Source: Tom's Guide US | Keywords: doom, resurrection, iphone, ipod, carmack | Themes: Smartphones, Digital Entertainment, Audio/Video Players, 3GSM
Doom gets all touchy.
John Carmack, lead programmer at id Software, is quite taken with the iPhone (and iPod Touch) as a gaming platform. “I love the iPhone,” Carmack said in an interview with VentureBeat. “It’s a real game platform, not a tiny little toy.”
Continuing with its love for Apple’s device, the game developer next week will be releasing Doom Resurrection onto the App Store for all iPhone and iPod Touch users.
Unlike the already available Wolfenstein 3D game, Doom Resurrection will not be a simple remake of the PC classic, but rather a brand new chapter in the series. And from the look of things, it’ll be the among the most visually impressive of games yet available on the App Store.
Instead of bringing back the old DOS-based game sprites, Carmack led a team of six developers at Escalation Studios to create a modern-looking Doom game that’s reminiscent of Doom 3 through the use of downsampled assets from the PC game.
Pricing has yet to be announced, but it’ll be a decent package with eight full levels and about five hours of game play. Doom Resurrection will run at 30 frames per second on the latest iPod Touch, which runs at 532 MHz), but the iPhone, iPhone 3G and first-gen iPod Touch will be a bit choppier with their 412 MHz CPU.
Check out the trailer below:
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“It’s a real game platform, not a tiny little toy.”
What planet are you from?
The game looks awful and from the looks of it the game resembles more of a rail shooter. What a disgrace to the Doom series.
Not bad for an iphone app. It's doom with no keyboard or mouse, or buttons for that matter. I guess if you look at it from a mobile perspective this game shows that it can be a useful little game platform so it isn't too bad next to the DS (after all the iphone 3G will be less than $100 now). So decent, possibly fun games can be made for it. The hard part, getting those games approved by the Apple App Nazis
.
“It’s a real game platform, not a tiny little toy.”What planet are you from?
Mars?
its amazing how well the iphone (and similar apple products) has done considering - certainly knocked the other phone companies off there lazy asses.
Im so glad im not stuck with only java based apps like most other phones - that was like the stone ages for phones.
Mars?
Phobos?
There's Doom on the iPhone. So, now, the iPhone qualifies as a computer.
I have the original ported Doom on my iPhone and the game play needs a bit of work. You have to tilt the phone forward to walk(which ends up running at full speed most of the time) and you turn by hitting 2 arrow buttons at either side of the screen and above the arrows are the buttons to shoot.. There is no way to move back and no method to strafe.. Its not a very intuitive method of playing the game and Ive really only started it up a few times to show other people it exists.. i hope this new version is more fun to play.. but they better have a 'Lite' version for free because Im not paying for the game to find out it blows chucks like the original port.
That is until some Apple intern denies that app because it has the word hell in it only to have it unblocked after public controversy. Which really means an executive found out how much money could be made by selling a popular game franchise from Id.
He's way off. Clearly he has his blinders on.
Why am I not excited about this? Oh yeah.. because it's stupid. ID shouldn't waste their time and resources on such a small platform.
Why am I not excited about this? Oh yeah.. because it's stupid. ID shouldn't waste their time and resources on such a small platform.
lol