Direct X8: Splintercell
By
Darren E. Polkowski,
published on February 14, 2005
Source: Tom's Guide US | Keywords: dueling, go, 6800s
Source: Tom's Guide US | Keywords: dueling, go, 6800s
Contents
10. Direct X8: Splintercell
We like to use Splintercell because of the amount of resources the system must utilize in order to render the detail levels and complex shadows.


If all things were equal, this should make the disparity in the GPUs obvious. However, there is compensation from the faster CPU again. With the detail levels lower, you can see how the CPU helps push out an additional 3 to 7 frames per second.
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