By
Harald Thon,
published on December 16, 2003
Source: Tom's Guide US | Keywords: a, new, notebook, hosts, the, athlon64 | Themes: Business Notebooks
Source: Tom's Guide US | Keywords: a, new, notebook, hosts, the, athlon64 | Themes: Business Notebooks
Contents
- 1. 64 Bit Power In A Notebook: Mobile Athlon64 3000+
- 2. The Mobile Athlon64 Lined Up Against The Desktop Athlon64 And The Competition
- 3. Two Names For The Same Technology: PowerNow And Cool & Quiet
- 4. Two Names For The Same Technology: PowerNow And Cool & Quiet, Continued
- 5. A Large L2 Cache Isn't All Roses
- 6. Test Setup: Yakumo Q8M Power64 XD
- 7. The Yakumo Q8M Power64 XD In Images
- 8. Benchmarks
- 9. For Reference: Dell Inspiron 8600
- 10. Synthetic Benchmarks
- 11. SisoftSandra 2003 Max3, Continued
- 12. Multimedia Performance: PC Mark 2002
- 13. Application Benchmarks
- 14. Raytracing: POV-Ray For Windows
- 15. System Performance: Sysmark 2002
- 16. Battery Tests
- 17. Games Performance
- 18. DirectX 8: Unreal Tournament 2003
- 19. OpenGL: Quake III Team Arena
- 20. DirectX9: Aquamark 3
- 21. DirectX 8: Splintercell
- 22. Is 800 MHz Enough To Play On?
- 23. Conclusion
- 24. More on this topic
17. Games Performance
Read on to see whether the Mobile Athlon64 and Mobility Radeon 9600 make a good pair for a gaming notebook.
Since the display on the Q8M Power64 XD only offers XGA resolution, we carried out the tests in SVGA and UXGA modes on a CRT monitor. The internal TFT display was deactivated for the measurements to take the strain off the graphics chip's RAMDAC.
DirectX 9: Halo

The DirectX 9 game Halo is practically unplayable on the Inspiron 8600 with Pixel Shader 2.0 settings. Almost double the frame rates can be achieved on the Yakumo at the same setting. That still isn't enough for smooth playing, however. Around 30 fps is required for that, and that was not achieved, even with Pixel Shader 1.1 settings.
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