DirectX8: Splinter Cell
By
Harald Thon,
published on November 8, 2004
Source: Tom's Guide US | Keywords: geforce, go, 6800, reaches, for, desktop, graphics, performance
Source: Tom's Guide US | Keywords: geforce, go, 6800, reaches, for, desktop, graphics, performance
Contents
- 1. As Time Goes By: GeForce Go Catches Up With The 6800
- 2. Is This NVIDIA's Return?
- 3. NVIDIA Geforce Go 6800 Details
- 4. Powermizer 5.0
- 5. Test Setup
- 6. Is It A Portable PC Or A Notebook?
- 7. Interfaces Everywhere
- 8. Hard Drive RAID And Two Optical Drives
- 9. Hard Drive RAID And Two Optical Drives, Continued
- 10. Benchmarks
- 11. DirectX8:UT 2003
- 12. Open GL: Quake III Team Arena
- 13. DirectX9: Aquamark
- 14. DirectX8: Splinter Cell
- 15. How Do Powermizer Settings Influence Frame Rates?
- 16. How Do Powermizer Settings Influence Battery Life?
- 17. Part II: Geforce Go 6800 And Mobility Radeon 9800 Battle For Desktop Performance
- 18. Doom3
- 19. UT2004
- 20. Farcry, Patch 1.3
- 21. Conclusion: Change Of Leadership, Madness (Likely To) Continue
14. DirectX8: Splinter Cell
Splinter Cell is one of the most resource-intensive games, since it uses complex lighting and shadows as well as pixel shader effects (1.1). The frame rate is determined about equally by normal 3D calculations and shadow calculations.

Even when maximum quality settings are chosen, the GeForce Go 6800 is still able to maintain decent frame rates. Again, the Sager N9860 is clearly ahead of its competitors.

If one decides to stick to average quality settings, frame rates will climb up almost to the level of desktop computers using a Radeon 9800XT or a GeForce FX 5900 Ultra.
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