DirectX 8: Splintercell

By Harald Thon, published on December 16, 2003
Source: Tom's Guide US | Keywords: , , , , , | Themes: Business Notebooks

21. DirectX 8: Splintercell

Splintercell uses both extremely complex light and shadow effects and Pixel Shader effects (v1.1). The frame rate is equally determined by normal 3D and shade calculations.

At maximum quality settings, both systems' performance is virtually the same. Frame rates, however, are too low for flicker-free gaming. If you settle for a little less in display capabilities, smooth play is possible on both systems at lower settings.

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