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Natal to Launch in October with Lag Time of 1/10s

- By - Source : Tom's Guide US

British talk show host, Jonathon Ross, has provided a more precise release date for Natal.

Ross attended a celebrity reveal for Microsoft's Project Natal last night and his comments on Twitter have given away the release date. 

"OK. Before bed. Natal on Xbox impressive," said Ross. "Not quite there yet I think but they have 'til October and if they get it right...sky's the limit."

However, Ross' tweets weren't the only interesting developments when it comes to Natal. One MTV blogger says that at an event last week in New York, he managed to time how long it takes for you movement to be replicated on screen.

Rush Frushtick writes:

I had a pretty large sample size, sitting through 5 demos, capturing about 40 different movements from a variety of journalists. Across those 40 movements, the fastest life-to-screen transition was .08 seconds, while the slowest was .12 seconds. A tenth of a second was the consistent average, though.

So there you have it, a 1/10 of a second is what you can expect when it comes to lag time for Natal, and you can expect it sometime in October.

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icepick314 02/23/2010 5:36 PM
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-12+

guess that's not as bad as many gamers predicted...

average ping from MW2 is higher than THAT...

sliem 02/23/2010 5:37 PM
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I'm not sure if 0.1s lag is good or bad or ok...

830hobbes 02/23/2010 5:38 PM
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joebob2000 02/23/2010 5:39 PM
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100ms!!! OMG lag!!! Hopefully they can speed it up some, it would be disappointing trying to play games online where the input had more lag than the net connection.

FlorinR 02/23/2010 5:39 PM
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830hobbes 02/23/2010 5:40 PM
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Don't forget though. If you use this for anything real online, the lag is ADDED. So this 0.1 lag + a reasonable ping of .05 is 0.15 seconds. Still not bad but it definitely increases the importance of a low ping for internet games.

JohnnyLucky 02/23/2010 5:53 PM
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It seems to me the slight lag time would throw hand eye coordination off.

warezme 02/23/2010 5:56 PM
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aethm 02/23/2010 6:13 PM
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Honis 02/23/2010 6:19 PM
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Now I want to know the lag in REAL GAMES. Those demos are press releases to gain hype meaning the processing is all geared towards making the lag seem next to nothing. Once you add the hundreds if not thousands of aspects to a game that is successful (AI, physics for everything that can move, 10-50 moving character models, etc) the lag is going to increase because you can not devote to processing power to the motion prediction needed for Natal.

matt9719 02/23/2010 6:21 PM
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@830hobbes... 1/10 is always .1 seconds. How would 1/10th of a second be .2 or .3? How many times does 1 go into 10... 0.1 times. I'm just saying, but .1 s for all the calculations its doing in addition to the game play calculations is very good in my book.

Chipi 02/23/2010 6:39 PM
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How conveniant that you say 1/10 of a second when everybody everywhere measures lag in milliseconds. 100ms is huge! Gamers are complaining about monitors that have input lag higher than 30-40ms, and you make it look like it's ok...

phantomtrooper 02/23/2010 6:40 PM
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That would get annoying. I only play on servers with less than 100 ping most of the time because anything higher annoys the heck out of me.

Anonymous 02/23/2010 6:42 PM
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rhino13 02/23/2010 6:53 PM
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-8+

1/10th of a second is bad.
It reduces Natal to gimicky actions.
The Wii has much lower response time on pointing, but an equivilent, sometimes slower response from the accellerometers, but even this makes most games rediculiously broken. Expect the same from Natal.

This process needs a dedicated core or perhaps GPGPU work not a .1s delay.

redplanet_returns 02/23/2010 7:07 PM
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830hobbes :
Not bad. Not really good enough for real games though. Also 1/10s is a little misleading. I thought .2 or .3 when I saw the title.


maybe it's time to review your grade school math...

touchdowntexas13 02/23/2010 7:10 PM
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I'm all for the success of Natal, but .1 sec just seems...slow?

Meh, I don't know. I think I would still rather a physical controller over motion-sensing technology, at least in most titles. Guess I won't know if this is something I will want until October.

enderwiggen 02/23/2010 7:15 PM
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830hobbes :
Not bad. Not really good enough for real games though. Also 1/10s is a little misleading. I thought .2 or .3 when I saw the title.



this makes me smile

invlem 02/23/2010 7:20 PM
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Everybody is freaking out over 100ms lag time on prototype hardware?

With 8 months till launch I'd be more concerned with cleaning out bugs, glitches and ensuring the hardware is reliable rather than a bit of input lag.

The processing is done by the X360, not natal right? That means the input lag can be reduced in down the road. Even after launch if absolutely necessary via a software update.

I think its way too early to judge this technology.

Silicon Jesus 02/23/2010 7:24 PM
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Yeah I have to agree that 1/10 of a second is going to be rough. As a guitar player who uses a PC for real-time effects, I have spent some time configuring my audio equipment for low latency. I personally begin to "feel" the latency at > 5 ms (1/200 sec!) It's still very usable, but you begin thinking about the guitar differently than if it was directly amped. I feel I can adapt up to 50ms before "using" the guitar as an interface takes more mental precedence than "playing" it. My point is, I imagine the interface will be very usable at 100ms, but that's going to have to come way down before people feel immersed in the game as opposed to feeling like they're adapting to a new kind of controller.

Clintonio 02/23/2010 7:41 PM
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830hobbes :
Not bad. Not really good enough for real games though. Also 1/10s is a little misleading. I thought .2 or .3 when I saw the title.



Huh? How can you mistake 1/10 for 2/10 or 3/10?

thackstonns 02/23/2010 7:59 PM
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does anyone know what that lag time is on a regular wireless 360 controller?

jamjam101 02/23/2010 8:00 PM
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i think for a HOME motion capturing device that is quite impressive...considering how old the xbox technology is now with all the home pc's having quad core cpu's and much more RAM. yea the architecture is much different on the consoles but still old now, but yet Natal seems much more impressive than the 'Arc'. and also seeing what the PS3 technology is, Natal seemed more appropriate for PS3 but MS blew everyone away

tommysch 02/23/2010 8:03 PM
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icepick314 :
guess that's not as bad as many gamers predicted...average ping from MW2 is higher than THAT...



So you can add your ping to that bonus 100ms.

Its good enough for all non-competitive games.

festerovic 02/23/2010 8:34 PM
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not impressed.

Robby the plate spinning robot, anyone?

mlcloud 02/23/2010 8:46 PM
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Guys, when he said he thought 1/10s meant 0.2 or 0.3, THIS IS WHAT HE MEANT.

"Yeah, it seems to reach the thousandS." Note the "S" in THOUSANDS.

Here it's 1/10s, meaning multiple, plural 1/10s, Meaning it's somewhere in the 0.1~0.9 second range, but not over a second and not below 0.1 second.

Hence, the confusion. Of course the article later clears it up saying it is a mean between 0.08 and 0.12 for 0.1, but still, you guys shouldn't be insulting his "grade school math" just because you can't recognize misleading titles when it tosses itself at your faces.

bigpoppastuke 02/23/2010 8:48 PM
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I hate the whole Natal idea, but it's still faster controls than killzone 2!

mlcloud 02/23/2010 8:52 PM
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Just to clarify:

830hobbes :
Not bad. Not really good enough for real games though. Also 1/10s is a little misleading. I thought .2 or .3 when I saw the title.



He read 1/10s as "one-tenths" instead of "one tenth of a second." We all cool? No more calling each other names.

Gin Fushicho 02/23/2010 9:00 PM
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that's enough to lose me points in a combat game.

tenor77 02/23/2010 9:56 PM
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Honis :
Now I want to know the lag in REAL GAMES. Those demos are press releases to gain hype meaning the processing is all geared towards making the lag seem next to nothing. Once you add the hundreds if not thousands of aspects to a game that is successful (AI, physics for everything that can move, 10-50 moving character models, etc) the lag is going to increase because you can not devote to processing power to the motion prediction needed for Natal.



The lag would be the same. For Natal the lag is produced in how Natal processes you body.
It then wraps in up in a nice neat little package and sends the input to the 360 which is responsible for the game itself.

guitarpeggio 02/23/2010 11:43 PM
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mlcloud :
Just to clarify: He read 1/10s as "one-tenths" instead of "one tenth of a second." We all cool? No more calling each other names.



SO what you are saying is that you are going out of your way to make your friend sound less idiotic? The headline is not misleading.
1/10s is not "one-tenths" and even if it was that's still dumb. The correct word for the plural form would be "tenths".
You are saying that it would be okay to say, "Hey, look at all those that one person." as opposed to "Hey, look at all those people."

Double Fail!