By
Harald Thon,
published on December 16, 2003
Source: Tom's Guide US | Keywords: a, new, notebook, hosts, the, athlon64 | Themes: Business Notebooks
Source: Tom's Guide US | Keywords: a, new, notebook, hosts, the, athlon64 | Themes: Business Notebooks
Contents
- 1. 64 Bit Power In A Notebook: Mobile Athlon64 3000+
- 2. The Mobile Athlon64 Lined Up Against The Desktop Athlon64 And The Competition
- 3. Two Names For The Same Technology: PowerNow And Cool & Quiet
- 4. Two Names For The Same Technology: PowerNow And Cool & Quiet, Continued
- 5. A Large L2 Cache Isn't All Roses
- 6. Test Setup: Yakumo Q8M Power64 XD
- 7. The Yakumo Q8M Power64 XD In Images
- 8. Benchmarks
- 9. For Reference: Dell Inspiron 8600
- 10. Synthetic Benchmarks
- 11. SisoftSandra 2003 Max3, Continued
- 12. Multimedia Performance: PC Mark 2002
- 13. Application Benchmarks
- 14. Raytracing: POV-Ray For Windows
- 15. System Performance: Sysmark 2002
- 16. Battery Tests
- 17. Games Performance
- 18. DirectX 8: Unreal Tournament 2003
- 19. OpenGL: Quake III Team Arena
- 20. DirectX9: Aquamark 3
- 21. DirectX 8: Splintercell
- 22. Is 800 MHz Enough To Play On?
- 23. Conclusion
- 24. More on this topic
21. DirectX 8: Splintercell
Splintercell uses both extremely complex light and shadow effects and Pixel Shader effects (v1.1). The frame rate is equally determined by normal 3D and shade calculations.


At maximum quality settings, both systems' performance is virtually the same. Frame rates, however, are too low for flicker-free gaming. If you settle for a little less in display capabilities, smooth play is possible on both systems at lower settings.
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