Here at Tom’s Guide our expert editors are committed to bringing you the best news, reviews and guides to help you stay informed and ahead of the curve!
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Daily (Mon-Sun)
Tom's Guide Daily
Sign up to get the latest updates on all of your favorite content! From cutting-edge tech news and the hottest streaming buzz to unbeatable deals on the best products and in-depth reviews, we’ve got you covered.
Weekly on Thursday
Tom's AI Guide
Be AI savvy with your weekly newsletter summing up all the biggest AI news you need to know. Plus, analysis from our AI editor and tips on how to use the latest AI tools!
Weekly on Friday
Tom's iGuide
Unlock the vast world of Apple news straight to your inbox. With coverage on everything from exciting product launches to essential software updates, this is your go-to source for the latest updates on all the best Apple content.
Weekly on Monday
Tom's Streaming Guide
Our weekly newsletter is expertly crafted to immerse you in the world of streaming. Stay updated on the latest releases and our top recommendations across your favorite streaming platforms.
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
It seems that the engineers at Cupertino are aiming to take the Apple Glasses and Apple VR mixed reality headset to new immersive heights, at least according to a new patent filing.
Per a patent uncovered by our sister-publication TechRadar, Apple has filed for "haptic output devices" that would provide feedback to peripherals in the shapes of "socks and shoes with cavities configured to receive the feet of users."
- Here are the best VR headsets available right now
- Have a headset already? Be sure to check out our best VR games list
- Plus: Apple Glass and VR could use these smart rings to track your hand gestures
Because VR is largely a visual experience, it can be hard to gauge an environment without any cutaneous sense. Apple explains this device would give the user the experience of walking on different kinds of surfaces.
"Feedback is driven by asymmetrical sawtooth drive signals that move the haptic output components back and forth by equal amounts to provide the user with a feeling of movement in a single direction while the user's foot remains at a fixed location," per the patent filing.
A similar device that's been able to express texture through vibration is the PS5 DualSense controller. It's most notable in the game Astro's Playroom, where it's possible to feel the fragility of glass, or the hollow tinniness of metal.
Apparently, these socks will use piezoelectric and electroactive polymer haptics, along with various coils and magnets.
This is clearly a different solution when compared to VR treadmills, which utilize a low friction surface with low friction shoes.
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.
Along with these VR socks, Apple also seems to be developing smart rings to track hand gestures. It would be a far more intuitive input solution for non-gamers.
At the moment, it's rumored the upcoming VR headset would set customers back $3,000. Apparently Apple is targeting it's upcoming VR headset towards developers first so that they can make some apps. Later down the line, Apple may release a more consumer-friendly AR mixed-reality headset.

Imad is currently Senior Google and Internet Culture reporter for CNET, but until recently was News Editor at Tom's Guide. Hailing from Texas, Imad started his journalism career in 2013 and has amassed bylines with the New York Times, the Washington Post, ESPN, Wired and Men's Health Magazine, among others. Outside of work, you can find him sitting blankly in front of a Word document trying desperately to write the first pages of a new book.
