Source: Tom's Guide US | Keywords: iphone, 3gs, games, carmack, doom | Themes: Smartphones, Digital Entertainment, 3GSM
3GS is stronger, faster -- but will developers want to make games for it?
The Apple iPhone 3GS doesn't differ greatly from its predecessor, at least not in current functionality. In fact, the 3GS looks almost identical to the 3G model from the exterior. Internally, though, it's an entirely more capable set of hardware.
While the faster chips inside the 3GS won't make your Twitter app any prettier, the upgraded hardware truly shines in games. The 3GS is far more capable in rendering graphics thanks to its new processor and graphics chip. This, however, leaves game developers with a bit of a dilemma.
Naturally, developers like to make games for the largest install base thanks to the audience and the wallets that each member carries. It's a business decision, of course, as there’s no doubt that the added power of the 3GS gives developers a lot more room to play with.
John Carmack, lead programmer at id Software, expressed concerns that the improved capabilities of the latest iPhone model will segment the market into the haves and have-nots.
Inevitably, software advances along with hardware, with one growing in features and the other getting more powerful to support the entire system.
"One, the worry is--and it's still not clear that this will be a problem, [but] left to their own, OS and software companies, whether it's Apple or Microsoft, they tend to just put more and more features into each release," Carmack said to Shacknews in an interview. "And for a given hardware platform, it just gets slower and slower with each new OS update."
As with how it works in many computer systems, more computing power is added to support new software features – which explains the iPhone 3GS. Carmack, normally one to embrace the growth of computing power, said that such an approach is wrong for the iPhone.
"We are trying very, very hard to convince Apple that this not the direction they should be going on the iPhone, because we expect that every time somebody upgrades an iPhone to a 2G to a 3G to a 3GS, the old device becomes an iPod for somebody else, and we think that they stay in play there," Carmack said, adding that he’s more excited "to see Apple have 50 million baseline spec systems out there than the latest and greatest hardware."
That’s not to say that he's not interested in doing new and cool things with the hardware. In fact, he proclaims, "now I am very excited about what I can do from a hardware and graphics standpoint with the 3GS. With vertex fragment shaders and OpenGL 2.0, I'm pretty convinced that I can actually run the MegaTexture id Tech 5 content creation pipeline on there. And I'm not sure what game I want to do that with yet, but the combination of seeing people download 700mb files of Myst on there, and the new capabilities, I could do some mind-blowingly cool stuff on there."
As with the introduction of a new gaming platform, there is always the difficult transition period between generations. Perhaps the difficulties developers are facing with the iPhone is that the next one is here just two years after the original launched, which is a much shorter lifecycle as compared to both consoles and handheld systems.
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seems weird someone would call for a slow down in hardware advancement, but then, he's only looking at it from a sale's perspective from his side of the story. it just seems like they don't want to have to code a detection system to run different settings when it detects 3GS hardware vs the old stuff...
I see this as, sony just milking the market out. Since the Iphone is faster overal. The PSP is like what? 5 years old already? They should make a new one with atleast better graphics and gameplay. They are letting Iphone take market share if the industry starts making games for the Iphone. Even my EEEPC kan handle light gaming. So they should make atleast a way more powerfull psp to defend it's title.
radium69... what the hell are you even on about? this has nothing to do with the PSP... how ever did you link the two here?
Radium69,
You completely missed the point of the whole article. The point that Carmack is trying to make is that you should try to AVOID making incremental hardware upgrades! Otherwise the majority of devices available are not compatible with the latest software, which is definitely something that Apple does not want.
"Carmack, normally one to embrace the growth of computing power."
That hasn't been true for a while now. Carmack has repeatedly said that idTech5 won't push the limits of computing power. Remember when id engines actually did? I'm not saying it's a bad business decision, given the dominance of the aged hardware that is found in the console market, but it makes me sad to see id racing for the bottom instead of pushing the envelope.
Oh boy, I just can't wait to run home from work, sit down on the couch, and play Doom on my giant screen...um...iPhone.
This is the dumbest thought I've had all day.
come on carmack, u've been making games for PCs for years, this is what its like. what do you want them to do? just release one iphone? ever? i'm sure doom 3 would have had a shader and non shader version? i know hl2 did (dx7 and dx9 support). sure its a pain in the arse, but COME ON!
also, "Carmack has repeatedly said that idTech5 won't push the limits of computing power" if this is true, then the greatest engine programmer ever has given up (fair enough, he more than anyone in the games industry has earned his retirement). this may mean the death of PC gaming, and the death of technical advancement in graphics for all gaming. very sad. mind you, it has been obvious for years, after quake III it has been a case of diminishing returns with regards to game graphics.
The iphone itself is a new generation of mobile computing and looking at it from a gaming perspective the might be right about different hardware but like its been said thats the way it works with computers.
Id much rather be able to open my webpage faster than have apple force me to run the 3.0 software on slower hardware which to me seems 20% slower overall than 2.0.
iPhone Doom is really lame. Follow a railroad-like path and tap on evil monsters as they pop up? Boring.
iPhone Doom is really lame. Follow a railroad-like path and tap on evil monsters as they pop up? Boring.
i Agree... Doom is a joke and looks like crap. At the moment almost all the iphone games are really lame. I have snes/psx/genesis/gameboy and MAME emulators and they run like shit.
Time will tell, perhaps the 3Gs will get some good games.
Oh boy, I just can't wait to run home from work, sit down on the couch, and play Doom on my giant screen...um...iPhone.This is the dumbest thought I've had all day.
I play games on my Iphone all the time… even @ home sometimes I will play for 5-10 mins. I leave the real gaming for my PC though. I honestly don’t see why you wouldn’t want games on your phone?