DirectX8:UT 2003
By
Harald Thon,
published on November 8, 2004
Source: Tom's Guide US | Keywords: geforce, go, 6800, reaches, for, desktop, graphics, performance
Source: Tom's Guide US | Keywords: geforce, go, 6800, reaches, for, desktop, graphics, performance
Contents
- 1. As Time Goes By: GeForce Go Catches Up With The 6800
- 2. Is This NVIDIA's Return?
- 3. NVIDIA Geforce Go 6800 Details
- 4. Powermizer 5.0
- 5. Test Setup
- 6. Is It A Portable PC Or A Notebook?
- 7. Interfaces Everywhere
- 8. Hard Drive RAID And Two Optical Drives
- 9. Hard Drive RAID And Two Optical Drives, Continued
- 10. Benchmarks
- 11. DirectX8:UT 2003
- 12. Open GL: Quake III Team Arena
- 13. DirectX9: Aquamark
- 14. DirectX8: Splinter Cell
- 15. How Do Powermizer Settings Influence Frame Rates?
- 16. How Do Powermizer Settings Influence Battery Life?
- 17. Part II: Geforce Go 6800 And Mobility Radeon 9800 Battle For Desktop Performance
- 18. Doom3
- 19. UT2004
- 20. Farcry, Patch 1.3
- 21. Conclusion: Change Of Leadership, Madness (Likely To) Continue
11. DirectX8:UT 2003
The Unreal Tournament 3D engine is mostly based on DirectX7, but incorporates DirectX8 features as well. In order to push the GPUs to their limits, we chose the maximum detail settings.


We found that whether FSAA is enabled or not, the GeForce Go 6800 is by far superior.
Using our THG demo, the result is a bit different. This demo was created using the map "inferno" and can be regarded as a frame rate killer.


As expected, the new NVIDIA graphics solution loses ground here. However, the performance advantage over ATI's top model is still approximately 40%.
- Previous page Benchmarks
- Next page Open GL: Quake III Team Arena




