This is what's pushing those 3D pixels.
The Nintendo 3DS is official as of this past E3, and even though we don't have pricing or availability yet, we've learned a little bit about what's inside the plastic casing.
Early rumors had Nvidia's Tegra inside Nintendo's upcoming handheld, but it's been now revealed that it's a GPU from Digital Media Professionals called the Pica200.
The specifications for it are as follows, according to 1UP:
- Frame buffer: Maximum 4095x4095 pixels
- Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
- Vertex program (ARB_vertex_program)
- Render to texture
- Bilinear texture filtering
- Alpha blending
- Full-scene antialiasing (2x2)
- Polygon offset
- 8-bit stencil buffer
- 24-bit depth buffer
- Single/Double/Triple buffer
- Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
- Pixel performance: Maximum 800M pixels/sec (at 200MHz)
- DMP MAESTRO technology: per-pixel lighting, procedural texture, refraction mapping, subdivision primitive, shadow, gaseous object rendering
Want to see what this little GPU is capable of rendering? Check out the video below: