Nintendo in July announced that it was dropping the price of its recently-launched 3DS handheld in an effort to boost sales and it looks like the company's plan has worked.
When Nintendo dropped the price of the 3DS, we knew that sales of the handheld must not have been what the company hoped. Now that the device costs just $170, it seems more people are prepared to take the 3D gaming plunge.
Nintendo reports that sales of the 3DS have shot up more than 250 percent percent since it dropped the price of the console. When the price drop kicked in on August 12, the company sold 185,000 3DS units in the U.S. This is up 260 percent compared to the same period in July.
"Consumers are responding very positively to the new suggested retail price of $169.99 for the Nintendo 3DS," Scott Moffitt, Nintendo of America's executive vice president of sales and marketing, said in a statement. "With Star Fox 64 3D and the new Flame Red color launching tomorrow, and Super Mario 3D Land and Mario Kart 7 arriving later this year, Nintendo 3DS will offer consumers cutting-edge entertainment and tremendous value this holiday season."
Nintendo announced the 3DS price cut late in July, with the new price coming into effect in the second week of August. As a result, the handheld finished out August as the number two edicated game system according to NDP.

Those graphs don't magically materialize for real world products. Even the theoretical equations in your intro econ textbook require all other variables to be held constant.
everybody that has done a level buissness studies or higher should know what supply and demand are
and most people know what it is
Those graphs don't magically materialize for real world products. Even the theoretical equations in your intro econ textbook require all other variables to be held constant.
actual games are coming out, and a few good ones in a short time frame.
people may have thought the price drop wasn't permanent.
some people who wanted a 3ds may have honestly thought the price was to much (if you aren't a mobile gamer, or cell phone "gaming" is good enough for you, you have NO say in if it was to expensive or not)
honestly i think nintendo jumped the gun lowering the price.
i also think they screwed the launch up with putting out shovelware and tech demos, at full price, instead of good games, of which they only had 1 at launch, and 1 a few months later, and are only just getting now.
I'd broaden that statement, to say that it's something many ELECTRONICS makers have a hard time finding... At least by intention.
I think that it's quite possible that, if they're pursuing market dominance, electronics makers should start by first figuring out the "sweet spots" in price are, and THEN engineering a solution for each one they wish to. We'd likely wind up with consoles, etc. that overall, we'd find are a better deal for what they do. There's not that much wrong with taking this sort of "price-point first" approach; after all, it shapes a lot of major decisions are PC hardware makers, most notably AMD and nVidia when it comes to video cards.
And it's not like trying to find some of these "Sweet spots" for gadgets is particularly hard: it's blatantly obvious, for instance, that $99US happens to be the most well-known; a "pricey" high-tech gadget will invariably sell like wildfire at that price, as HP has seen even with their deprecated TouchPads.
Anyone else getting tired of this BS.............................