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Wii Vitality Sensor Appearing in New Zelda?

- By - Source : Tom's Guide US

The Wii Vitality Sensor may be used in the new Zelda game.

Nintendo's Shigeru Miyamoto recently gave us a hint as to what we're to expect with the company's mysterious Wii Vitality Sensor gizmo, especially in regards to gaming. Miyamoto offered the glimpse during an exclusive interview in games issue #95, set to hit newsstands on April 15. He even indicated a possible integration of the device into the new Zelda game.

"Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world," he said. "At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus."

As reported by NOW Gamer, he goes on to describe how this device would work in Zelda. "So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher," he said.

As pointed out last year at E3 2009, the Wii Vitality Sensor shares a similar pulse-reading trait with the "Bio Sensor" released in 1998 alongside Tetris 64, however the older device clamped onto the earlobes rather than the finger. While the idea really didn't fly back then, there's hope that Nintendo is finding unique ways to incorporate the technology into new Wii titles.

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legendsofhyrule 03/26/2010 12:26 PM
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Vitality sensor = no nunchuck. Unless the game is on-rails, this wouldn't make sense.

Anonymous 03/26/2010 12:53 PM
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I can already see patent problems here as this involves medical technology which is vital to the medical community.

A wrist strap vitality sensor which connects to the WiiMote would be better suited as it would leave your left hand free to use the Nunchuck or other controllers.

Anonymous 03/26/2010 1:18 AM
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Screw Nintendo. Making us buy useless new attachments so we can play one game. Are you serious? Gimme a break this is ridiculous.

baov 03/26/2010 2:01 AM
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I see people doping themselves with anxiolitic drugs to cheat the game.

cheepstuff 03/26/2010 3:06 AM
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baov :
I see people doping themselves with anxiolitic drugs to cheat the game.



or they play it without the sensor, they probably wont require the sensor in the game.

motamedn 03/26/2010 3:24 AM
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wouldn't u want to make it easier when you get scared and harder when the game isn't scary enough for you?

alextheblue 03/26/2010 4:12 AM
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motamedn :
wouldn't u want to make it easier when you get scared and harder when the game isn't scary enough for you?

Stop making sense. Just stop it.

CLEARY it is better if they only challenge you when you're already in over your head. If you're bored they will detect this and make the game easier for no apparent reason.

calmstateofmind 03/26/2010 5:26 AM
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this might have a few finer details that need to be worked out but you gotta give it to nintendo...seems like they're the only ones coming out with new ideas these days.

jamie_macdonald 03/26/2010 11:27 AM
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regardless of the hardware ...this means a new zelda on the way, i am a big zelda fanboi hehe ... can't wait xD

invlem 03/26/2010 1:23 PM
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Renegade_Warrior :
I can already see patent problems here as this involves medical technology which is vital to the medical community.A wrist strap vitality sensor which connects to the WiiMote would be better suited as it would leave your left hand free to use the Nunchuck or other controllers.



Exactly what I was thinking as soon as I saw the thumb clamp. I mean you're 'supposed' to use a wrist strap anyway, might as well make it a vitality sensing strap :P

Skid 03/26/2010 1:54 PM
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Quote :So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared


Wait, Zelda games are meant to be scary? :S

sixbone 03/26/2010 4:41 PM
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what if you are a sick individual like, Hannibal Lector, who's heart rate doesn't change when eating the face of his victim? The peripheral would be useless!

Anonymous 03/26/2010 6:38 PM
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Healthier players get faster cars, stronger avatars, better loot? An incentive to get out and play when gaming is being associated with disease?

Anonymous 03/27/2010 10:44 AM
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I see the vitality sensor working with that new on-the-rails metroid game since there is no nunchuck involved. There are plenty of times in a metroid game, where a player gets lost and low on health; I'm sure that'll create some anxiety worth picking up on the sensor. The only appropriate use I can think of is if the wii mote's sound gives off a heart beat that corresponds with what it picks up.

zak_mckraken 03/30/2010 3:56 PM
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motamedn :
wouldn't u want to make it easier when you get scared and harder when the game isn't scary enough for you?


I guess it would be to help people overcome their fears? That could even be a slogan or sells pitch!