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OnLive Now Supports Armada 1500 HD Media SoC

Tuesday night OnLive sent word that its Android client is now optimized for Marvell's Armada 1500 HD Media SoC. That means consumers purchasing a Google TV device sporting this chip will now have access to the cloud gaming service's library of PC and console titles.

"We've optimized our app for optimal performance on the Marvell stack for Google TV, both pre-installed on some Google TV devices and eventually available through Google Play for others," the company explained in an email.

Marvell's Armada 1500 features a superscaler dual-core CPU and more than 6000 Dhrystone MIPS of computing horsepower. It also sports Qdeo processing technology with support for 3DTV that provides consistently high-quality, full HD video despite the source and enables "compelling" interactive user interfaces.

"The Armada 1500's small form factor and fan-less chip design, coupled with Marvell's family of Avastar wireless products support a broad scope of smart, slim, power-efficient devices -- including networked DTV platforms, Blu-ray players, digital media adapters (DMA), and HD set-top boxes -- and delivers best-in-class features at highly competitive price points," Marvell said in a press release.

Marvell states that its Armada 1500 chip is the central hardware component of the Google TV 2.0 platform. Its unique chip architecture gives users the power to access broadcast TV and Web content from a single device. That said, the Onlive Game Service is now officially integrated with next-generation Google TV's and streaming set-top players sporting the chip.

"OnLive’s focus is to make the highest quality gaming accessible to everyone, anywhere and anytime they want it. With Marvell under the hood, we are able to deliver the highest-quality, on-demand gaming experience on groundbreaking devices and systems like Google TV,” said Steve Perlman, OnLive Founder and CEO. “The ARMADA 1500 is an impressively high-performance, low-power SoC that accommodates OnLive’s highly advanced technology and delivers a mind-blowing gaming experience."

One example of the next-generation Google TV wave is Sony's just-released NSZ-GS7 set-top box. For $199.99 USD, it features the dual-core SoC clocked at 1.2 GHz, Google TV 2.0, built-in 802.11 b/g/n connectivity, 8 GB of internal storage, an Ethernet port, two USB 2.0 ports, HDMI input and output ports, and a Bluetooth remote packing a touchpad and a full QWERTY keyboard mounted on its backside. Reviews seem mixed thus far, ranging an average of around 6 out of 10.

Unfamiliar with OnLive? It's a cloud gaming service that streams PC and console titles straight to your desktop, notebook, tablet or smartphone. Customers can rent games, purchase them outright and store them in OnLive's cloud, or subscribe to an all-you-can-play monthly service. The best part is that users don't need high-end hardware -- the drawback is that an internet connection is required. For more information, head here.

  • beardguy
    I have yet to meet a single person who uses OnLive ... does anybody use this thing?
    Reply
  • teh_chem
    beardguyI have yet to meet a single person who uses OnLive ... does anybody use this thing?I've played the various games that are free-to-try." I am not impressed, and even on our home 16/2 connection which has more than enough bandwidth at any given time to stream HD feeds, I still saw consistent and common reduction in game quality when trying some of the OnLive games.

    Also, I don't understand how people in various forums claim to not notice input lag with OL. If you fire up any first-person shooter, it's pretty bad.

    I don't doubt that "cloud" gaming is going to become popular. But for now, it's definitely still in "alpha" state if you ask me.
    Reply
  • SGTgimpy
    On Live is a great idea and in time, I believe it will become a viable replacement for PC/Console gaming for some users. (For hardcore gamers like myself, I don't think it will ever reach our expectations.)

    For it to reach a level of a viable replacement, several limiting factors in the world will have to change like Internet bandwidth caps (Really Guys? Such BS), the infrastructure problems with current ISP (Just stop being cheap and build the networks out. DSL doesn’t count anymore) and much more efficient/powerful GPU virtualization platforms to really show off the beauty in the games. (Low/medium detail on an AAA game is not acceptable and neither is 100+ input latency)

    Right now I agree with the above statement that the technology/platform is a working alpha, but give it 3-5 years and the right improvements in technology. It could become something worthwhile.
    Reply
  • IndignantSkeptic
    I originally thought cloud computing was not for us to rent computer use from others to play games, but for others to rent currently unused resources from our home gaming computers to do supercomputer work. Instead of us buying weaker home computers, we would start buying huge supercomputer racks to put in our homes which we would gradually upgrade by buying more blades and gradually replacing the oldest slowest blades with the newest fastest ones which would all still be able to work together with each other despite being different speeds. Our home computer hardware, electricity, and internet bills would become ridiculously huge, but we wouldn't care because we would actually be making profit. I guess I was an idiot. Thumb me down if you think I was an idiot.
    Reply
  • master_chen
    I've played the various games that are free-to-try." I am not impressed, and even on our home 16/2 connection which has more than enough bandwidth at any given time to stream HD feeds, I still saw consistent and common reduction in game quality when trying some of the OnLive games. Also, I don't understand how people in various forums claim to not notice input lag with OL. If you fire up any first-person shooter, it's pretty bad.I don't doubt that "cloud" gaming is going to become popular. But for now, it's definitely still in "alpha" state if you ask me.
    Exactly my case with OnlIve here.
    Reply