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VOTD: Incredible Full CG Vid Looks Like Real Life

- By - Source : Tom's Guide US

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Here's a video that has been cropping up in my Facebook feed consistently over the last week or so. With CES being so mental I actually didn't get a chance to watch the entire thing before today but now that I have, I'm just amazed that this is all CG.

The video below is our very first video of the day (a weekly feature from now on) and a product of a lot of hard work by just one guy, Madrid-based Alex Roman. Roman describes the piece as, "A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal."

You can watch the most of the video below (just over 10 and a half minutes) but for the full version you'll need to hit up Roman's Vimeo page.

The Third and the Seventh

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JeBuSBrian 01/13/2010 6:42 PM
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Quote :"The video below is our very first video of the day (a weekly feature from now on)"


Shouldn't it be "video of the week" then?

Intel_Hydralisk 01/13/2010 6:47 PM
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So... how long until we see this level of realism in videogames?

Socnom 01/13/2010 6:50 PM
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JeBuSBrian :
Shouldn't it be "video of the week" then?


That is too much logic for Toms.
It would be nice to know what software or combination of software he used for this.

shamgar 01/13/2010 6:57 PM
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frozenlead 01/13/2010 6:57 PM
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Is it just me, or do some of the objects shown look disproportionate? The chairs and books look like miniature models rather than real-life objects. To me, at least.

mlopinto2k1 01/13/2010 6:58 PM
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14 weeks, 4 days and 32 minutes.

Anonymous 01/13/2010 7:01 PM
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Amazing video. Not to nit pick, but I think the wind turbines rotate in the wrong direction.

Anonymous 01/13/2010 7:02 PM
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That was fantastic! :D

Wonder how much processing power it took to do this?

JMcEntegart 01/13/2010 7:03 PM
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JeBuSBrian :
Shouldn't it be "video of the week" then?



Video of the day gives us a little leeway to post more than one some weeks. :) You'll notice Question of the Day isn't a daily occurrence either.

truehighroller 01/13/2010 7:08 PM
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If he's not already he will be helping make movies real soon.

volks1470 01/13/2010 7:13 PM
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frozenlead :
Is it just me, or do some of the objects shown look disproportionate? The chairs and books look like miniature models rather than real-life objects. To me, at least.



I thought that same thing, the books for the most part looked very much like miniatures.

israil 01/13/2010 7:21 PM
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I was waiting for there to be a scene of a well with a creepy long haired girl crawling out of it at the end.

LATTEH 01/13/2010 7:28 PM
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awesome! i would love to know what rendering engine he used for this because this is stuning!

NegativeX 01/13/2010 7:46 PM
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How long before we start seeing people framed for crap they didn't do using a CG video? haha

Ambictus 01/13/2010 8:01 PM
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For the link impaired wondering what he used...

"Done with 3dsmax, Vray, AfterEffects and Premiere."

vulcan900 01/13/2010 8:04 PM
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@latteh He used V-Ray(renderer) with 3DsMax Package

Grims 01/13/2010 8:04 PM
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JMcEntegart :
Video of the day gives us a little leeway to post more than one some weeks. You'll notice Question of the Day isn't a daily occurrence either.




Well, what if you want to post more than one video one day? Video of the Hour give you even more leeway :)

flyinfinni 01/13/2010 8:09 PM
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Definitely true that the turbines rotated the wrong way, but oh well- still a FANTASTIC video... amazing CG.

rajangel 01/13/2010 8:10 PM
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for those who wonder why games dont have this... take a second and think about it.

some cg frames cant take minutes up to hours to produce a single one. that is in movies and films. in a game you produce 60 a second. in crisis most graphic cards cant handle over 30. im sure you can do the math to figure out how much more powerful a 5890 would have to be.

Swindez95 01/13/2010 8:29 PM
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I see the fine line between the virtual world and reality blurring. Can you say a "Matrix" like world. With some fine tuning this would be very hard to distinguish from the real world. Add in the human interface and more processing power and you have a real-time virtual world not much different from the real world.

ewood 01/13/2010 8:35 PM
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rentfrow1 :
Amazing video. Not to nit pick, but I think the wind turbines rotate in the wrong direction.


haha yeah. you would think after all this effort he would catch something as simple as that.

makwy2 01/13/2010 8:39 PM
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Wow! That is really amazing. I'm glad Alex and Jennifer have Hollywood contracts, can't wait to see their work in the theaters!

outlw6669 01/13/2010 8:49 PM
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Wow, that was amazing!
If I had not known it was CG, I never would have guessed.

outlw6669 01/13/2010 8:51 PM
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There is a torrent for the full uncompressed video here:
http://www.temporarygate.com/TheTh [...] p4.torrent

omnimodis78 01/13/2010 9:02 PM
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rajangel :
for those who wonder why games dont have this... take a second and think about it. some cg frames cant take minutes up to hours to produce a single one. that is in movies and films. in a game you produce 60 a second. in crisis most graphic cards cant handle over 30. im sure you can do the math to figure out how much more powerful a 5890 would have to be.


The fact that Mario 64 was "revolutionary" in many ways (not all, I know that) 14 years ago relative to say, Crisys released 12 years later, I guess it's quite clear that these sort of graphics will be very much the norm much sooner than you might think. It won't shock me to see that true DX11 games at the zenith of its cycle will be a lot more realistic and stunning than what most people believe to be probable today.

Parrdacc 01/13/2010 9:06 PM
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Well I thought it was a dam good video. Very well done.

sidran32 01/13/2010 9:14 PM
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rajangel :
for those who wonder why games dont have this... take a second and think about it. some cg frames cant take minutes up to hours to produce a single one. that is in movies and films. in a game you produce 60 a second. in crisis most graphic cards cant handle over 30. im sure you can do the math to figure out how much more powerful a 5890 would have to be.


You're forgetting a key difference: the CG used in the film industry is ray traced, an algorithm that is inherently slower than rendering real-time with your computer's GPU because GPUs accelerate rasterised CG, not raytraced CG. Raytracers therefore run primarily on CPUs in software. A software rendering path will always be slower than a specialized hardware rendering path. If they rendered this movie using rasterization techniques, the time spent rendering each frame would drop significantly.

Ehsan w 01/13/2010 9:26 PM
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it's not the most exciting video i've seen, and so I got bored...no offence.
But it does look REAAALLY awesome. :o

Socnom 01/13/2010 9:46 PM
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Creating a Static Environment to look lifelike is not difficult, only time consuming. Creating an Active Environment that is lifelike is exponentially more difficult.

Giving weightless cgi objects real life weight/forces is very difficult.

I give props for the guy making a video that very professional, but not all this hype about how 'lifelike' it appears.

that guy 01/14/2010 2:44 AM
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cool

tacoslave 01/14/2010 3:04 AM
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Intel_Hydralisk :
So... how long until we see this level of realism in videogames?



4 years for pc or 12 years for consoles