VOTD: Incredible Full CG Vid Looks Like Real Life
Avatar-schmavatar.
Here's a video that has been cropping up in my Facebook feed consistently over the last week or so. With CES being so mental I actually didn't get a chance to watch the entire thing before today but now that I have, I'm just amazed that this is all CG.
The video below is our very first video of the day (a weekly feature from now on) and a product of a lot of hard work by just one guy, Madrid-based Alex Roman. Roman describes the piece as, "A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal."
You can watch the most of the video below (just over 10 and a half minutes) but for the full version you'll need to hit up Roman's Vimeo page.
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Shouldn't it be "video of the week" then?
So... how long until we see this level of realism in videogames?
Shouldn't it be "video of the week" then?
That is too much logic for Toms.
It would be nice to know what software or combination of software he used for this.
in other news, Madrid-based Alex Roman has no life and he cant even play crysis.
Is it just me, or do some of the objects shown look disproportionate? The chairs and books look like miniature models rather than real-life objects. To me, at least.
14 weeks, 4 days and 32 minutes.
Amazing video. Not to nit pick, but I think the wind turbines rotate in the wrong direction.
That was fantastic!
Wonder how much processing power it took to do this?
Shouldn't it be "video of the week" then?
Video of the day gives us a little leeway to post more than one some weeks.
If he's not already he will be helping make movies real soon.
Is it just me, or do some of the objects shown look disproportionate? The chairs and books look like miniature models rather than real-life objects. To me, at least.
I thought that same thing, the books for the most part looked very much like miniatures.
I was waiting for there to be a scene of a well with a creepy long haired girl crawling out of it at the end.
awesome! i would love to know what rendering engine he used for this because this is stuning!
How long before we start seeing people framed for crap they didn't do using a CG video? haha
For the link impaired wondering what he used...
"Done with 3dsmax, Vray, AfterEffects and Premiere."
@latteh He used V-Ray(renderer) with 3DsMax Package
Video of the day gives us a little leeway to post more than one some weeks. You'll notice Question of the Day isn't a daily occurrence either.
Well, what if you want to post more than one video one day? Video of the Hour give you even more leeway
Definitely true that the turbines rotated the wrong way, but oh well- still a FANTASTIC video... amazing CG.
for those who wonder why games dont have this... take a second and think about it.
some cg frames cant take minutes up to hours to produce a single one. that is in movies and films. in a game you produce 60 a second. in crisis most graphic cards cant handle over 30. im sure you can do the math to figure out how much more powerful a 5890 would have to be.
I see the fine line between the virtual world and reality blurring. Can you say a "Matrix" like world. With some fine tuning this would be very hard to distinguish from the real world. Add in the human interface and more processing power and you have a real-time virtual world not much different from the real world.
Amazing video. Not to nit pick, but I think the wind turbines rotate in the wrong direction.
haha yeah. you would think after all this effort he would catch something as simple as that.
Wow! That is really amazing. I'm glad Alex and Jennifer have Hollywood contracts, can't wait to see their work in the theaters!
Wow, that was amazing!
If I had not known it was CG, I never would have guessed.
There is a torrent for the full uncompressed video here:
http://www.temporarygate.com/TheTh [...] p4.torrent
for those who wonder why games dont have this... take a second and think about it. some cg frames cant take minutes up to hours to produce a single one. that is in movies and films. in a game you produce 60 a second. in crisis most graphic cards cant handle over 30. im sure you can do the math to figure out how much more powerful a 5890 would have to be.
The fact that Mario 64 was "revolutionary" in many ways (not all, I know that) 14 years ago relative to say, Crisys released 12 years later, I guess it's quite clear that these sort of graphics will be very much the norm much sooner than you might think. It won't shock me to see that true DX11 games at the zenith of its cycle will be a lot more realistic and stunning than what most people believe to be probable today.
Well I thought it was a dam good video. Very well done.
for those who wonder why games dont have this... take a second and think about it. some cg frames cant take minutes up to hours to produce a single one. that is in movies and films. in a game you produce 60 a second. in crisis most graphic cards cant handle over 30. im sure you can do the math to figure out how much more powerful a 5890 would have to be.
You're forgetting a key difference: the CG used in the film industry is ray traced, an algorithm that is inherently slower than rendering real-time with your computer's GPU because GPUs accelerate rasterised CG, not raytraced CG. Raytracers therefore run primarily on CPUs in software. A software rendering path will always be slower than a specialized hardware rendering path. If they rendered this movie using rasterization techniques, the time spent rendering each frame would drop significantly.
it's not the most exciting video i've seen, and so I got bored...no offence.
But it does look REAAALLY awesome.
Creating a Static Environment to look lifelike is not difficult, only time consuming. Creating an Active Environment that is lifelike is exponentially more difficult.
Giving weightless cgi objects real life weight/forces is very difficult.
I give props for the guy making a video that very professional, but not all this hype about how 'lifelike' it appears.
cool
So... how long until we see this level of realism in videogames?
4 years for pc or 12 years for consoles