Here's an interesting tidbit of news: Intel subsidiary Havok, based out of Dublin, Ireland, has released a completely free end-to-end mobile 3D game engine. What's more, games developed with this engine can be deployed for free on iOS, Android and Tizen mobile platforms without commercial restrictions on company size or revenue.
Typically we hear about Havok in terms of its physics engine used in games for real-time collision, ragdoll physics and whatnot. The Havok logo has been plastered on a huge number of popular games since 2000, more than 500 in fact, which is understandably why Intel would be interested in the Irish software company, purchasing Havok in 2007.
Now the company has produced its own mobile 3D game engine called Project Anarchy which includes Havok's Vision Engine and access to the company's suite of Physics, Animation and AI tools as used in popular games like Skyrim, Halo, Assassin's Creed, Uncharted and more.
"With features like an extensible C++ architecture, a flexible asset management system, advanced Lua debugging and customizable game samples and tutorials, Project Anarchy offers game developers the ability to quickly iterate on their ideas and create incredible gaming experiences," the company said.
In addition to the new engine, Intel and Havok have launched a new online hub where developers can participate in Q&A, forums and benefit from community support backed by Havok’s support team. The site also provides developers access to upgrades and an extensive library of resources including documentation, training courseware and video tutorials.
"Community feedback will drive regular product updates with Android-x86 support slated for release in the coming weeks," the company said.
So what's the catch? Why is this engine free? Havok only requires a few things in return: participate in the Project Anarchy community, allow Intel/Havok to do some co-marketing when it comes time to ship the game, and build an x86-compatible version of the game alongside any other version. Oh, there's a "Pro" version too. Surprised?
"Havok’s Project Anarchy Pro offering provides teams with the opportunity to purchase support and source, to ship titles on other platforms from Windows Phone to Xbox 360, to modify marketing obligations and to license further Havok technology such as Havok Cloth or Havok Destruction for their game," the company said. "Various flexible business models are available."
For more information about Project Anarchy, head here. The Project Anarchy installer can be downloaded straight from Havok here which, after installed, will download and install additional packages for the engine. Users can also elect to download packages and install later, or skip the download and use packages already located on the hard drive. There are 16 packages in all totaling just over 9 GB.
The new engine arrives before a number of x86-based Android desktops hit the market in 2013. As pointed out in the requirements, Intel and Havok are stressing development for this combination, seemingly preparing for the onslaught of Android/x86 solutions supposedly rolling out later this year.