DirectX 8: Splintercell

By Darren E. Polkowski, published on December 28, 2004
Source: Tom's Guide US | Keywords: , , | Themes: Business Notebooks

8. DirectX 8: Splintercell

Splintercell is a good game to use as a benchmark, because of the amount of resources the system must utilize in order to display the detail levels and render the complex shadows. This should make the disparity in the memory speeds obvious.

Here you can see that the 47MHz memory speed advantage correlates to a 3-4 frames per second advantage that remains at each screen resolution.

With lower detail and shadowing effect levels the G3 gains some ground. At 1024x768 the G3 is only one frame behind its competitor. However, once the resolutions increase, the difference between the two systems is obvious.

Overall, the G3 holds its own against its peers, but when you compare it to systems with new mobile graphics processors it lags behind.

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Anonymous 01/16/2008 3:08 PM
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is there a way to enter the bios and change the cpu speed on these computers?

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