DirectX Games: Unreal Tournament 2003

By Harald Thon, published on August 6, 2003
Source: Tom's Guide US | Keywords: , ,

13. DirectX Games: Unreal Tournament 2003

UT2003 Antalus Botmatch

UT2003 Antalus Flyby

Splinter Cell

Splinter Cell is a real resource hog. It uses both complex light/ shadow effects and pixel shader effects (v1.1). The frame rate is influenced in equal parts by 3D calculations and shadow calculations.

Yesterday's dream, today's reality: if you, unlike our sadistic testers, don't run the game at the highest possible quality settings, you'll be able to play at fluid frame rates at XGA resolution - on a notebook.

Comments | Print | Send to a friend

Sponsored links

Comments

Comments are closed on this page.

Sponsored links