Video Games Outsell Movies in 2008
For the first time in...forever, video games have outsold movies on a global scale.
In 2008, video games (all formats) saw more money made from product sales than DVD and Blu-ray combined. Packaged media, which includes movies and games, saw a six percent growth over 2007, leading to USD $61 billion in overall sales for 2008. Video game sales were up 20 percent over 2007, amounting to $32 billion in sales. Movies saw $29 billion in sales, a six percent drop from 2007. Going off the aforementioned numbers, video game sales represent roughly 52.46% of all "packaged media" sales, leaving movies with the minority share of 47.54%.
GfK International, in its 2008 wrap-up/2009 forecast, predicts that games will grow even more in 2009. If expectations are met, game sales will grow 12 percent to $36 billion. Unfortunately for Hollywood, movie sales are expected to drop four percent to $27 billion. If both figures are true, games would grow to represent over 57 percent of all packaged media sales.
One light at the end of the tunnel for movies comes in the form of Blu-ray sales. The Sony-created High Definition format is expected to see sales double in 2009 to $2.9 billion. GfK also reported that Warner Home Video is the top bread winner when it comes to DVD/Blu-ray sales, while Nintendo dominated videogame software sales (as well as hardware sales).
While the growth of game sales is always positive, neither side of packaged media met expectations set back in early 2008. GfK originally predicted that games sales would shoot up 22% and DVD/Blu-ray would grow by 1%. Sales numbers not hitting expectations is blamed on - what else - the economy, as well as the decline of the DVD in the face of Blu-ray. It shouldn't be any surprise to see that the U.S. is the number one buyer of movies - although its market share fell to 47 percent in 2008. The United Kingdom comes in second place with roughly 15 percent of the total market.
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I attest it to how annoyed I am with Hollywood. Why are we paying these spoiled stars $20 million for 3 months (if that) of work. I would much rather pay for something that the face of the product actually had to work for.
This is why I bootleg movies lol
This is why I bootleg movies lol
This is why I pirate games!
J/K
ok, do these figures also inculde online distribution?? Like in a previous article, if games are not counted in then the # of games sold couuld be far greater than what is mentioned here...
On the other hand, do they include box-office sales figures? It's all well and good that video games outsold DVDs and Blu-ray discs, but that doesn't mean they outsold movies.
Packaged media refers to games and movies sold in a store, brick and mortar style. As for online sales of games a la Steam or EA Link, I don't believe they are included. I agree that if those games were included, the game sales figures across the board would be much higher.
-Devin C
This makes sense, games are a much better value than movies (~2 hours vs usually 20+ hrs often much higher).
Wait a minute... I thought there was so much video game piracy noboday was making money? At least that's what the industry seems to want us to believe.
The numbers are further skewed by the movie RENTAL market. Look at companies like Netflix with more than a 45% increase in revenue last year. I know people also rent games, but Netflix or Blockbuster (and others, of course) can buy a movie once and have 100 people rent and watch that one copy. I doubt the game rental business has numbers like that.
This is also ignoring other digital distribution methods like Netflix watch online service and cable companies on-demand.