Sony's HMZ-T1 Specs Go Stateside in November
Although Sony didn't specify an actual date, the HMZ-T1 will arrive here in the States in November for $799 USD, probably immediately after its launch over in Japan.
Wednesday Sony Electronics confirmed that its Personal 3D Viewer, the HMZ-T1, is arriving here in the States this November for $799 USD. The 2D/3D headset has reportedly launched in Canada according to Sony Canada, but the company didn't specify an actual release date or pricing. Given that the headset doesn't even land in Japan until November 11 for 60,000 yen ($784 USD), we’re betting the same time frame and price point applies to the Canadian schedule.
As reported last week, the headset packs a pair of 3D-capable 0.7-inch (diagonal) Ultra-Small High Definition Color OLED panels which receives input from an HDMI source like a Blu-ray player, a PC, Sony’s PlayStation 3 console and other 3D hardware and media. The screens also use Sony's 45-degree optical lens technology to reduce 3D crosstalk to nearly zero.
To the viewer, Sony's visor offers both 2D and 3D content up close and personal, spread out across a theater-like virtual screen, or rather, a large screen approximating 150-inches from 12-feet away (750-inch virtual screen, virtual viewing distance approximately 65-feet away). Sony has also adapted its original virtual surround signal processing technology to deliver the acoustical equivalent of a 5.1 channel surround-sound system.
"The HMZ-T1 achieves HD picture (1280 x 720) quality that makes full use of the OLED display’s high contrast, wide color gamut, and fast refresh rate," the company said. "In addition, the device adopts the dual panel 3D method which displays an independent HD picture to each eye in order to achieve a more natural 3D image. The viewer enjoys a bright 3D picture that is crosstalk-free."
The 3D specs come with an additional processor unit that is equipped with a built-in HDMI output switcher so that users can switch between the Personal 3D Viewer and an additional connected HDTV. It also charges the headset when it's not in use – Sony says that a wearable sensor automatically turns off the two screens when the viewer isn't donning the futuristic specs.
"The hardest part for us was to make it as small-sized as possible, while maintaining high definition, but we succeeded," said Sony vice president Shigeru Kato. "People can enjoy watching a favorite movie or play a videogame on their own without bothering other family members."
Sony's HMZ-T1 Personal 3D viewer will likely land in North America after its release in Japan on November 11. Given its $799 price tag, consumers will likely find the headset at Best Buy and other electronics retailers offline, and various storefronts established online.
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WHAT?!! I WANT ONE NOW!!!!
that sounds like a really nice toy ass meet coach forever
I'll wait for a version that includes spacial recognition for gaming. I want a headset that knows when I turn my head and pans the view along with it. Imagine the advantages in FPS.
Im in sold and sold.
Does anyone know if these have a true 120 Hz HDMI input? Or does that "processor unit" do some sort of 3D processing?
I'll wait for a version that includes spacial recognition for gaming. I want a headset that knows when I turn my head and pans the view along with it. Imagine the advantages in FPS.
I think the unit would have to be perfectly balanced all the way around the head to make it comfortable for longer sessions. It's doable but probably not at a reasonable price. If its under a grand, its probably a go.
This is definitely something that should only be bought in person after actually using it. I could never trust it otherwise. I hope they get those floor models out in the wild.
I don't know about you guys, but it looks like I'm never leaving the toilet.
hmmm...wld def love to try gaming on these
I don't know about you guys, but it looks like I'm never leaving the toilet.
Took me a moment, but when I did I spat my drink out!!!
So, only 720p? At a virtual 150" it seems you'd want 1080p. Of course then they'd go over $1000 and no one would buy them.
I'll wait for a version that includes spacial recognition for gaming. I want a headset that knows when I turn my head and pans the view along with it. Imagine the advantages in FPS.
Combine this with a Kinect sensor and an accelerometer and you have perfect virtual reality gaming.
As I was unhappy this article didn't mention the products weight (at least as of this writing), which is very important with this sort of thing (neck fatigue), I searched it and found something about it on gizmodo. It's supposed to be light at 14.8 ounces, which is great. Here is the link. The reviewer was actually lucky enough to try one out and really liked it.
http://gizmodo.com/5835977/sonys-h [...] -your-head
Combine this with a Kinect sensor and an accelerometer and you have perfect virtual reality gaming.
My first thought was the TrackIR (http://www.naturalpoint.com/trackir/)
$800 is cheap price for something that's this groundbreaking IMO.
I'll wait for the holographic version :-)
I'll wait for the price to come down when they can't move them in the their projected numbers. In a year, they'll go new for under $500. But even at $800, it's still a inexpensive way to move into 3D without killing your bank account.