The Features Of The GeForce FX Go 5600

By Harald Thon, published on July 23, 2003
Source: Tom's Guide US | Keywords: , , ,

8. The Features Of The GeForce FX Go 5600

The features have already been enumerated to mark the launch of the GeForce FX Go 5600 (NV31M). We will only list the publicized product features once again for the sake of thoroughness:

DirectX 9 capable; Chip clock up to 350 MHz; Memory clock up to 350 MHz; Voltage range: 1.0 - 1.2V; Four pixel pipelines (six pixel shader operations per clock signal); 0.13 micron fabrication process; Pixel Shader 2.0 support, full floating point precision (128 bit); Vertex Shader 2.0 support; Four FSAA (Multi Sampling); 8x anisotropic filtering; IntelliSample (Z-cull; Z-compression, color compression); PowerMizer3: power management for the chip, which can be manually controlled by the user, or which can be defined according to the performance requirements of the application running; Dynamic Voltage Scaling: automatic voltage adjustment as needed; Dynamic Clock Scaling: automatic, dynamic clocking of the chip (on the fly).

As the NV31M is a derivative of the NV31 desktop chip, we will dispense with a detailed discussion of the product features here. If you are interested you may read up on the details in two earlier articles: GeForceFX for the Masses and GeforceFX:Nvidia goes Hollywood .

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