Avegant Glyph: Sleek Heads-up Display Meets Headphones

LAS VEGAS -- Unlike other heads-ups displays, the Avegant Glyph isn't about inserting you into a virtual world or -- more importantly -- making you look like a cyborg. This personal theater, which got $1.5 million worth of love on Kickstarter, combines an immersive experience for your movies and games in a device that doubles as noise-canceling headphones.

At CES 2015, this startup unveiled the consumer design for its hybrid gadget, which will cost $599 when it goes on sale (but $499 if you order before Jan. 15). We took it, as well as a less refined prototype, for a spin to get a feel for the user experience. While exciting, it's definitely still a work in progress.

Avegant Glyph Prototype Hands-on

The latest (non-functioning) iteration of the Glyph design reminds of Beats headphones -- in a good way. They look like a slightly chunky set of premium cans, with smooth white plastic and chrome accents. The headband conceals the optics, which you'll be able to easily slide down toward your eyes. Using two sliding diopter controls on the bottom front portion of the gadget, you can adjust the picture for the best viewing experience. We're talking about an 80-inch screen in front of your face.

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But that screen's not right in front of your face. Avegant stresses that its micromirror retinal-projection technology delivers a more movie-theater-like experience, which took some getting used to when I donned the latest functioning prototype. It was as if the Beach Buggy Racing game I was playing on my iPhone 6 was far away. I could see myself enjoying movies more with the Glyph than I would apps and games, but I might change my mind as I use the headset more.

Playing touchscreen games will prove challenging with the Glyph, as you can't see through the device to your fingers, but I found the racing game fairly easy to control because it's mostly tilt-based. However, those gamers who have memorized the physical layouts on their controllers -- be it Xbox One, PS4 or PS Vita -- likely won't feel a disconnect.

I noticed some visual tearing in the picture quality, with black lines appearing across the screen as I played, but I'm assuming that will be ironed out as the Glyph gets closer to launch. What will continue to be an obstacle is the need for an HDMI adapter for mobile devices. It felt a little kludgy needing an accessory between my iPhone and the Glyph. Plugging the device into devices with full-size HDMI ports, such as gaming consoles and laptops, will be more seamless.

On the audio front, the Glyph supports Bluetooth, so you won't need more than one wire coming out of the device at any given time. Plus, it supports active noise canceling. Even in a noisy part of the Sands convention center of Las Vegas, the booming audio of the Glyph blocked out the racket around me.

Avegant promises three to four hours of battery life for the Glyph, which is plenty of time to sit through a Lord of the Rings flick on your next flight.

Outlook

Overall, the Glyph is a pricy but promising piece of futuristic tech. I might not wear them on a subway, but I wouldn't be afraid to don them on a plane, which is a tribute to Avegant's design team. I'd take the Glyph over that crappy airline seat screen any day.

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  • So...it's VR that isn't VR? It's sort of like "Speakers! On your ears!" While the technology is interesting I don't really see it going anywhere. How much you want to bet it gets bought up by someone and incorporated into real VR products in the future? ;)
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  • You neglected to state that Mass Fidelity Core speaker supplies stereo sound to wherever you are in a room with just one speaker... think holographic sound. Way Cool!
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