Source: Tom's Guide US | Keywords: a, new, notebook, hosts, the, athlon64 | Themes: Business Notebooks
- 1. 64 Bit Power In A Notebook: Mobile Athlon64 3000+
- 2. The Mobile Athlon64 Lined Up Against The Desktop Athlon64 And The Competition
- 3. Two Names For The Same Technology: PowerNow And Cool & Quiet
- 4. Two Names For The Same Technology: PowerNow And Cool & Quiet, Continued
- 5. A Large L2 Cache Isn't All Roses
- 6. Test Setup: Yakumo Q8M Power64 XD
- 7. The Yakumo Q8M Power64 XD In Images
- 8. Benchmarks
- 9. For Reference: Dell Inspiron 8600
- 10. Synthetic Benchmarks
- 11. SisoftSandra 2003 Max3, Continued
- 12. Multimedia Performance: PC Mark 2002
- 13. Application Benchmarks
- 14. Raytracing: POV-Ray For Windows
- 15. System Performance: Sysmark 2002
- 16. Battery Tests
- 17. Games Performance
- 18. DirectX 8: Unreal Tournament 2003
- 19. OpenGL: Quake III Team Arena
- 20. DirectX9: Aquamark 3
- 21. DirectX 8: Splintercell
- 22. Is 800 MHz Enough To Play On?
- 23. Conclusion
- 24. More on this topic
22. Is 800 MHz Enough To Play On?
As already mentioned several times, the maker limited the clock speed on the Mobile Athlon64 to 800 MHz for battery operation. The question is whether and to what extent this has a negative effect on playing performance. Based on Splintercell, we set out to shed light on this thorny issue.

As long as maximum quality settings have been selected, the lower CPU speed in battery operation (DC) only has a marginal effect on possible frame rates.

If you now lower the quality settings to achieve the playable frame rates as above, rates still drop dramatically in battery operation. This is relatively serious since the display only supports resolutions up to XGA and the low CPU speed has a negative effect on frame rates, especially at these resolutions.
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