is being manufactured in significant volume. Sony will logically want to showcase the virtual reality hardware themselves first. 

While its launch will likely be towards the end of the year, this time frame gives PS5 developers more time to add VR modes to existing titles or make wholly original VR games. Rockstar is apparently working on "an AAA open-world title in VR", according to a LinkedIn post by Video Games Deluxe, the studio behind L.A. Noire: The VR Case Files. Sony's own Gran Turismo 7 will almost certainly have VR support. 

Don't bet the house on a 2022 release date, however, as Ross Young, CEO of Display Supply Chain Consultants, has claimed that Sony has delayed a VR product into 2023, and this would almost certainly be the PSVR 2. 

PSVR 2 price speculation

an image of the PSVR 2 headset and controllers

(Image credit: Sony)

As far as the pricing goes, the original PSVR initially launched at $499 for the full set, which was a bit pricey for the average consumer at the time. It's now down to $349, packaged with newer PlayStation VR games such as Iron Man VR. The core set, with just the headset, was $100 cheaper, but it's increasingly hard to find one of those in the wild. 

It's unlikely that Sony is going to release a PlayStation VR headset that costs more than the system again. The new Oculus Quest 2 is a relatively affordable $299, while the Oculus Rift S costs $399. Sony wants to grow its VR fortunes, and it feels like the new PlayStation VR will probably not break $499.

It's likely that Sony will take on Oculus directly and land at the $399 price tag. Combined with the $500 price of the PS5 itself, that still brings the entire next-gen PlayStation VR platform under the price of the Valve Index, which can cost as much as $999 with accessories and trackers. We can only hope that by the time of its release, the global chip shortage will improve, and the next-gen PSVR (PSVR 2) will not be affected by scalper pricing.

PSVR 2 controllers

PSVR 2 controllers

(Image credit: Sony | Remix via Nick Bush)

At the moment, one of the biggest rumored features of the PSVR 2 is its new controller. Sony has dropped the PlayStation Move motion controllers, which were first launched in 2010 with the PS3, and has instead opted for units that look similar to the Oculus Touch controllers. Patents also show that the PS5's DualSense adaptive triggers will also make an appearance. 

The new controllers will each reportedly feature an analog stick, making navigation much easier than the standard PlayStation Move wands. There could also be a tracking ring across the bottom of the controller, which is a huge improvement over the single-camera system Sony was using with the PlayStation Eye Camera, a low-resolution sensor that launched back in 2007. 

One of the latest reports also claims that the controllers will include capacitive touch sensors that can allegedly detect whenever a user is holding the controller or simply interacting with its buttons. And that's not all; the new controller for Sony's next-gen VR system could even detect the distance to the user's fingers, according to the source.  

PSVR 2 headset 

an image of the PSVR 2 headset and controllers

(Image credit: Sony)

After months of speculation, Sony has finally given us our first look at the PSVR 2 headset via the PlayStation Blog

The design inspiration clearly comes from the original PSVR headset with the PSVR 2 baring a close resemblance to its predecessor. The headsets aren't identical, however, the PSVR 2 has a more rounded look in contrast with the first PSVR which was more rectangular in shape. Sony states this refresh was to match the look of the PSVR 2 Sense controller's orb-like appearance. 

The look of the PSVR 2 also takes clear design inspiration from the PS5 console. This is most apparent with apparent with the identical black/white color schemes the gaming machines sport. Bad luck for anybody who switched out their original PS5 console faceplates for black ones

The PSVR 2 has also been designed with ergonomics in mind. The unit has been tested on a wide variety of head sizes, and will be keeping the adjustable headbands of its predecessor. Other returning features include the adjustable scope to place the lens closer or further from your face and the stereo headphone jack port will also be again located on the rear of the headset. 

The PSVR 2 headset will also be lighter than the first PSVR. This is a bigger deal than it might first sound. Having a bulky virtual reality headset strapped to your face for prolonged periods of time is not an especially comfortable experience. Any weight that Sony has been able to shave off the unit will make a sizeable difference. 

Also small but important addition to the PSVR 2 has been outlined by Yujin Morisawa, who led the PSVR 2 design team, he explained: “When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow.”

This has lead to a small gap above the lens that is designed to offer ventilation. This should in theory prevent the PSVR from fogging up during extended play sessions. Anybody who owns an original PSVR headset will tell you that needing to take the unit off for wipe down is a regular annoyance. 

The latest PSVR 2 update has also re confirmed that the headset will offer a single cord set up. While some users might be disappointed the PSVR 2 definitely won't be wireless, a single cord is a huge improvement from the first PSVR's cable spaghetti and break out box. Not to mention, a wireless headset would be significantly more expensive. 

PSVR 2 other features and specs 

PSVR 2 specs

Display: Fresnel OLED screens
Resolution: 4K HDR, 2000 x 2040 per eye
FOV: 110 degrees
Refresh rate: 90, 120 Hz
FSR: Flexible scaling resolution concentrates rendering resources on player’s area of focus
Eye tracking: Yes
Haptics in headset: Yes
Controllers: Adaptive triggers, capacitive touch sensors

Sony confirmed that the PSVR2 will have a 110-degree field of view, 4K HDR displays with a resolution of 2,000 x 2,040 in each eye. Both figures are significant upgrades from the current PSVR, which has a 100-degree field of view and a 1920 x 1080 OLED display. 

Other features of the new headset include eye tracking, headset feedback, and 3D Audio. Eye tracking allows the VR2 to monitor the movement of your eyes, so that it can respond without you having to move your entire head.

Headset feedback provides haptic vibrations via a single motor during gameplay, while 3D audio also adds to a more immersive experience overall.

psvr 2 controller patent

(Image credit: USPTO)

Playstation's Dominic Mallinson also talked about Sony's next-gen wireless VR headset: "Wireless transmission technology is getting better every day. New technologies such as 60 gigahertz are allowing for these options to become possible for VR products," he said. 

The executive also talked about the idea of eye-tracking too. Not only did Mallinson talk about eye tracking in terms of user comfort and display calibration, he also sees it as another form of input for VR games. 

"I think that the gaze tracking is the most exciting change that we’ll see in next-gen VR," said Mallinson. "So really, if you look at the history of user input, starting off with keyboards, and then the mouse, and recently touchscreen interfaces, I seriously think that having gaze as user input is going to be as fundamental as each of those changes we’ve had in the past. That’s my number one point about next-generation VR: Gaze will allow much, much richer user interaction."

PSVR 2 games

At CES 2022, Sony announced the first title that will be available for the PSVR 2: Horizon Call of the Mountain from Guerrilla and Firesprite, which is being built exclusively for Sony's headset.

But that's not all that Sony could implement in terms of gaming on its upcoming VR headset. The company previously said that it will offer "unique experiences that are synonymous with PlayStation," which leads us to believe that there might be a potential for AAA exclusives.

PSVR 2 outlook 

The future of PlayStation VR is looking bright, even if we don't exactly know when Sony is actually planning on delivering that future. At least Sony's commitment to VR is strong, which at the moment cannot be said for the Xbox Series X

Imad is currently Senior Google and Internet Culture reporter for CNET, but until recently was News Editor at Tom's Guide. Hailing from Texas, Imad started his journalism career in 2013 and has amassed bylines with the New York Times, the Washington Post, ESPN, Wired and Men's Health Magazine, among others. Outside of work, you can find him sitting blankly in front of a Word document trying desperately to write the first pages of a new book.