DirectX8:UT 2003

By Harald Thon, published on November 8, 2004
Source: Tom's Guide US | Keywords: , , , , , , ,

11. DirectX8:UT 2003

The Unreal Tournament 3D engine is mostly based on DirectX7, but incorporates DirectX8 features as well. In order to push the GPUs to their limits, we chose the maximum detail settings.

We found that whether FSAA is enabled or not, the GeForce Go 6800 is by far superior.

Using our THG demo, the result is a bit different. This demo was created using the map "inferno" and can be regarded as a frame rate killer.

As expected, the new NVIDIA graphics solution loses ground here. However, the performance advantage over ATI's top model is still approximately 40%.

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