DX10 Effects Coming to Console Version of World in Conflict

By Kevin Tu, published on May 20, 2008 at 2:10 PM
Source: Tom's Guide | Keywords: , , | Themes: Digital Entertainment
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A developer from Massive Entertainment has revealed the possibility of DirectX 10 type graphics on current generation consoles – as long as time and money were not an issue.

Petter Sydow, Massive Entertainment vice president of development, shared with VideoGamer.com the team porting World In Conflict to the Playstation 3 and Xbox 360 has found ways to replicate certain DX10 graphical effects.

"At this point we’ve managed to replicate some of the effects, but I don’t know what features will make it into the final release. Nearly all of our DX 10 features are possible to do on the consoles if you give it enough time and resources, so we’ll keep on working on them and see what happens,” said Sydow. Sydow goes on to add that his team has a “more challenging” time coding for the PS3 version versus the Xbox 360. However, Sydow assures the public that they’re “hell-bent on giving both consoles the same content.” There should be some minor graphical differences, but both consoles will be able to deliver similar experiences.

According to AMD, the Xbox 360 runs an advanced version of DX9, and features a memory export that can enable DX10 type functionality, however the console cannot be upgraded to support DX10 via updates. The PS3, while running a GPU similar to the 7800 GTX, does not support any Direct3D API and renders using a heavily modified OpenGL layer. This may be the reasoning behind why the Massive team has had a difficult time coding for the PS3 platform. Currently DX10 features can only be found on Windows Vista based PCs with compatible hardware.

Massive Entertainment is targeting a simultaneous launch of both versions of World in Conflict, but “release dates have a tendency to be very fluid as unexpected things happen during development,” said Sydow. The Xbox 360 version was originally reported to ship fall of 2007.

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Comments

gm0n3y 05/20/2008 8:57 AM
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gm0n3y

I really like the "as long as time and money were not an issue" comment. You know, cause when a businesses don't care how much time or money a product costs them.

fransizzle 05/21/2008 9:40 AM
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fransizzle

Direct X 10 is largely just Vista marketing. You can enable all of the dx 10 features of many games, including Crysis, under DX 9 with some simple tweaks. There is no real reason why DX 9 can't look just as good as Dx 10 and this just goes even furtherer to prove it.

fransizzle 05/21/2008 9:39 AM
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fransizzle

Direct X 10 is largely just Vista marketing. You can enable all of the dx 10 features of many games, including Crysis, under DX 9 with some simple tweaks. There is no real reason why DX 9 can't look and run just as well as Dx 10 and this just goes even furtherer to prove it.

gm0n3y 05/21/2008 7:43 AM
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gm0n3y

Supposedly DX10 is more efficient than DX9 rendering those effects. I have no idea if that's true though since I'm still using XP (and will be for quite a while).

Mr Roboto 06/11/2008 11:54 AM
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Mr Roboto

Have fun playing WIC at 10 FPS.

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