OnLive Finally Arrives on Tablets and Smartphones
OnLive streaming game service has finally arrived on smartphones and tablets, offering a free copy of LEGO Batman.
On Wednesday night, OnLive officially launched its highly-anticipated app for tablets and smartphones that allows gamers to stream PC-based titles directly to their device.
According to the company, the free app will stream games via a Wi-Fi connection but also support 4G LTE gaming, enabling full HD resolution, low-latency cloud gaming anywhere there's a 4G connection. OnLive has also provided a growing library of 25 console-class games that have been adapted for touch-based controls including L.A. Noire, LEGO Harry Potter (1-4, 5-7) and LEGO Batman, the latter of which will be offered free to anyone who downloads the app.
"OnLive harnesses the power of the cloud to instantly deliver high-end games on demand over the Internet with the simplicity of streaming video," the company said. "OnLive’s breakthrough cloud gaming technology has enabled gamers on PCs, Macs and TVs to instantly jump into console-quality games on demand, without discs or lengthy downloads, regardless of the performance of their local device. With today’s launch, gamers can experience the same instant-play, top-tier games on tablets and smartphones, despite the fact that these games require vastly higher performance than is achievable on a mobile device."
In addition to the touch-based games, OnLive said that most of the titles listed in the OnLive library like Batman: Arkham City, Assassins Creed: Revelations and Lord of the Rings: War in the North can be played on a tablet or smartphone using the new $49.99/£39.99 Universal OnLive Wireless Controller. This gadget reportedly uses the company's "exclusive adaptive wireless technology" to find the optimum wireless connection for tablets, smartphones, PCs, Macs, TVs or Blu-ray players.
"As always, any game purchased on one OnLive app device (TV, PC, Mac, tablet or mobile device) can be played instantly on any other OnLive app device with full cloud save game data intact, allowing users to start play on one device, and continue playing on any other device, whenever and wherever they want," the company said. "OnLive’s cross-platform capability extends to multiplayer gaming, enabling, for example, a tablet gamer to play with TV, PC, Mac and smartphone gamers."
The OnLive app is available for free to download for tablet and mobile devices starting today. However release dates and times are subject to mobile app store certifications (what's new). An OnLive representative told Tom's that the Android version will be available first, as the company is "at the mercy of partners for other versions forthcoming." The Universal OnLive Wireless Controller will soon be available for purchase in the US and UK through the OnLive web store (USA) (UK).
As previously reported, setting up an OnLive account is free. Each individual game is offered in three ways: a 3-day pass (or rental), a 5-day pass, or a full pass (meaning you've basically purchased the game). OnLive also offers an all-you-can-eat subscription service for $9.99 USD that offers most of the games in OnLive's growing library.
Following is a preliminary list of smartphones and tablets that are supported by the new OnLive app located here on the Android Market:
Tablets
Acer Iconia Tab A500
ASUS Eee Pad Transformer
HTC Flyer
HTC Jetstream
Motorola Xoom
Samsung Galaxy Tab
Sony Tablet S
Toshiba Thrive
Smartphones
HTC EVO
HTC Nexus One
HTC Rezound 4G
HTC Sensation
HTC Sensation XL
Motorola Droid 2
Motorola Droid X2
Motorola DROID BIONIC 4G
Motorola DROID RAZR 4G
Motorola Photon 4G
Samsung Galaxy S II 4G
NOTE: The Android Market claims that the app is also compatible with Sony Ericsson's Xperia PLAY, but it wasn't listed on OnLive preliminary list seen above.
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Now what we need are good service providers and network coverage.... only.
Onlive sucks. IMO Tried it, didn't like it. Wont pay for it.
Onlive mobile, now even laggier
Was this an add for onlive? cause clicked on a "news" article...
Why does it suck?? i used it and it runs games pretty good with around Ps2/xbox graphics and games are cheap and they run on any system even ones with Intel graphics. Sure it does not have a lot of titles but its still pretty good
I can't possibly imagine a wireless connection having low enough latency, let alone an internet connection, to stream games back.
This is of course after the game's image has been encoded as video on the fly, that I can imagine happening in a few milliseconds, but not transmitted at 1080p.
Most games need exceedingly good response times, how do they overcome that?
Why does it suck?? i used it and it runs games pretty good with around Ps2/xbox graphics and games are cheap and they run on any system even ones with Intel graphics. Sure it does not have a lot of titles but its still pretty good
PS2/Xbox? Rofl, any modern laptop can run that. No need for stupid cloud gaming.
"PS2/Xbox? Rofl, any modern laptop can run that. No need for stupid cloud gaming."
If anything cloud gaming should be publicized more so PC gaming can come back. I feel this has a lot of promise, Think about any laptop/netbook for 300-400$ can run this and the games are cheap and you can rent them also without having to install them. They need to improve their gaming list but that's it. When i used onlive its actually quite good. Games such as dirt 3 would never run on a Intel 2000HD graphics but it does with onlive.
You think if the galaxy 2 supports onlive, will the galaxy nexus?
If anything cloud gaming should be publicized more so PC gaming can come back
Here's the news, PC gaming never went away
When will it "finally" get games I want to play!?
I tried Onlive and I thought it was pretty neat. I think if you're close enough to one of their data centers it could be a really viable option if you're not interested in buying anything to start gaming besides their service. Being so used to my gaming computer I don't think I could ever use it, but I imagine a lot of people would find it convenient or a good option.
Either way, I'm glad they created the service. I never would have imagined something like Onlive being functional, and at least they pushed the envelope and made it work. Good for them.
I tried this in UK over mobile internet "HSDPA " and the lag is close to none. My only problem is that my phone (SGS2) gets hot in only 2 minutes of use, and after 10 minutes you can't even hold it in your hand. So I can't use it. (also the controls on a touch-screen suck)
When will it "finally" get games I want to play!?
What you like Leisure Suit Larry ? How would anyone here know what games you play?
PS2/Xbox? Rofl, any modern laptop can run that. No need for stupid cloud gaming.
If you like spending 10 to 15 minutes installing each game, or filling up your hard drive... then PC Gaming is fine. You can't save a PC game and then resume it on a Tablet or 4G Phone, but Onlive does have this option.
Onlive requires minimal specs to run games in 720p. Games load instantly and you can even try full version games for 30 minutes for FREE to see if you like them.
Maybe if you have a decent internet connection and tried OnLive, you could make comments based on first-hand experience, rather than being one of those people that complain about things without experiencing them!
I can't possibly imagine a wireless connection having low enough latency,.....Most games need exceedingly good response times, how do they overcome that?
Actually most games do not require low latency, only PVP games require low latency, and most games are not PVP. Additionally wifi does not have a very high latency, If you ping your router when connected to wifi you will see your latency. Personally I have an average of 2ms over LAN and 5ms over wifi with a range of 1-12ms. Considering the average reaction time of a human is 215ms, adding 5ms to that won't make a big difference.
When is this insult to the gaming industry going to die???