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Google To Focus On WebGL in Chrome

- By - Source : Tom's Guide US

Google heavily promoted the use of WebGL as a new graphics acceleration feature in Chrome.

Speaking to developers at its Google I/O conference, vice president Sundar Pichai said that WebGL will offer about 100 times the performance of Canvas 2D, a technology that is typically used to showcase hardware acceleration capability in a web browser.

Google used Microsoft's IE Fish tank benchmark to make a case for WebGL. In its Canvas 2D version, Chrome was able to simulate 1000 fish at a frame rate of about 25 fps, which is below IE9's performance of 60 fps. However. Google also showed a WebGL port offered by Mozilla that enabled Chrome to simulate 10,000 fish at about 25 fps as well. Of course, IE9 does not support WebGL and Chrome has, at least in this case, the hardware acceleration performance over IE9.

Google also hinted that it may not focus so much on JavaScript performance anymore. While it will be adding more improvements over time, the company considers the JavaScript bottleneck to be solved. Acceleration opportunities such as WebGL, as well as general HTML5 enhancements and new security features appear to be the areas Google will be concentrating on to deliver new features.

According to the company, there are now 160 million active Chrome users.

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stm1185 05/11/2011 9:32 PM
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It does not seem like 25 fps in WebGL is an improvement then 25 fps in Canvas 2D, especially if MS is cranking out 60 fps in Canvas 2D.

otacon72 05/11/2011 9:42 PM
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SAN FRANCISCO -- Google Inc.'s lucrative online advertising system is facing a U.S. Justice Department investigation that is expected to cost the Internet search leader at least $500 million.

Google screwing over the hand that feeds them...good job!

aje21 05/11/2011 10:03 PM
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stm1185 :
It does not seem like 25 fps in WebGL is an improvement then 25 fps in Canvas 2D, especially if MS is cranking out 60 fps in Canvas 2D.


Try reading the article - 1000 fish vs 10,000

jprahman 05/11/2011 10:20 PM
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Yeah, that's a 10X increase in performance between WebGL and HTML5 Canvas, that's not insignificant.

fir_ser 05/11/2011 10:52 PM
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That's an advantage for Chrome over IE9.

johnsmithhatesVLC 05/12/2011 5:22 AM
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So they're not even going to focus on the more important extension api? Chrome is still hiding ads after loading. Until then, I'm going to be using Firefox 4. Also, I'm loving the group your tabs button in it. Chrome doesn't have any sort of tab management.

Djhg2000 05/12/2011 6:00 PM
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johnsmithhatesVLC :
So they're not even going to focus on the more important extension api? Chrome is still hiding ads after loading. Until then, I'm going to be using Firefox 4. Also, I'm loving the group your tabs button in it. Chrome doesn't have any sort of tab management.



Try Opera, you'll love both Tab Groups and Sessions.

Zingam 05/12/2011 9:15 PM
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OK! But where is my GPU acceleration in Chrome? Oh, yeah? It's there but it is not enabled and... When will GPU acceleration and WebGL be fully available on Chrome (and Firefox)?

eddieroolz 05/13/2011 3:58 AM
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So when you can't follow the pack in implementing standard features, go out of your own way and make a new standard.

Pure Google.

mayankleoboy1 05/13/2011 6:11 AM
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^ but this is how new stuff comes up.