Open GL Games: Quake 3 Arena

By Harald Thon, published on July 23, 2003
Source: Tom's Guide US | Keywords: , , ,

13. Open GL Games: Quake 3 Arena

In the Quake test we first use two different demos (Demo001 and Demo Four) or the corresponding patches (V1.16 and V1.32).

Unfortunately we had to leave out the values at 4x FSAA, because Quake would not start at that setting. Obviously there is a driver problem (nVIDIA 6.14.0001.4365) that we naturally notified Toshiba about. Toshiba, however, did not think it would be able to remove the cause of the driver error before the test was over.

Quake 3: Effect Of PowerMizer Settings On Frame Rates

If the FSAA and anisotropic filtering are disabled, play is still fluid in XGA resolution at minimal core and memory speeds.

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