Consumers Won't Pay Xbox One Second Account Installation Fee, Shops Will

Microsoft's Xbox One reveal has been one full of questions and confusion. There's been plenty of conflicting answers from Microsoft representatives, probably because the company itself hasn't made decisions on many of the matters that it's being bombarded with.

One of many gamers' chief concerns surrounds the used games market. There had been rumors months ago that the Durango would be always-online in order to combat the purchase of used games. However, the Xbox reveal dispelled that myth. It sent the gaming community into a frenzy when it announced that games would be installed to accounts, and any installation of the same game to another account would require an unspecified installation fee.

Recently, MCVUK reported that it had heard from retail sources how the entire used games process will work. Gamers wishing to sell their games will be able to do so normally at a retailer that's received the Microsoft seal of approval—that is to say, they've agreed to Microsoft's terms and conditions and have access to Microsoft's Azure-based pre-owned system. The retailer will then mark the game as traded in on the cloud, and previous owners will no longer own the game on their account. The retailer is free to set the price of the used game, but publishers and Microsoft will receive a cut of the transaction.

There were also rumors stemming from that retail would receive only about 10 percent from the used game sale and that activation costs for users would be an exorbitant £35, approximately $53 USD. That's essentially the cost of a current-gen new game.

Eurogamer clarified the whole ordeal based off reports from a "high-ranking UK industry source." Apparently, Microsoft hasn't decided what to do yet on the used games front, hence why the company's been so reluctant to provide a clear answer. Eurogamer stated that under the new system, users wouldn't be paying the activation fee on the Xbox One, retailers will. Essentially, Microsoft would be taking a lot of power from used game shops since it would be able to set used game costs via the activation fee. This could very well mean that used games will be more expensive for the Xbox One, if only because shops (especially if they're getting only a meager cut of the used game sale) would be forced to raise their prices to compensate.  

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  • No matter what anyone says, I don't think any manufacturer, publisher or anyone getting a cut of used product sales other than the previous owner is right. This is nothing but another money grab by big corporations. They've never had this opportunity before and so they are taking full advantage of it. It's also why the Cloud is being pushed down everyone's throats... more control means more profit.
  • I recently decided that I will not be buying a next gen system if these restrictions are in place. I am sorry consumers should make the choice of how much to pay. Not the Microsoft.
  • The hidden costs with next gen gaming, worth it?? I'll stick with PC.
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  • As many have pointed out, this is only getting closer to alignment with the pc gaming world, but by the same token, console gaming had always been the cheap alternative to PC gaming through second hand games and cheap consoles (comparitively of course). Yes we are coming closer to alignment with PC gaming when it comes to game ownership but that doesnt make the death of second hand gaming any less painful.
  • Um no... if the business will have to pay the cost up front.... they are going to pass it on to their customers.
  • Ahhh so what they're saying is you still can't trade a game with a friend without going through a third party who will then markup the price to compensate for the Microsoft fee? Sounds a lot better.....