Sci-Fi MMORPG Arrives on Android; PC Client Soon
Spacetime Studios has launched its cross-platform MMORPG Star Legends: The Blackstar Chronicles on Android.
Less than two weeks ago, Spacetime Studios launched a new cross-platform, sci-fi themed MMORPG called Star Legends: The Blackstar Chronicles. It's similar to the developer's previous fantasy-themed MMORPG, Pocket Legends, which offers a third-person perspective and a free-to-play/microtransaction payment structure. The game is currently up and running on the Android platform, but Spacetime Studios plans to release the PC client next.
"When we launched Pocket Legends on Android we were blown away by the response from the community. Android has since become the leading revenue driver and our primary focus," says Cinco Barnes, Chief Vision Officer, Spacetime Studios. "It is so easy to publish apps on their Market that it became a no-brainer for us to flip the standard mobile game strategy on its head and launch on Android before any other OS."
Gamers who were turned off by Pocket Legends' cuddly characters may find Star Legends a bit more mature. The structure overall is still the same although fans of Sega's Phantasy Star Online games may actually feel quite at home here (sans the Mags): players meet and team up, purchase supplies and weapons, and take on external quests via six different base facilities including the UCS Blackstar, the asteroid mining facility Delta-7, the planet Numa Prime and more.
As for character types, players can choose between Engineer, Commando (tank) and Operative (assassin). They can also join guilds which in turn have the ability to distribute weapons, armor and other items to each member. And despite its mobile-sized platform, Star Legends looks, acts and feels like any other MMORPG on the PC... possibly because Blackstar concept was originally slated as a PC-based title.
"In creating Blackstar, Spacetime Studios leveraged the Spacetime Engine," the company said back in February. "Founded on technology from the PC MMO world with more than $10 million invested in development, the Spacetime Engine allows production of high-quality games for iOS, Android, PC, Mac and Linux-based platforms. The first of its kind, the engine successfully manages the inherent processing, storage, and bandwidth issues of an MMO allowing seamless global play on mobile phones, i-devices, and tablets via Wi-Fi, Edge, 3G and 4G connections."
So given the game's PC roots, where is the PC client? Spacetime Studios CEO Gary Gattis told Tom's that they are currently "working on a Chrome port right now," and that "this will probably be the first one out of the gate, but a thin [separate] client will follow." There's still no sign of the iOS version: the game was expected to be out "within the next two weeks" back in July according to a forum update.
For those who are still hacking away at the original fantasy-themed Pocket Legends, Gattis told Tom's that a Chrome client is also in the works, but won't be released until the Star Legends version hits Google's browser.
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I like to see these little innovations on the mobiles, just goes to show what there capable of.
Downloading now. I messed around with Pocket Legends for a while but never really got into it, but it was a surprisingly good game.
Nice, something to play other than Angry Birds during College Lectures. Awesome.
It was a fun game at first, unfortunately its even more reliant on micro-transactions than its predecessor, pocket legends. This is going to be a dark age of the gaming industry when companies release games that almost force you to pay micro-transactions in order to play. I'd rather pay a one time fee for a game then worry about how much I will need to spend in order to enjoy it.
It was a fun game at first, unfortunately its even more reliant on micro-transactions than its predecessor, pocket legends. This is going to be a dark age of the gaming industry when companies release games that almost force you to pay micro-transactions in order to play. I'd rather pay a one time fee for a game then worry about how much I will need to spend in order to enjoy it.+1 on the micro tran
+1 on the micro transactions. I hate them.... i would rather pay a flat monthly fee (WoW) than worry about small $$ every week or so.
They should do a free trial. like 2 weeks. then charge $9.99 for the game to keep going.
If it was a good game i would pay $10 for it.
Developers continuing to push the bill on how many microtransactions you can have... and people keep eating them up. Boggles the mind.
I like to see these little innovations on the mobiles, just goes to show what there capable of.
No. It's here now. It is not just capable there. I myself am interested in what they're capable of.
+1 on the micro transactions. I hate them.... i would rather pay a flat monthly fee (WoW) than worry about small $$ every week or so.They should do a free trial. like 2 weeks. then charge $9.99 for the game to keep going.If it was a good game i would pay $10 for it.
I have no problem with having micro transactions for people to buy things in game as long as they are achievable (in a reasonable amount of time) without paying.
That being said, I'd rather they took the path you mentioned and have a time limited demo and then you have to buy the game. Then have some additional pay (monthly) areas and some custom items (that are no better than standard items, just look different) that people can buy. That would probably be the best way to make a game that can make some money, remain cheap enough that people will actually buy it, and not force players to drop large quantities of $ to compete.
I'd rather pay a one time fee for a game then worry about how much I will need to spend in order to enjoy it.
Couldn't agree with you more
I'd rather pay a one time fee for a game then worry about how much I will need to spend in order to enjoy it.
I'd rather spend for the amount of a game I enjoy than need to worry about paying a one time fee in order to try any of it.
Since he mentioned PSO:
PSO 2 is well underway, and so far from what I've seen of the Japan-only Alpha, it looks great. The combat has been heavily revamped even compared to the latest PSP PS titles. So for those who are PSO fans (I remember playing for hours on end online on my Dreamcast), you should keep an eye out for it. It's slated to be PC-only at this point, and seems to have pretty good support for KB+mouse as well as USB controllers (testers report that the wired 360 controller works quite well, for example). Not everything is implemented, but what they have so far seems to work quite well.
For intial guess of what it might of been i went with Star Trek, and got Star Legends.
But probably seems more placed for the interest maybe?
Loks interesting and say developing for what might have any say interest of use with one.
I'm not that into being nickel and dime'd(sp?) by an MMO. It does appear to have better graphics than WoW though, not that that's hard to accomplish.