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Kim Dotcom Teaches How to Stop Piracy in 5 Steps

By - Source: Twitter | B 87 comments

Kim Dotcom may be one of the last people on this planet who would be - at least at this moment - entrusted with the task of stopping copyright infringements and digital piracy.

Yet Dotcom recently posted a widely retweeted note on Twitter that reflects some of the common sense of digital content distribution. His thoughts how to stop piracy are:

"1 Create great stuff 2 Make it easy to buy 3 Same day worldwide release 4 Fair price 5 Works on any device"

1, 2, 3, and 5 are the obvious requirements even if content holders may disagree on the specifics, may not want 3, and cannot provide an economical solution for 5. "Fair price" is the problem area as we have very different perception of what a fair price should be, especially in an Internet environment that is just slowly emerging from a self-service-model that initially taught us that any type of digital content can be obtained free of charge.

Dotcom's new Mega sharehosting service is scheduled to launch on January 20, New Zealand Mean Time. In his words, there are now "9 more days until the US government fails and Innovation wins."

 

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  • 21 Hide
    bystander , January 12, 2013 1:15 AM
    Just remember, if you don't think the price is fair, you don't have to purchase it. If enough people agree with you, they will be forced to lower it. Eventually the price of most software drops in price in time. Just buy it when the price is fair to you. There is no requirement to buy it at release.
  • 18 Hide
    thecolorblue , January 12, 2013 1:21 AM
    bystanderJust remember, if you don't think the price is fair, you don't have to purchase it. If enough people agree with you, they will be forced to lower it. Eventually the price of most software drops in price in time. Just buy it when the price is fair to you. There is no requirement to buy it at release.

    brilliant comment! Exactly what the music industry has been driveling out for over a decade!

    Well done Sir!
  • 13 Hide
    kinggremlin , January 12, 2013 1:29 AM
    thecolorbluewhat are you smoking?try 20 bucks


    Not really. What are you smoking? I remember my parents bought me Zelda 2 for the NES when it first came out and it was $65.
Other Comments
  • 21 Hide
    bystander , January 12, 2013 1:15 AM
    Just remember, if you don't think the price is fair, you don't have to purchase it. If enough people agree with you, they will be forced to lower it. Eventually the price of most software drops in price in time. Just buy it when the price is fair to you. There is no requirement to buy it at release.
  • 10 Hide
    bystander , January 12, 2013 1:18 AM
    The thing that kills me is the general complaint that games cost to much, yet they've cost roughly $50 for new releases for the past 25 years, while the value of that $50 is less than half what it was back then.
  • 18 Hide
    thecolorblue , January 12, 2013 1:21 AM
    bystanderJust remember, if you don't think the price is fair, you don't have to purchase it. If enough people agree with you, they will be forced to lower it. Eventually the price of most software drops in price in time. Just buy it when the price is fair to you. There is no requirement to buy it at release.

    brilliant comment! Exactly what the music industry has been driveling out for over a decade!

    Well done Sir!
  • 1 Hide
    K2N hater , January 12, 2013 1:29 AM
    Piracy and greed may seem opposites but in fact they're both immoral.
  • 13 Hide
    kinggremlin , January 12, 2013 1:29 AM
    thecolorbluewhat are you smoking?try 20 bucks


    Not really. What are you smoking? I remember my parents bought me Zelda 2 for the NES when it first came out and it was $65.
  • 8 Hide
    Warsaw , January 12, 2013 1:41 AM
    kinggremlinNot really. What are you smoking? I remember my parents bought me Zelda 2 for the NES when it first came out and it was $65.


    I have to chime in there since I remember NES games very differently. I think to remember them being $29.99 for new games.

    Btw as well, new games are generally $60 on consoles now. Shoot, even PC games are now trying to charge $60 for a new game, I scoff at that as I will not pay $60 for it.

    As well, sure inflation has gone up but so has the income disparity of low income to high income. I think money is worth much less taking into account more than just inflation, but the buying power of a dollar.
  • 2 Hide
    bystander , January 12, 2013 1:44 AM
    thecolorbluewhat are you smoking?try 20 bucks

    If you looked at new releases around 1990, you were spending $50, unless it was old or a low budget gaming company. Today the same holds true. There are $20 games too, from indie developers, but new releases are still $50. They also spend many millions in development of the new games today.
  • 12 Hide
    bystander , January 12, 2013 1:46 AM
    thecolorbluebrilliant comment! Exactly what the music industry has been driveling out for over a decade!Well done Sir!

    The last laugh is on us. No longer do we get talented music groups, we only get pop sensations, because only the extremely popular groups make money.
  • 1 Hide
    warmon6 , January 12, 2013 1:51 AM
    thecolorbluewhat are you smoking?try 20 bucks


    Where you been? under a rock?

    No matter what platform it's been on, brand new release on any major game been $50+. Smash bro's brawl for Wii $50, halo 4 for xbox 360 $60, and the list goes on with them and the PC and PS3......

    Maybe "bucks" after a few years of being out but not at release.
  • 1 Hide
    warmon6 , January 12, 2013 1:53 AM
    Gah... hate that tom's guide cant edit but tom's hardware comments can be edited.

    Hopefully the forum update at the end of the month will fix this issue.
  • -5 Hide
    bystander , January 12, 2013 2:12 AM
    K2N haterPiracy and greed may seem opposites but in fact they're both immoral.

    Considering that most games developed lose money, and those who do make games do not make good money, I do not know where you come to the idea that game developers are greedy for asking a price that has not changed in 25 years.

    People seem to think all businesses are greedy because of a few they have heard about.
  • 5 Hide
    tomfreak , January 12, 2013 2:13 AM
    bystanderJust remember, if you don't think the price is fair, you don't have to purchase it. If enough people agree with you, they will be forced to lower it. Eventually the price of most software drops in price in time. Just buy it when the price is fair to you. There is no requirement to buy it at release.
    I disagree, companies like Activision/EA would rather sell 1 copies per week on their decade old title than selling 1000copies @ 90% discount in 1 week.
  • 6 Hide
    Anonymous , January 12, 2013 2:16 AM
    Ummm 25 years ago was 1988. Games back then were in the $30 range, at release.
  • 5 Hide
    jerm1027 , January 12, 2013 2:31 AM
    I still remember getting ESPN NFL 2K5 for $20 brand new at release, which wasn't an indie, and in fact a NFL licensed game, which I doubt was cheap. I believe that game was so threatening to EA and their Madden series that they signed a long term exclusive deal with the NFL, which effectively ended the 2K Football series. I believe that game also had a really strong cult following for years. I still pop in that game and have more fun on it than Madden 11 on my PS3.

    Just because games have traditionally been priced at $50 doesn't mean that's where prices should be. Hell, prices have gone up if you factor in DLC, as it's often an excuse to release half-assed games and let paying customers be the beta (or alpha) testers resulting in less bang for the buck.
  • 2 Hide
    alidan , January 12, 2013 2:42 AM
    same day world wide... if you dont want that you get pirated by people who do.
    and fair price...

    photoshop is the best example because they are the top because of piracy.
    photoshop, the cheapest you can get it is 230$
    now yes, for professional use, 700$ is somewhat reasonable, but i would be willing to bet there are more pirate than legitimate copies.

    if there was a way to have a home and a business license for that, you may kill off a large amount of the pirate market for it. especially if the home was at 50$ or less.
  • 6 Hide
    alidan , January 12, 2013 2:45 AM
    bystanderThe thing that kills me is the general complaint that games cost to much, yet they've cost roughly $50 for new releases for the past 25 years, while the value of that $50 is less than half what it was back then.


    oh yay, another one of these.

    back than games cost FAR less than 50$ because you have to take into account cartrage cost, which ill estimate at a minimum of 30$ for super nintendo, than factor in that the wallmarts take a 7-12$ for themselves, and about 3-7$ a game in shipping costs.

    now, it costs what, 3$-6$ to press a dvd and box

    they make more profit off games now than they EVER have in the past.
  • 1 Hide
    bystander , January 12, 2013 2:49 AM
    alidanoh yay, another one of these. back than games cost FAR less than 50$ because you have to take into account cartrage cost, which ill estimate at a minimum of 30$ for super nintendo, than factor in that the wallmarts take a 7-12$ for themselves, and about 3-7$ a game in shipping costs. now, it costs what, 3$-6$ to press a dvd and boxthey make more profit off games now than they EVER have in the past.

    I'm talking about PC games which case on floppies. I doubt they cost much different than a DVD today.
  • 0 Hide
    bystander , January 12, 2013 2:51 AM
    jerm1027I still remember getting ESPN NFL 2K5 for $20 brand new at release, which wasn't an indie, and in fact a NFL licensed game, which I doubt was cheap. I believe that game was so threatening to EA and their Madden series that they signed a long term exclusive deal with the NFL, which effectively ended the 2K Football series. I believe that game also had a really strong cult following for years. I still pop in that game and have more fun on it than Madden 11 on my PS3.Just because games have traditionally been priced at $50 doesn't mean that's where prices should be. Hell, prices have gone up if you factor in DLC, as it's often an excuse to release half-assed games and let paying customers be the beta (or alpha) testers resulting in less bang for the buck.

    Not all games may have cost $50, and I am talking about PC games, not console games. However, many of the top notch games sold at release in 1990, came in the $40-$50 range.
  • 5 Hide
    Branden , January 12, 2013 2:53 AM
    bystanderThe thing that kills me is the general complaint that games cost to much, yet they've cost roughly $50 for new releases for the past 25 years, while the value of that $50 is less than half what it was back then.

    that may be so, but let's compare what $50 got you then vs today:
    20 years ago a $50 game got you a 50+ hour single player campaign and 2-4x multiplayer from a single cartridge, now $50 gets you maybe a 10 hour campaign and a single license.

    anyhoo, here's my list of piracy killers:
    1) immediate availability, 2) decent price, 3) super cheap rentals (and let us put $spent on rentals towards purchases too), 4) no DRM!
    i think the biggest reasons people pirate is because 1) something isn't otherwise available, 2) it's way too expensive, 3) it's a way to "try before you buy", 4) DRM is hell.
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