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Cyberpunk 2077 disaster continues as Steam players ditch the game

Cyberpunk 2077 review
(Image credit: CD Projekt Red)

Things just keep getting worse for Cyberpunk 2077 it seems. After a disastrous launch, which saw considerable backlash about the state of the final game, it seems PC gamers have been ditching the game en masse.

After the record-breaking debut that saw 1 million players adventuring through Night City at the same time, the game has lost over 75% of its player base on Steam. That massive drop has happened less than a month after the huge game's November 10 release. 

Steam stats show that the game peaked with 1,054,388 concurrent players on December 12, just two days after release. The game has been in a steady decline since then, and it peaked at just 147,788 concurrent players over the past 24 hours.

The peak over the past seven days is a little higher, with 225,55 on January 2. Since that’s a Saturday we can expect more people to have time to play games, though it’s not a good look for Cyberpunk 2077. We can only assume that these figures will continue to fall until CD Projekt Red releases a significant update. 

cyberpunk 2077 steam stas

(Image credit: SteamDB.info)

Interestingly Cyberpunk 2077 is still sitting at a 78.27% positive review score, with 276,476 positive reviews compared to just 76,742 negative ones. That suggests this drop in players isn’t just because of the game’s myriad of problems.

Games will always see a drop in players after release, though the longer it takes for people to move onto something else the better. CDPR’s last open-world game, The Witcher 3, took three months to lose as many players as Cyberpunk 2077 managed in a third of the time.

The game’s current review score suggests most Steam players don’t dislike the game, even if they’re not playing it anymore. One of the criticisms leveled at Cyberpunk was how short the main quest was, alongside the lack of side quests, so it could easily be that the fleeing players just ran out of things to do.

Or they’re just waiting for CDPR to start rolling out major fixes and content updates, at which point they’ll return to Night City. Because fresh content is always a draw, as is the ability to play a game without the bugs and glitches that have plagued gamers so far.

A Cyberpunk 2077 patch for the PS5 and Xbox Series X is expected to come out in the next couple of months. Not only will it promise to boost the game's visuals on the new consoles, but it could also see a new wave of players give the game a go.

However, CDPR will need Cyberpunk 2077 to be rather bug-free by then if it's to repair its somewhat damaged reputation that was dragged down by the game's ragged launch and other controversies surrounding its development.   

  • Remiel
    admin said:
    Cyberpunk 2077 has lost over 75% of its playerbase on Steam, and it's been less than a month since launch.

    Cyberpunk 2077 disaster continues as Steam players ditch the game : Read more

    It's not so much that Steam players are ditching the game as they are ditching Steam to run it. You can create a shortcut from the game's .exe file, and launch it without having to go through Steam and, subsequently, the Red Launcher that Steam launches instead of the game proper. Steam shows I have played for about 6 hours, but I've easily done more than 200. On my 5th playthrough now. As a result, Steam numbers for the game are probably incredibly inaccurate. PC players are not having the problems with this game that console players are having. How many Steam users have requested refunds? That would be a number worth reporting on.
    Reply
  • Talion Camisade
    Feels like this article buried the lead in order to prioritize a complete click-bait headline lure. Player use has most likely fallen off because most of those early players have finished the main storyline and moved on (or back) to other games. But I guess that blinding flash of the obvious doesn't draw eyeballs...

    While somewhat buggy on PC, none of the bugs I've encountered where at all game breaking, and the positive reviews on Steam are no mystery. It's arguably one of the most engaging FPS/RPGs to hit the market in the last year. It's easy to see that there'll be a huge market for premium DLC, which will also drive new players into the original game, once CDPR gets the rough release polished.

    The bigger mystery is how CDPR is going to position that DLC given the way they chose to craft the various endings to CP2077. Those design choices, btw, likely contribute to the significant player falloff numbers, much more than the headline cause you chose to run with. And so what -- it's a boxed game, not the kind of subscription MMOG for which peak simultaneous is an important KPI for gauging ongoing success.
    Reply
  • Sid Nightwalker
    Remiel said:
    It's not so much that Steam players are ditching the game as they are ditching Steam to run it. You can create a shortcut from the game's .exe file, and launch it without having to go through Steam and, subsequently, the Red Launcher that Steam launches instead of the game proper. Steam shows I have played for about 6 hours, but I've easily done more than 200. On my 5th playthrough now. As a result, Steam numbers for the game are probably incredibly inaccurate. PC players are not having the problems with this game that console players are having. How many Steam users have requested refunds? That would be a number worth reporting on.
    Nobody would find your explanation credible in any dimension.
    Reply
  • Sid Nightwalker
    Talion Camisade said:
    Feels like this article buried the lead in order to prioritize a complete click-bait headline lure. Player use has most likely fallen off because most of those early players have finished the main storyline and moved on (or back) to other games. But I guess that blinding flash of the obvious doesn't draw eyeballs...

    While somewhat buggy on PC, none of the bugs I've encountered where at all game breaking, and the positive reviews on Steam are no mystery. It's arguably one of the most engaging FPS/RPGs to hit the market in the last year. It's easy to see that there'll be a huge market for premium DLC, which will also drive new players into the original game, once CDPR gets the rough release polished.

    The bigger mystery is how CDPR is going to position that DLC given the way they chose to craft the various endings to CP2077. Those design choices, btw, likely contribute to the significant player falloff numbers, much more than the headline cause you chose to run with. And so what -- it's a boxed game, not the kind of subscription MMOG for which peak simultaneous is an important KPI for gauging ongoing success.

    Heh, right. The typical gamer is so easily impressed it's not even a joke, that explains the reviews. Other than that you're purely an apologist.
    Reply
  • COLGeek
    Civility is required for all. Attack ideas, not each other. Please refrain from labeling/name calling. Thank you.
    Reply