They don't call it "the game of love" for nothing! From comrades-in-arms to rescued princesses and everything in between, romance blossoms in video game stories time and time again.
Of course, whether you're team Freeman-Vance or team Mario and Peach, everyone has an opinion about which couple is best. Just Google "Tifa or Aerith" and you'll see what we mean. But the following 10 couples' love will always have a place in our hearts and on our game consoles.
Spoilers beyond this point!
You think your long-distance relationship is hard? The star-crossed lovers of "Final Fantasy X" don't just come from different worlds — Tidus is a fictional character from the dreams of a long-dead civilization who shouldn't exist in Yuna's world.
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Between her suicide mission, his reality-hopping, and the gigantic monster itching to destroy the world, their love is about 10 different kinds of doomed, but Tidus and Yuna's love is so powerful that it almost — almost — makes the crazy plot of "Final Fantasy X" make sense. Also, if you didn't cry at the end of this game, you might be dead inside.
Fighting off interdimensional alien invaders might not sound like a good time, but in "Half-Life 2" (2004) it was the start of a beautiful friendship between theoretical physicist Gordon Freeman and hacker Alyx Vance that, over the course of the following two games, blossomed into something more.
Gordon Freeman's lips are sealed on the subject, but everyone else in the "Half-Life" video game universe knows that when he and Alyx Vance aren't shooting Combine soldiers, they're doing a little combining of their own. In "Half-Life 2 Episode 2," Alyx's father even asks when he's going to get grandkids!
In the more than 10 "Legend of Zelda" games in which they appear together, Link and Zelda aren't always lovers. But in "Ocarina of Time," their romance spans a childhood friendship, a classic save-the-girl plot, enough cross-dressing to make Shakespeare proud and a long-awaited team-up against the evil king. But after defeating the villain, Zelda decides to use her power to rewind time by seven years, undoing the evil king’s destruction as well as Link and Zelda’s adventures together, and turning them into children once more.
These two didn't start on the best of terms — his army sacked her city and took her captive — but when the evil Vizier threatens to destroy the world, the Prince and Farah are forced to work together.
Along the way the two slowly fall in love, but when Farah dies trying to save the Prince's life he uses the Dagger of Time to rewind back to before the two even meet. After defeating the Vizier once and for all, the Prince leaves Farah, now alive but with no memory of him — but not before astounding her with a whispered secret he shouldn't possibly know.
When the game begins with Wander swearing to a bodiless and mystical entity that he'll do anything to bring the already-dead Mono back to life, you just know this can't end well. At the entity's behest, Wander kills the mysterious colossi, and at first it seems to be working — color slowly returns to Mono's cheeks and at times he can hear her voice — but the colossi contain a power that slowly corrupts Wander's body even as it heals Mono's. After the last colossus falls and the dust settles, Mono awakens at last — only to find herself in a strange castle, trapped and alone.
Is an artificial intelligence capable of love? For that matter, is Master Chief? Throughout the "Halo" series, the supersoldier known only as John-117, aka "Master Chief," has never been without his A.I. companion Cortana.
The games never overtly address romantic feelings between the two, but in "Halo 4," when Cortana's program reaches the end of its functional life span, Chief drops everything to try to save her — and fails. Cortana dies defeating the Forerunners' new commander, and uses the last of her strength to form herself into a hard-light construct capable of touching Chief for the first — and last — time.
She's a princess bored with palace life, he's a village boy with a friend who makes time machines. What could possibly go wrong? After narrowly escaping a case of 400-year-old mistaken identity on their first trip through time, Crono, Marle and their friends find themselves face-to-face with a future apocalypse.
Their quest to change that future ends up costing Crono his life, but (if the player chooses) Marle finds a way to change the past, bringing Crono back just in time for the two and their friends to change the future together.