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EA Explains Why Mirror's Edge 2 Took So Long

By - Source: GameReactor | B 20 comments

It had to be the right idea at the right time. We want it right now.

It was an awesome surprise to behold Mirror's Edge 2 during EA's press event during E3 2013. But really, what took so long? After all, the first installment appeared in November 2008 for the consoles and several months later on the PC. Executive vice president Patrick Söderlund of EA Games said the sequel's delay was all about the right concept and the right idea.

"Sara Jansson who is producer on it, when she pitched her idea to me and Karl-Magnus, the GM for DICE, I was frankly blown away," he told GameReactor. "I'm like 'Finally, you've got it!' and when you hear something like that... She pitched an idea that frankly could only be built on Gen 4, is a stunning concept, and when she came to us we knew we had it. And yes, we've been testing ideas and we've been prototyping stuff, and I'm glad that we waited to get the right idea."

Mirror's Edge 2 will be a first-person action adventure, he said, and will be different than what we experienced in the first installment – an innovative game that will definitely surprise people. "Today DICE is a large studio with a lot of people, and for DICE to be building Mirror's Edge [2], Battlefield and Star Wars: Battlefront is frankly crazy and a dream," he added. We bet.

In a separate interview with CVG, he said that a sequel wouldn't have been possible on the Gen 3 consoles, AKA the Xbox 360 and the PlayStation 3. He also admitted that the first installment sold 2.5 million copies, so naturally a sequel would eventually arrive – it was only a matter of when and how.

"I’ll be honest with you: we’ve been looking at Mirror’s Edge for many years and had small prototype teams and incubations around what it could be," he said, adding that he didn't feel an immediate pressure to start full development until Jansson presented her steaming hot idea. "The interesting part is that it was a game that could only be built in gen 4 and that was cool. I liked that because what they’re doing, it’s not possible on the current generation."

At the end of June, EA Labels president Frank Gibeau also talked up Gen 4 regarding Mirror's Edge 2, saying that the time was right to work on the sequel. All that freshly-based technology and extra computing power will take the Mirror's Edge franchise to the next level, he said. The project also now has the right story and the right leadership. Right on.

"Our goal in any product is to try and grow the audience," he said. "We’re definitely taking into account the opportunity to reach a bigger group of people. We think we’ve got the right story and accessibility that can do that. It’s a title that did multiple millions of units, so it has a fairly widespread audience. It’s not an art film. But we do see an opportunity to grow it."

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  • 6 Hide
    Fredrik Aldhagen , July 28, 2013 6:21 PM
    Hey EA, video games did exist prior to the original Playstation, you even made some for the Megadrive and SNES...
  • -2 Hide
    Elevory , July 28, 2013 6:27 PM
    When I hear "only possible on gen 4", my brain translates the message to mean "only possible with that new, tacky peripheral nobody wants to use". Curse you, gaming industry!
  • 6 Hide
    Shin-san , July 28, 2013 6:55 PM
    I would like to see the game to see their justification
  • Display all 20 comments.
  • 6 Hide
    DarkSable , July 28, 2013 7:37 PM
    I want it. Just make it a smoother, prettier mirror's edge and let me run around in it, and I will throw all my money at you.

    ...just don't make it only be on origin. Or freaking fix origin first.
  • 5 Hide
    booyaah , July 28, 2013 9:15 PM
    Real reason:

    "Sorry it took us longer than expected to figure out how to put our next gen DRM controls on it."
  • 3 Hide
    shikamaru31789 , July 28, 2013 10:58 PM
    I still don't get why EA keeps calling it Gen 4. They've been making games since the 3rd generation of consoles, this gen is the 8th gen, so this would actually be their 6th generation making games, not their 4th.
  • 5 Hide
    randomizer , July 29, 2013 4:06 AM
    I still don't get why EA keeps calling it Gen 4.

    EA's target market isn't old enough to know that there existed consoles prior to the PS1 and N64.
  • 1 Hide
    g00fysmiley , July 29, 2013 5:34 AM
    maybe they call it gen 4 just as a time progression relative to the playstation alone, or the transition to disks? who knows i don't really care how they term it as long as i get to play mirror's edge, the first one was so much fun. though i hope origins is not a reuirment or i will once again have to buy an ea game and play on console because i do not want that on my computer
  • 1 Hide
    subaru41 , July 29, 2013 7:24 AM
    The delay was due to EA trying to figure out how to maximize their profits by adding as much in game purchases as possible such as: You want to save your game progress, that will be $2.99.
  • 4 Hide
    internetlad , July 29, 2013 8:20 AM
    "We didn't think it would make us enough money until recently"
  • 4 Hide
    belardo , July 29, 2013 10:57 AM
    Its Always sad to see any game with "EA" stamped to it.
  • 0 Hide
    10hellfire01 , July 29, 2013 11:31 AM
    I think this is another game I won't pre-order because of my love for the original. I have a feeling EA, as any publisher, is becoming too involved.

    Anyhow, "Gen4" either refers to Frostbite 4 (eh...) or the 4th sequential generation of consoles that render 3D animation/CG. Yeah, I know, it's idiotic.
  • 0 Hide
    aoneone , July 29, 2013 4:10 PM
    This + Oculus Rift please! ^_^
  • 0 Hide
    cobra5000 , September 9, 2013 10:29 PM
    Well, as long as the sequel doesn't use physx to slow it down to a slideshow, like the first one did. Choppy, choppy, choppy! Great game, other than that.
  • 0 Hide
    spat55 , September 10, 2013 6:19 AM
    I got this in the humble bundle. I am glad I did otherwise I would of never played such a beautiful game, the colors really made the game, I liked how the cutscenes were more along the lines of drawings, so allow you to use your imagination more rather and was more unique.

    I would like to see the next Mirror's Edge with some differences, like Occlus Rift and make faith move more freely, as the old Battlefield movements didn't go very well with this kind of game.
  • 0 Hide
    toastybatch565 , September 28, 2013 4:33 PM
    BF4, Mirror's Edge 2, and Battlefront 3. EA will literally be pissing money for the next decade.
  • 0 Hide
    cats_Paw , October 15, 2013 7:31 AM
    Oh sorry, EA is saying something? Yeah, guess i simply will ignore their Bull**** to leave more space in my brain for something usefull.
  • 1 Hide
    cobra5000 , November 22, 2013 4:22 PM
    "it was a game that could only be built in gen 4 and that was cool"? Then why hasn't it been out for PC, three years ago? Oh yeah, Marketing and Stockholders.
  • 0 Hide
    spat55 , December 16, 2013 10:42 AM
    Just make it more fluid than the original with free roam, and take your time, I do not want a game as Buggy as Battlefield 4!
  • 0 Hide
    kaptu100 , December 20, 2013 3:02 PM
    The statements by EA execs in this article are worrying to me. Whenever a publisher, especially EA, says they want to 'grow the audience' they mean that they intend to water down the unique elements that made the original game distinct, engaging and challenging. They mean that they intend to cash in on the success of the original game by pumping huge amounts of money into marketing the next 'blockbuster' instalment. Subtle yet poignant social and political commentary, such as that delivered by the original game, has no place in such a title. Neither does challenging game mechanics which are rewarding only after a steep learning curve. The narrative also gets dumbed down where stereotypes and trite plot devices abound. Innovation is risky, especially for a large company and with a product attempting to fill rather large shoes. So here is what I advocate we all do: Do not pre-order this title. Do wait for a good chunk of reviews to emerge after launch. This way we might, ever so slightly, let EA know that they need to create a decent game FIRST before exploiting the successes of past titles, titles held dear by many gamers.
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