PS6 is coming "in a few years," as Sony and AMD tease 3 breakthrough graphics features for the future of gaming

In a new video, Sony’s Mark Cerny and AMD’s Jack Huynh sat down to discuss Project Amethyst, which is the technology expected to power the PS6. While we didn’t receive any updates about the unannounced PlayStation console, we did learn a little more about how it will push the limits of gaming tech.
The PS5 and PS5 Pro can both deliver ray-traced graphics, but this takes a big toll on the systems’ GPU, which is why you often see games running at 30 frames per second when ray tracing is enabled. Sony and AMD are refining the process for ray tracing and path tracing to alleviate some of the stress on the GPU. Machine Learning (or AI) will play a major role in this, and should not only result in less stress on the GPU, but also better graphics and smoother gameplay.

Some of the discussion can get technical, but it’s fascinating to hear how the companies are attempting to overcome the limitations of existing ML tech in the PS5 and PS5 Pro. By streamlining the process to reduce the system's workload, it should (hopefully) result in more games that can run at both 4K resolution and high frame rates (between 60 and 120 fps). Lower power consumption is another thing we can expect from the PS6, according to the video.
Mark Cerny said that it’s still early days for the technologies being utilized for Project Amethyst, but he’s looking forward to seeing the benefits it can bring to the next PlayStation. Interestingly, Jack Huynh expressed his excitement to bring this tech to game developers “across every gaming platform.” Given how the next Xbox is expected to have an AMD chip, it wouldn’t be surprising if this same tech powers Microsoft’s expected console.
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Tony is a computing writer at Tom’s Guide covering laptops, tablets, Windows, and iOS. During his off-hours, Tony enjoys reading comic books, playing video games, reading speculative fiction novels, and spending too much time on X/Twitter. His non-nerdy pursuits involve attending Hard Rock/Heavy Metal concerts and going to NYC bars with friends and colleagues. His work has appeared in publications such as Laptop Mag, PC Mag, and various independent gaming sites.
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