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Tomb Raider to Feature AMD's, Cystal Dynamics' TressFX Hair

By - Source: AMD Newsroom | B 26 comments
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TressFX to provide Lara Croft, one of the most iconic video game characters with an Lara Croft "with an astonishingly lifelike appearance".

AMD has announced that they collaborated with developer Crystal Dynamics on the highly anticipated reboot of the Tomb Raider franchise as part of AMD's Gaming Evolved Program. This effort has resulted in the upcoming title featuring a number of innovative technologies that aims to allow gamers to "unleash the full potential of next-generation technology". The most prominent of these features is TressFX, the first in-game implementation of a real-time, per strand physics engine that gives Lara Croft an "astonishingly lifelike appearance".

Tomb Raider will also ship with support for a broad range of AMD specific technologies including Crossfire, Eyefinity and HD3D stereo 3D and will also be the first title in the franchise to make full use of DirectX 11. The latter is touted as being a "direct result of Crystal Dynamic’s collaboration with AMD Gaming Evolved".

Commenting on the announcement, Matt Skynner, Corporate Vice President and General Manager of AMD Graphic stated that "with the launch of ‘Tomb Raider’ and TressFX Hair, AMD and Crystal Dynamics have radically pushed the boundaries of realism in the PC gaming experience, over the past several months, AMD has proven that the Gaming Evolved program is set to full throttle, and today’s launch is a testament to AMD’s ingenuity and innovation. Our team is working with the finest game developers in the world to ensure AMD Radeon HD 7000 Series graphics deliver the ultimate PC gaming experience."


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  • 17 Hide
    Anonymous , March 6, 2013 9:55 AM
    Title is wrong! Cystal? Spell check much?
  • 11 Hide
    aragis , March 6, 2013 2:42 PM
    Forget about the hair AMD, make the boobs jiggle realistically.
Other Comments
  • 6 Hide
    vrumor , March 6, 2013 9:42 AM
    Looks pretty good actually, however, each individual strand should not have a noticeable shadow.
  • 17 Hide
    Anonymous , March 6, 2013 9:55 AM
    Title is wrong! Cystal? Spell check much?
  • 5 Hide
    anthonyorr , March 6, 2013 10:01 AM
    Maybe it gives "cysts astonishingly lifelike appearance"?
  • 3 Hide
    alidan , March 6, 2013 10:18 AM
    http://www.youtube.com/watch?annotation_id=annotation_411766&feature=iv&src_vid=tZljXmUEdHo&v=mhFtXPObG1Y

    wow... that looks like hell...
    dont get me wrong, the hair does look better than standard, but the part where it would really shine is ine the cutscenes, but because of how the character was modeled, it floats about 4 inches off her shoulders.

    the hair should either rest on the model or fall through it slightly, because that would look better than floating like it currently does...

    this may be patchable, but currently, i would rather play the game without it enabled just because i would notice it all the time.

    the tech is great, and a real step forward, and with hair in that big of strands, they would cast a shadow, but current hardware cant display a defused shadow like you would get with real hair without crapping itself so better to make it how they did than anticipate future hardware solving their problems like crytech does.
  • 3 Hide
    SoiledBottom , March 6, 2013 11:22 AM
    "AMD's, Cystal Dynamics"

    Need a spell check, or hooked on Phonic's
  • 1 Hide
    CrArC , March 6, 2013 11:29 AM
    alidanhttp://www.youtube.com/watch?annot [...] hFtXPObG1Ywow... that looks like hell...
    It does look rather uncanny-valley. Makes me wonder what effort they went to to study how hair moves and falls. Hair doesn't move in large contiguous lumps of strands like that. Nor does it float inches off the body. Nor does it undulate with slow, regular oscillation in the wind.

    They have some tweaking to do but the basic framework is there and as one of my pet peeves is how crap hair normally looks in games, I'm all for TressFX and what could follow.
  • 1 Hide
    alidan , March 6, 2013 11:41 AM
    CrArCIt does look rather uncanny-valley. Makes me wonder what effort they went to to study how hair moves and falls. Hair doesn't move in large contiguous lumps of strands like that. Nor does it float inches off the body. Nor does it undulate with slow, regular oscillation in the wind.They have some tweaking to do but the basic framework is there and as one of my pet peeves is how crap hair normally looks in games, I'm all for TressFX and what could follow.


    when i say it looks like hell, im not talking about how it moves, im talking about the blatent flaw of it floating like it does and that it cant be un seen.

    the reason it floats in strands like that is because current hardware can not in any way shape or form handle every strand of hair, at least not when also takeing into account that there is a game and not a tech demo that also needs to be played too.
  • 6 Hide
    back_by_demand , March 6, 2013 11:56 AM
    CrArCIt does look rather uncanny-valley. Makes me wonder what effort they went to to study how hair moves and falls. Hair doesn't move in large contiguous lumps of strands like that. Nor does it float inches off the body. Nor does it undulate with slow, regular oscillation in the wind.They have some tweaking to do but the basic framework is there and as one of my pet peeves is how crap hair normally looks in games, I'm all for TressFX and what could follow.

    Agreed, but let me know which card is able to individually animate 100,000 strands and i'm with you
    ...
    This is a noticable upgrade from the previous generations of hair which looked like a generic Legoman
    ...
    This is progress and we should be be applauding it, not picking holes because it doesn't look "real" enough
  • 1 Hide
    The_Trutherizer , March 6, 2013 12:38 PM
    alidanhttp://www.youtube.com/watch?annot [...] hFtXPObG1Ywow... that looks like hell... dont get me wrong, the hair does look better than standard, but the part where it would really shine is ine the cutscenes, but because of how the character was modeled, it floats about 4 inches off her shoulders. the hair should either rest on the model or fall through it slightly, because that would look better than floating like it currently does...this may be patchable, but currently, i would rather play the game without it enabled just because i would notice it all the time. the tech is great, and a real step forward, and with hair in that big of strands, they would cast a shadow, but current hardware cant display a defused shadow like you would get with real hair without crapping itself so better to make it how they did than anticipate future hardware solving their problems like crytech does.


    It's what is called in real life "blowing in the wind". This is the physics part. Just rendering the hair lifelessly would have bee no good. Doh... Look at the angle of the rain.

    What you need to see is a video of the effect maybe.
  • -1 Hide
    omnimodis78 , March 6, 2013 1:48 PM
    back_by_demandAgreed, but let me know which card is able to individually animate 100,000 strands and i'm with you...This is a noticable upgrade from the previous generations of hair which looked like a generic Legoman...This is progress and we should be be applauding it, not picking holes because it doesn't look "real" enough

    Actually from a technical perspective this "new" tech is very rudimentary. The performance hit with this enabled is unacceptable for a feature that was supposed to address the problems that arise from generating realistic hair, and yet it's a definite resource hog. TressFX locks the hair dynamics into a static mode (always dry, always has the same weight, always clean, etc.) so while it might flutter in the air, it generally ignores the direction of the wind, and does not react normally to movement. Show me long hair that behaves this way... when a person with long hair turns, does the hair explode with a sudden surge of chaotic movement? Things might improve, but it just seems more hype than substance the way it works now. Watch "A New Dawn" demo and see how nvidia managed to create really natural looking and moving hair - yes, yes, it's just a demo, but the tech and tools to reproduce it in-game are there, and I wouldn't be shocked if nvidia would now come out with something just to antagonize AMD's lacklustre attempt at this.
  • 0 Hide
    dameon51 , March 6, 2013 1:55 PM
    Jeeeeeesus people here are picky. People have no idea how difficult it is to do this sort of work. If you people think you can do better, put down your controllers (mouse, keyboards, whatever), leave your parents basement, and go attempt something along these lines, see how far you get. Stop complaining and enjoy it.
  • -6 Hide
    omnimodis78 , March 6, 2013 2:02 PM
    dameon51Jeeeeeesus people here are picky. People have no idea how difficult it is to do this sort of work. If you people think you can do better, put down your controllers (mouse, keyboards, whatever), leave your parents basement, and go attempt something along these lines, see how far you get. Stop complaining and enjoy it.

    Oh ok, sorry, forgive me for having an opinion. Maybe you should sell that condo your daddy bought you and come down into the real world where we can show you that your word is not the final one. Stop telling people what to do and enjoy it.
  • 5 Hide
    back_by_demand , March 6, 2013 2:09 PM
    omnimodis78Stop telling people what to do

    Why don't you stop telling people what to do (we could keep this one going all week)
  • 3 Hide
    azraa , March 6, 2013 2:41 PM
    The screenshot looks amazing, man. There are issues of course, like floating as stated above, but I prefer that (maybe patched, giving more weight to each individual strand, so gravity pushes as it should) rather than the solid wig-like styling-gel-stiff hair models.

    On a separate note, looking at all this stuff lately... Seems AMD is doing its homework. For what I see, their PR and marketing teams are working better. Is that just me?

    Good to see that, just as well as seeing AMD within Crysis3 when we are all used to the 'How it's meant to be played'. Giving screen time to such successes is great, so people notice how well both teams are doing. AMD has a lot of work to do yet, of course, but with people's attention, maybe market share will go up, which is good for all of us.
  • 11 Hide
    aragis , March 6, 2013 2:42 PM
    Forget about the hair AMD, make the boobs jiggle realistically.
  • 2 Hide
    IndignantSkeptic , March 6, 2013 2:43 PM
    This better not be hardware specific like PhysX. That is not a legitimate way to make money from helping other companies, in my opinion.
  • 1 Hide
    metalmania31 , March 6, 2013 2:46 PM
    When you're trying to dodge bullets and shoot the bad guys who cares how the hair is falling on the shoulders.
  • 2 Hide
    claptrap22 , March 6, 2013 4:34 PM
    I've now played a few hours of TR. With crossfired 7950's @ 1000/1425, I've been playing with every bell and whistle maxed out, including TressFX. My opinion is that it is a stunning effect and it sometimes seems out of place because the hair seems 'more real' than the people do, so it comes across at moments like a very odd combination of various animation techniques. I don't think this is something to complain about. If you don't like it, just turn it off. As with many new graphical perks, it will likely be overused and oddly implemented at first and then integrated properly. Just think of light bloom or depth of field, both of which were often used - and sometimes still are - to irritating effect.
  • 0 Hide
    bnot , March 6, 2013 5:26 PM
    aragisForget about the hair AMD, make the boobs jiggle realistically.

    She had those done in Tijuana, they really are that stiff.
  • -3 Hide
    Pherule , March 6, 2013 6:18 PM
    Both images look like garbage. Time to chuck the current engine into the trash and design a new engine from scratch, I think.
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