DirectX8: Splinter Cell

By Harald Thon, published on November 8, 2004
Source: Tom's Guide US | Keywords: , , , , , , ,

14. DirectX8: Splinter Cell

Splinter Cell is one of the most resource-intensive games, since it uses complex lighting and shadows as well as pixel shader effects (1.1). The frame rate is determined about equally by normal 3D calculations and shadow calculations.

Even when maximum quality settings are chosen, the GeForce Go 6800 is still able to maintain decent frame rates. Again, the Sager N9860 is clearly ahead of its competitors.

If one decides to stick to average quality settings, frame rates will climb up almost to the level of desktop computers using a Radeon 9800XT or a GeForce FX 5900 Ultra.

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