The creator of Second Life is back again with a promising new title.
Back in 2003, Linden Lab launched Second Life, an online virtual world that would later see millions upon millions of active residents. Hoping to once again capture the hearts of gaming addicts worldwide, the company has released a preview of its upcoming title, Patterns. If the success of Minecraft has taught us anything, it's that people love to make use of their imaginations and creativity.
Hoping to capture the same addictive nature of Minecraft, while simultaneously setting itself apart, Patterns is focused more on the combination of various different shapes and patterns rather than an army of constructive blocks. Like Minecraft, the game is more about the experience rather than fulfilling a certain objective.
As you can see in the trailer, the game revolves around its real-time physics engine, something Linden Lab says was built as the game's foundation. Unfortunately, the game is still in its early stages of development, but we can already see the potential this title has to offer. Could Patterns become the next Minecraft? Or is it just another knockoff? Let us know your thoughts in the comments below!
minecraft is digital legos... who could "ever get" over legos... if they didnt cost 20$ for sub 100 blocks, i would have a crap ton right now just to play with because they are fun, and i cant do 3d modeling with a real program.
i dont like minecraft for 1 basic reason... modding required to much work to get it set up right.
i also dont like that a game that basic, requires almost 2 gb of ram to run, and over 4 gb if i use a higher resolution texture...
but thats beside the point. this game looks complex, which will help it in the long run, but it looks like hell at the moment and is only really showing off look at me... and it doesn't do a good job at doing that.
you want to beat minecraft.
make minecraft with a good engine.
than make it so each block can be seperated into 27 parts, than make each part also seperateable, and than again, make each part seperatable, and do this for 5 maybe 6 parts.
dont let the world generate that way, let players make the detailed crap out of the world blocks. let them fuse those blocks together, and save the shape, so you could make a 30000 some block dragon, one block at a time, and than save it so you can easily place it again if you have the blocks.
minecraft is good, but you have to build on to the ideas, possibly allowing slopes, and making modding a day number 1 concern.
minecraft is digital legos... who could "ever get" over legos... if they didnt cost 20$ for sub 100 blocks, i would have a crap ton right now just to play with because they are fun, and i cant do 3d modeling with a real program.
Basically all you need to do for modding is copy the contents maybe three different dependencies into a .jar file (which works exactly like cop/paste) then put whatever mods you would like to install into the mod folder. there are also easier tools to use, if that STILL isn't easy enough I suggest either using a premade mod pack (like technic) or stop using the pc.
I run the 3rd highest res texture pack available just fine on 512mb of ram. The way javas garbage collection works is its actually detrimental to use over 1.5 gbs of ram.
1) that is not the way they wanted there game to be, it wasn't supposed to be a true lego experience it was just about taking what you are given and making something completely awesome with it.
2) about the multiple blocks, there are SEVERAL MODS that do this, Redpower 2 and Little blocks shoot straight to the top of my head after thinking for about 2 seconds.
They dont seam all that hard to me. Most mods makers give easy instructions on how to install the mods.
And if you dont want to take time to do that, there is mod packs that can take multiple mods and puts them under 1 roof. (Tekkit/Technic probably the best.)
As for ram, the default minecraft runs fine one a 1GB. (although do to the horrible in graphic in my laptop, i have to turn some of the settings down).
Now I only uses the standard texture pack but that's only because I haven't found one that suits my taste.
you want to beat minecraft. make minecraft with a good engine.
i know how modding works on minecraft, and i despise that system. and useing a premade pack is find for most people, but i like to pick and chose, and the programs that make the modding process easier, fail to work with every mod. the mod community had to force things into minecraft to get modding to work, what i want is from day 1, everything in minecraft is open so you don't need forage, audio mod, mod loader, or whatever the 4th thing is. one simple way to install any mod you want. a built in mod manager even, something that isn't as complex as it is now.
enlighten me as to how you got minecraft to only use 512mb of ram, because even a blank slate takes 700mb minimum for me.
and now to legos
point 1, how is that not how legos work, take what you got and make something awesome with it.
point 2, im not thinking of that capabilities from a mod, im thinking of them from a built in main game feature, not something that has to be put in like that.
i was going to make a mock up of what i was talking about, but apparently windows inst liking usb right now...
For a better "lego" like game, checkout blockland.
Currently running a heavily modded version on my PC that uses 480mb ram (according to windows task manager). And no java to deal with.
As in "I used Lego to make it! "It's made from Lego!" "Look at all that Lego, you 38 year old freak!"