Drivers And Hardware, Continued
- 1. Introduction
- 2. Inputs And Outputs
- 3. DJ Interface
- 4. DJ Interface, Continued
- 5. Drivers And Hardware
- 6. Drivers And Hardware, Continued
- 7. The Right Software
- 8. The Right Software, Continued
- 9. The Right Software, Continued
- 10. The Right Software, Continued
- 11. When The DJ Is Asleep
- 12. Behavior At 44.1kHz
- 13. Behavior At 44.1kHz, Continued
- 14. Behavior At 48kHz
- 15. Behavior At 48kHz, Continued
- 16. Behavior At 48kHz, Continued
- 17. Behavior At 48kHz, Continued
- 18. Behavior At 48kHz, Continued
- 19. 3D Sound And Games
- 20. Configuration: Minimum Requirements
- 21. In DJ D'Jill's Opinion, Continued
6. Drivers And Hardware, Continued
If you are interested in the hardware, the circuitry housed on the upper part of the console supports all the DJ commands, while the major circuits are in the lower part with an input printed circuit and a main printed circuit.
The main printed board circuitry is based on an AKM AK4529 codec with 2 ADC channels and 8 DAC channels in 24 bits up to 96kHz. There is a Crystal CS8427 circuit for the S/PDIF and a Texas Instruments TUSB3200 for the USB, which works at a 1.1 standard. However, the DJ Console is obviously compatible with any USB 2.0 interface, which will then work at the maximum 1.1-rate of 12Mbps.

Regarding audio, while the DJ Console is equipped with 24 bit/96kHz converters, it only runs with a maximum sampling frequency of 48kHz and quantification on 16 bits. While some might find the limited range frustrating, these settings are adequate for practical purposes, especially since the DJ Console is not designed for professional studio recording. Another thing is that using the 24-bit converters can definitely improve performance compared to a 16-bit converter model.
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