I've been testing the Viture Beast AR glasses for weeks — here's why I can't review them yet
Promising specs, but unfinished
If you don’t know me yet, I’m the AR glasses guy on the team, and the first to break the news on the Viture Beast back in the summer at AWE 2025.
I’ve had a pair for a couple of weeks now, and chances are you’ve seen several reviews go live (some sponsored). So what gives? Why haven’t I reviewed them yet?
Well, put simply, they’re unfinished. Compared to what I tested a few months ago, some key features aren’t activated yet, and I can’t in good conscience recommend something until it’s ready for primetime. Let me explain.
The missing features
A couple of these are features that have just been unlocked with a recent firmware update, some we’re still waiting on, and one is a bit of a head-scratcher given the website says the Beast should have this.
- The first big missing feature is the full 1200p resolution with 120Hz refresh rate. These are listed as “coming soon” in the on-screen display menu (OSD), and Viture has confirmed support “will be enabled after launch to ensure full accessory compatibility.”
- Second, the 3DoF picture tracking was a little wobbly up until a firmware update came out a couple of days ago. The picture started drifting away when it should’ve been anchored in front of me. First impressions are that this has been fixed with the firmware, but I want to test that some more.
- Finally, the Beasts are claimed to be “housed within a premium full-metal aluminum-magnesium frame.” To the touch, these are plastic. Maybe the metal frame is running underneath it all? Viture also confirmed the sample I received is “about 2g heavier than the final production version,” so I may be dealing with early hardware here.
A classic situation of wanting to get to market quickly and fixing things/putting features in along the way. It’s just a shame that some of these features were essential to the reason why I fell in love with the Viture Beast back in the summer.
Taking these into account, that’s why I’ve temporarily pulled the plug on reviewing and recommending them. I know many of you reading this have pre-ordered them, so you’ll be going through the same firmware update journey that I am. But if you haven’t, hold off for now until they’re feature complete.
Early impressions
I have been using them, and I do have some thoughts.
That being said, I don’t want you to go away empty-handed. I have been using them, and I do have some thoughts.
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First off, they are comfortable to wear for long periods of time (even though I do miss the magnetic connector over the traditional USB-C used here). The prism placement for the displays does mean you wear them a little further down your nose than other Viture glasses, but that works out better for wearability in my opinion. They do get a little hot on the top elements where the displays are, but nothing that you’ll feel on your face.
Yes, that screen is not the full resolution yet and just 60Hz, but at that 58-degree field-of-view with up 1,250 nits of brightness, these Sony micro OLED displays really dine out on anything you watch or play.
It’s a flash flood of color, which is complemented by strong 9-level electrochromic lenses that can get really dark to the point of feeling like you’re using a lens shade. But when you bring SpaceWalker to the party, things get very interesting.
The automatic electrochromic system that shifts to transparent as you look at your laptop is significant for productivity, multi-window support on not just PCs but iPhone now as well really takes advantage of that bigger screen real estate, and Immersive 3D is surprisingly good at converting 2D content to 3D in real-time without any overt latency.
Also, it’s a nice welcome change to have an OSD menu to tweak settings directly on the glasses themselves a la Xreal 1S (even though some settings aren’t live yet).
So in short, things are heading in the right direction, but we’re not all the way there. Once the critical features are unlocked, expect a review from me.
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Jason brings a decade of tech and gaming journalism experience to his role as a Managing Editor of Computing at Tom's Guide. He has previously written for Laptop Mag, Tom's Hardware, Kotaku, Stuff and BBC Science Focus. In his spare time, you'll find Jason looking for good dogs to pet or thinking about eating pizza if he isn't already.
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