If you want one Xbox to rule them all, then the Xbox Series X is the console to get. Without a shred of doubts, it's the best machine to play Xbox games past and present on, including those that date all the way back to the original Xbox.
As we wait for more exclusive titles to bulk out our selection of the best Xbox Series X games, Microsoft flagship console still has the hardware clout to make playing last-gen and cross-platform games an utter joy, especially if they've been optimized for the monolithic gaming machine. And now that the Xbox Series X has been out for some six months, there's a solid suite of very impressive games to play on the console, or enjoy all over again if you missed them on the Xbox One.
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While the Xbox Series X might not represent the jump in tech we experienced from previous console generation to new generation, there’s still a lot to pick over and admire here. Read on for our full Xbox Series X review to see whether the new console has been worth the wait.
CPU: 3.8GHz 8-core AMD Zen 2
GPU: Custom RDNA 2, 12 teraflops, 52 CUs
Memory: 16 GB
Storage: 1 TB SSD
Max Resolution: 8K
Max Framerate: 120 fps
Ports: HDMI, USB-A, Ethernet
Size: 11.9 x 5.9 x 5.9 inches
Weight: 9.8 pounds
Xbox Series X review: Price and availability
The Xbox Series X has been released worldwide and you can go and order one right now. But stocks are in very limited supply, even months after its release. So you could struggle to find one today and potentially for months to come. But check out our handy where to buy guide to be in with the best chance as possible to get hold of an Xbox Series X.
Prices start at $499 in the U.S. and £449 in the U.K., meaning the Xbox Series X matches the price of the PS5 in those respective nations. However, it’s more expensive than the PS5 Digital Edition, which costs $399, or £349.
With its 12 teraflops of graphics power compared to the PS5’s 10 teraflops, you’ll get more graphical bang for your buck with the Series X. You also get a 1 terabyte SSD as opposed to the PS5's 825GB SSD.
Speaking of storage, modern games take up a lot of space, with the likes of Dirt 5 gobbling up more than 60GB of SSD space. If you want a comprehensive library of Xbox games on your Series X, you’ll need to fork out for a proprietary external SSD, which adds another $200 (or more) to the price of the Series X. Next-generation gaming certainly won’t be cheap at launch.
Xbox Series X: Design
You’d be forgiven for saying that the Xbox Series X looks like a small-form-factor PC, because it does; at least when it’s standing upright. Its monolithic design could be seen as uninspired. But I rather like the system's clean and unfussy appearance. It’s big, however.
Measuring 15.1 x 15.1 x 30.1 centimeters (5.9 x 5.9 x 11.9 inches) and weighing 9.8 pounds, the Series X is a rather bulky machine, though not as large as the PS5. This means you’ll struggle to fit it into an entertainment unit, unless you place the device on its side. There’s a quartet of soft pads on one side of the console to show you which way it should be positioned when lying sideways. These also prevent the console from slipping around.
I think the Xbox Series X looks a little clunky and clumsy on its side, a bit like the lovechild of an audio amplifier and a brick. I keep mine upright and sitting partially behind my TV, and it looks rather nice in that space, particularly as you can peer into the top vent of the console, which has some green accents around the holes towards the middle.
Given that the Series X sucks in cool air through the bottom of the console and vents it out the top, I think orienting the console vertically is probably better for its cooling system. Speaking of which, that system runs very quietly and coolly, though you can feel a waft of heat if you touch the top vent. It’s a testament to the engineering Microsoft has put into the Series X, given its powerful hardware in a rather compact form. You'd struggle to make a gaming PC this small with equivalent capabilities.
In fact, while it might look a little clunky peeking out from behind my TV, I think the Series X looks rather good sitting on a desktop. If you plan to plug the system into a 4K or high-refresh-rate monitor, you could be pleasantly surprised.
While I wasn't a fan of the VCR-like look of the original Xbox, the Series X appears to be borrowing from the clean design of the Xbox One X, only making it bigger. There’s no light bar here or spinning LED rings. Rather the only illumination comes courtesy of a jewel Xbox power button that glows a clean white when the Series X is turned on.
I don't think the Xbox Series X will go down in console history as a high point in tech design. But the simple aesthetic isn’t likely to age rapidly, and I reckon it’ll easily become something that melds into your entertainment setup.
Xbox Series X review: Ports
Keeping with the clean look, the Xbox Series X has only a USB 3.1 Type-A port and a Blu-ray disc drive on the console’s front. There's also a wireless controller pairing button. That makes it very easy to quickly plug in a controller to charge, or an external hard drive to transfer games and saves to and from the Series X.
Around the back of the Series X, there’s a much wider port selection. You’ll find one HDMI 2.1 port: crucial for gaming at 8K, and allowing TVs with 120 Hz panels to take advantage of the 120 frames per second frame rate for certain games. (See the best gaming TVs for recommended models with HDMI 2.1.) There are also two more USB 3.1 ports - handy for external storage that you plan to keep connected to your console - as well as an Ethernet port and Kensington lock.
There’s no optical audio connection or HDMI-in port, like there were on the Xbox One and One X. However, dropping optical audio is likely to be a pain for only people with powerful audio systems, and the HDMI connection can still carry Dolby Atmos and surround sound signals. We’re not really sure if many people used the HDMI-in, so dropping it from the Series X isn’t a big deal. It also avoids any chance of plugging an HDMI cable into the wrong port, then wondering why your TV isn’t getting a signal: something that's happened to me before.
The most noteworthy port however, is the expansion slot. This is for the proprietary external PCIe 4.0 SSD that will let you expand the Series X with an extra 1 TB of speedy storage.
Xbox Series X: Interface and Quick Resume
You'll be disappointed if you were expecting a big user interface change with the Xbox Series X, as its UI is pretty much identical to that of the Xbox One. That’s not a bad thing, as that UI was pretty comprehensive, with a whole suite of options from managing games and apps, to transfer data between drives, to finely calibrating HDR displays and audio kit.
There are all manner of interesting options that carry over from the Xbox One to the Series X, such as the ability to remotely access your console and stream games over a local Wi-Fi connection. Eventually, we expect to be able to stream games from the Series X over cellular broadband. But that was part of Microsoft's Project xCloud game steaming initiative, and has yet to be integrated into any Xbox console.
However, if you have an Xbox Game Pass Ultimate subscription, you can stream a range of Xbox games to an Android device, and those will sync with the progress you’ve made on the Series X or Xbox One. In fact, cross-platform syncing is one of the joys of the Series X. As soon as I installed Xbox One games on the Series X, the interface pulled my saves from the cloud and allowed me to carry on from where I left off.
Speaking of Xbox Game Pass, a lot of the Series X’s UI is geared around highlighting what’s new on the subscription service, which is pretty handy if you’re after a new game to play. This Xbox Game pass focus, plus the overall tile menu format can make it a little fussy, and occasionally tricky, to find what you’re looking for, unlike the very clean PS4 interface. But anyone familiar with the Xbox One UI will be completely at home on the Series X. It further stands to highlight how the Series X is less of a next-gen console, and is instead the flagship for an Xbox ecosystem.
One of the best new UI features is Quick Resume. In a nutshell, this allows you to have multiple games loaded up at the same time, and lets you jump out of the action in one title, then start another game, then jump back into the first game exactly where you left off, almost as if you’d simply paused.
This doesn't happen instantly, but it’s much faster than loading games from scratch. And there are now a good deal more optimized games for Xbox Series X and Series S that can take advantage of Quick Resume, not that both consoles have been out for a few months.
Quick Resume is a joy to use as well. Simply hit the Xbox button on the controller when you’re in one game, navigate to another title and it’ll load up. Then, hop back to the game you were playing first, and you’ll be able to continue from exactly where you left off.
It feels like a true game-changer and is a feature that the PS5 doesn't have an equivalent of, though PS5 games do load very quickly. I found that Quick Resume is fantastic when you want a quick burst of gaming or want to hop from a single-player game into a multiplayer one when your friends come online.
Xbox Series X review: Performance
There are now more Xbox Series X optimized games than there were at launch, showcasing what the 12 teraflops of graphics power can do when it’s applied to patched games, both old and new.
One of the standout titles is Assassin's Creed Valhalla. While not a Xbox Series X exclusive it's a game with impressive visuals and graphics setting, and is best played on new games console hardware. When it first launched on the Xbox Series X its performance left something to be desired as there were frame rate drops, some screen tearing and an overall performance profile that didn't stand up to the PS5 version.
But after a major patch, the game runs a lot more smoothly on the Xbox Series X. It targets 60 frames per second, and in my experience mostly reaches that. But it uses a dynamic resolution, which can scale from 4K down to 1440p when there's a lot of action on the screen. So it’s not delivering a true 100% native 4K experience.
Maybe it’s a testament to the quality of the upscaler in my 4K TV, but I can't really tell when there was a resolution drop. And for a game that looks as good as Assassin's Creed Valhalla, it’s impressive that a $500 box is pumping out crisp visuals and a steady frame rate; similar performance on a PC would require an investment of at least $1,000.
Gears 5 is one title that has been given the full Xbox Series X optimization treatment. That means it can run at 4K resolution and 60 frames per second, or 120 fps if you have a compatible TV.
If you own an Xbox One X, then you may have already played Gears 5 at 4K and 60 fps, as the console supports that. However, that’s a best-case scenario, and the One X will downscale resolution in favor of frame rate when there's a lot going on in the game. According to the folks at Digital Foundry, who have the tech to test such things, this can still happen on the Series X-optimized version of Gears 5. But the 12 teraflops of graphics power means that the system usually maintains a 4K presentation and a reasonably steady 60 fps.
Again, that might not sound too impressive until you realise there’s quite a bit going on to upgrade Gears 5’s visuals over the One X version. It's basically using the Ultra settings found in the PC version, which improves texture detail - though you’ll need to look pretty closely to notice huge differences - as well as better lighting and improved shadow details.
The game also uses something called "screen space global illumination," which could be best explained as a "ray-tracing lite." This has the result of illuminating areas that might otherwise be a lot darker, as well as showing muzzle flashes reflected in the chunky Gears armor.
I’m not going to say these upgrades represent a step into next-gen gaming, but they certainly look impressive and show off Gears 5 in its best light (quite literally). The game looks utterly fantastic and runs smoothly.
Interestingly, Gears 5 doesn’t run on the Xbox Series X’s Velocity Architecture, which promises to deliver super-fast loading times. But it almost doesn't need to, as it loads games in under 10 seconds. On an Xbox One X, you’re looking at loading times of 40 seconds or more.
But the most noticeable difference was in Red Dead Redemption 2. Given the size of the game’s open-world, it’s no surprise that on the One X, a save file takes well over a minute to load up. In one test, it took 1 minute 28 seconds to load from the main menu into my most recent game save. On the Series X, the same save took only 38 seconds to load, which is a huge improvement. If time is money, then the Series X is going to save you a lot.
As RDR2 hasn't been optimized for Series X, it will run at 4K, but won't run beyond 30 fps. However, it seems to stick rather firmly to the 30 fps mark, whereas on the One X, I’d occasionally encounter frame rate drops. I hope Rockstar releases an update that enhances Red Dead Redemption 2 for the Series X, as I have a feeling the new console would be able to run the game at 60 fps and 4K, helping add an extra layer of polish to a game that’s already spectacular to behold.
Xbox Series X review: Games
Despite ordinally being tipped as a launch tile, Halo Infinite is noticeable in it's absence from the Xbox Series X game line up. As are a lot of other major consoles exclusives; Fable 4 may have been announced but it looks like it's still some ways off.
But you’ll still have plenty to play. Most notable is Assassin's Creed Valhalla, which came on the same day as the Series X and is effectively a launch title, albeit a third-party one. There’s also Dirt 5, which has Series X optimizations, as well as The Falconeer, Tetris Effect: Connected, Yakuza: Like a Dragon, and Destiny 2: Beyond Light.
You also have Series X-optimized versions of games like Watch Dogs: Legion, Forza Horizon 4, Ori and the Will of the Wisps and Sea of Thieves.
There have been better launch line ups in the past, but that’s to be expected, given how the coronavirus pandemic has wreaked havoc with game development and launch plans. But the silver lining is that you’ll have a huge range of Xbox Game Pass titles to choose from, as well as older Xbox games to revisit, thanks to the Series X’s comprehensive backwards compatibility.
On top of that, there's EA Play access on the Series X, which gives you a selection of EA games like Star Wars Squadrons and Battlefield V. It’ll be free for people with an Xbox Game Pass Ultimate subscription, further building upon the library of games you can access for a single monthly cost of $15.
Furthermore, Microsoft has a large clutch of game studios under its Xbox Game Studios banner, which all appear to be working on new titles. We can expect more Xbox- and Windows 10-exclusive games to arrive in 2021 and beyond.
And finally, Microsoft now owns Bethesda and all of its sub-studios, which has seen the likes of The Elder Scrolls V: Skyrim get added to Xbox Game Pass, complete with a performance boost.
Ultimately, there's no one flagship game to nail to the mast of the Xbox Series X. But the console's ability to play current Xbox games at a native 4K resolution with improved frame rates, as well as the significant potential to get a large influx of next-gen games next year, means I’m not too concerned about its lackluster library of next-gen games.
Xbox Series X review: Backwards compatibility
In the run-up to the release of the Xbox Series X, backwards compatibility was touted a lot by Microsoft, as well as keen Xbox gamers. Such was the hype, I had steeled myself for disappointment. But I needn’t have worried as backwards compatibility on the Xbox Series X is superb.
Simply put, getting an Xbox game from any generation to run on the Xbox Series X is just a case of getting the disc and popping it into the console. If the game is backwards compatible, and many should be, then it’ll begin an installation process. If you have access to Xbox Game Pass, then you can simply download any game that’s listed on the service that dates back as far as the original Xbox.
These games won’t immediately be able to put the graphical horsepower of the Series X to use, if ever. But the fact they can be installed directly to the console’s SSD means they’ll load up in seconds. And any games that used to run badly on older hardware, should at least be a little smoothed out.
There are limits in that a game locked at 30 frames per second won’t suddenly run at 60 fps or more unless it gets optimized. I found that to be the case with Red Dead Redemption, which runs at 4K/30 fps on the Series X, much like it did on the One X. Throwing Assassin's Creed 2 in the Series X results in a game that loads a lot faster and feels smoother than it ever did on the Xbox 360.
As Digital Foundry explains, Xbox One games with high-performance targets, performance modes, or dynamic resolution scaling, tend to run at the best settings available to them on the Series X, thanks to the console's raw graphical power. It’s important to point out that the Series X runs these games in a backwards compatibility mode, which means they won’t really be able to benefit from the GPU improvements AMD’s RDNA 2 architecture brings to the table, unless they are optimized at a later date.
I’m really hoping Microsoft encourages developers to patch older games to take advantage of the Series X’s power. Microsoft could also create a system that allows the Series X to bring its full might to bear on older games.
One backward compatibility feature I'm rather impressed by is Auto HDR, which uses machine-learning to effectively apply high dynamic range to games that were never mastered for HDR. In Red Dead Redemption and Gears of War Ultimate Edition, I think the effect works rather well.
As with a lot of AI-based tech, this has the potential to go wrong, and oversaturate or overexpose some scenes. But I didn’t encounter any issues, and even Assassin’s Creed 2 looked rather nice, though the effect wasn’t hugely pronounced.
Combine this feature with the Xbox Series X’s power to basically bulldoze over unoptimized older games, and the Series X is arguably the best console on which to play Xbox games, from the latest Xbox One titles back to original Xbox games. And I feel there’s a lot more potential for backward compatibility to be improved once the Series X is out in the wild.
Xbox Series X review: Controller
Ever since Microsoft came up with the Xbox 360 controller, I’ve been a fan of the Xbox controllers, and the new Xbox Wireless Controller is a neat evolution of its predecessor. Though glance at the peripheral, and you’d be hard-pressed to spot any major differences from the Xbox One controller.
But that’s not a bad thing, as it’s a fantastic controller. Small improvements like textured triggers and an improved D-pad take a familiar controller and simply make it better.
The Xbox Wireless Controller has long been one of the most comfortable controllers I’ve used, taking the Xbox 360 controller and building upon it. And the same is true with the new controller, though it does have a few extra features.
From a quick glance, the most notable change is the addition of a share button for sharing screenshots and recordings with a simple tap. You’ll then notice that the D-pad is a hybrid one: a concave disk that should deliver more precision, particularly if you play traditional beat-em-ups. The finish on the new controller has a more matte look, with the black appearing smokier. The Xbox button is also now all-black.
The new controller fits my hands almost exactly like its predecessor. The triggers are slightly smaller and feel a little more tactile, as do the shoulder buttons. And the joysticks have a firmer, more satisfying click to them than those on the older controller.
None of these changes are revolutionary — if you want that then check out the PS5’s DualSense controller — but they all add up to a nicely evolved Xbox Wireless Controller. The only real hiccup is that the controller still gets its power from AA batteries. While they can be replaced with a rechargeable battery pack that charges via USB-C, the use of alkaline batteries seems a bit archaic.
To go with the controller, after a fashion, Microsoft has revealed the Xbox Wireless headset. This $99 gaming headset sports a clean design and will connect to your Xbox via Bluetooth. And the over-ear headphones have support for premium audio formats like Dolby Atmos and DTS Headphone:X. We need to try it out before we can cast any judgment on it, but the headset looks promsiing.
Xbox Series X review: Verdict
The Xbox Series X is the one Xbox to rule them all. It’s a single machine that’ll run generations of Xbox games, and run them well. Furthermore, it’ll do so without looking fussy or making a racket.
Sure, $499 is still a good wad of cash to drop on a gaming machine that hasn't yet shown any breathtaking next-gen capabilities. But I think it’s a reasonable price to pay for the tech you’re getting. The latest AMD processor and graphics technology promises a lot of power, and the joy of loading games up in mere seconds rather than minutes can’t be underestimated. While PCs have had SSDs for a while now, you'd struggle to build a gaming machine with this power and advanced storage for $1,000, let alone half that price.
I was originally expecting to feel a little disappointed with the Series X, given that there’s no one killer app or game to really make it feel like a next-gen powerhouse. But as games now look so good, we’re not going to get the graphical leap we've seen in previous generation consoles. Rather, the Series X is all about making the experience of gaming easier, faster and just better.
With that in mind, the Xbox Series X is a triumph in the here and now. But I can’t wait to see what it will be able to do in a year’s time
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