Smells: The Next Level in Gaming
Source: Tom's Guide US | Keywords: Gaming, Smells, Birmingham, Soldier | Themes: Software
first game the GPU, then PhysX, 3D, and ray tracing. Now it seems that certain smells triggered within a game will be the next step in the evolution of games.
Imagine walking down a narrow street, assault rifle in hand, wading through a sea of Middle Eastern locals and follow soldiers. Various vendors have taken shop along both sides, squeezing in the already gritty, compacted traffic. You look around at the strange new world, admiring the culture, the architecture, the way people brush past your shoulder. You know the place is hot, generated by the moving crowd and the overall desert atmosphere, but you can't feel the heat. People slam your shoulder while darting through the crowd, but you can't feel the pain. But as you move deeper into the bowels of the market, your stomach turns upside down. You feel sick. The strange new aromas--a mixture of food, perspiration, smoke, and other market goods--overwhelm you sense of smell. You want to puke.
Thank goodness it's just a game.
That's the response researchers are trying to trigger through a new experimental game aimed to prep soldiers for active duty. Professor Bob Stone of Birmingham University, who leads a team of scientists that program and test software for various governments, believes that smell is the most "information-rich" sense next to vision. Thus, soldiers entering the scenario above aren't prepared for unfamiliar and pungent smells in real-life situations, thus are taken aback.
The three-year development project, led by former Navy sailor and PhD student Mark Blyth, one of Professor Stone's team members, so far sounds like a trial and error project. The idea is to incorporate certain smells into the game, haul in soldiers that served over in Iraq or Afghanistan, and let them determine if the smell is genuine or not. Blyth is only into the first year of the project, and currently uses local student "guinea pigs" to test the smell situations. However, once completed, the game would ultimately serve as a training tool.
The game works by incorporating aromas provided by an American company that "impregnates" jars of paraffin wax with the particular smell--body odor, burning rubber, burning electrical, feces--needed for the scenario. These jars of "stink" are placed into a box with a fan that is controlled by a computer; the fans turn on when the "player" activates a trigger within the scene. A good example of this would be used in the marketplace scenario described above, or a scenario where virtual soldiers must investigate an area littered with the dead.
But even if the "gamer" could smell foreign food or rotting flesh, would the simulation better help prepare them for the real thing? “What we are trying to discover is if smell enhances a person’s perception--is it better if we add in the scent or not," Blith told Soldier Magazine. “It’s a way of capturing feelings. Sometimes people have a sense that something is wrong, but we have to find out how they know that. Is it smell? Is it someone running through the marketplace? Is it the silence? If smell is one of the main factors then there is a lot of scope for this to be used to help train soldiers’ noses.”
Outside soldier preparation, the team has also developed a demo for testing soldiers suffering with Post Traumatic Stress Disorder. Defense psychologists, interested in the team's game of smell, originally approached Professor Stone with the idea of using the game as a tool to identify PTSD trigger points. The current demo, containing five different scenes, leads the soldier through a virtual town full of sights, sounds, and smells. The idea is to determine what triggers the disorder through various scenarios: perhaps a crowded scene makes the soldier anxious, the look of a certain individual, the sniper hanging out on the roof, or a particular smell.
“Psychologists can talk people through their problems, but with this technology it is possible to actually program a scene – making it much more relevant to that person’s experience," said the Professor. “We would never be able to make a game that is totally generic because everyone’s experience will be different.”
At this point, it doesn't seem that this new technology will reach the hands of consumers... not anytime soon, at least. Would it even be possible to ad smells to a commercial product? Perhaps a company could manufacture a generic box containing various aromas, connected to the computer via USB and activated by game triggers. But would it act like a wall-outlet air freshener and need refills every other month? If the team proves successful, perhaps game companies will take notice and figure something out.
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This seems as necessary as a weekly colon check. Do they have a smell for that btw?
Imagine if a Xbox had this? I wonder what kind of an error they could make with this one.....
i have no sense of smell, so this is stupid.
i dont think if i was playin left 4 dead i would want to smell zombies O_O

but playing a racing game and seeming the ruber from the tires may be nice
i dont think if i was playin left 4 dead i would want to smell zombies O_O but playing a racing game and seeming the ruber from the tires may be nice
i meant smelling LOL
This is just something I am not interested in. I feel that it would be a pain to replenish all the scent bottles. Also, what about compatibility. I wouldn't want to buy it just for a few games. Neither would I want it if it just had a limited amount of smells.
I will play a game that requires my sense of smell.
Stupid.
As long as it can be turned off.
Kids have trouble getting there folks to buy an xbox now.
Imagine if it sticks up the whole house.
i want to smell the burning flesh of my victims while using my flame thrower in CoD5
I meant stinks.
Nothing like buying a game and wondering I wonder what the Orc on the cover smells like!
i want to smell the rotting corpses of a WW2 shooter.
i have no sense of smell, so this is stupid.
haha sucks to be you, we will all be smelling our way into something unnecessary while you are not !
Just one more thing to bring down the framerates in Crysis.
Then nVidia and AMD will be competing on who has the more authentic smells in their games. Very trivial.
Is this going to be another gimmick just like AmbX? I think so.
I absolutely HATE artificial smells like this. Whenever I go to an amusment park with a ride that has smells, I end up getting sick later on because the junk always manages to stick to clothes (or skin, if you're sweating). I'm sorry, but smelling fake stink bug/BO/whatever for 8 hours isn't cool, and I can't imagine furniture smelling like it forever would be very cool either.
I can't say I've never thought of the idea, but it's kind of a joke. I can't see this idea taking off within the next 15 years...
i dont think if i was playin left 4 dead i would want to smell zombies O_Obut playing a racing game and seeming the ruber from the tires may be nice
lol boomer throw up WILL MAKE YOU BARF lmfao no1 would play l4d anymore
why middle eastern locals? can't say sub Saharan desert or something like.. i know i know.. it misses the point.. but being politically correct should also be included in writing don't you think?
anyways... i still remember seeing the FMV in Return to Zork back in 94.. and was amazed to semi interact with those videos.. its about time they focus on that before they focus on smells.. 3D is nice.. but still its been over 15 years and still can't make real live action in a game?
Maybe I am dating myself, but I remember when my sister was a kid and she was into collecting all these scratch and sniff stickers. When I read verenos' comment my first thought was of those stickers. I really don't want scratch'n'sniff orcs
I will be happy to stick with graphics and sound until we figure out holodecks or direct neural interfaces 
Playing bootleg unannounced FPS game
Gary: What's that smell Bob?
Bob: I dunno, I jump over this fence and I think I step on something but I can't see my &%#!ing feet in this game.
Gary: ugh... Dude when was the last time you shower man?!
Bob: No, it's not me it's the game. I swear on your mother's life.
Gary: [1 finger salute]
The End
We'll need about 3134579782345 different bottles for all the different scents out there.
I think a lot of players would be turned away who play HL. All those dumpsters scenes might ruin your house.
Hah, Larry 7: Love for Sail had a "smelly" scratch card. No, that didn't really work that well.
Cool. Does it go both ways? If I fart does it make soldiers keel over?
lmao!!! Yea, that would be awesome! In multiplayer, we could use our rectum as a weapon
sending other players running away from their keyboard.
lol, i totally predicted this would be the next evolution in gaming... this would be great in stalker... animalies and radiation and whatnot
I'd like to know how a BSoD smells like
If I really wanted to smell stuff when playing ware games, I could just not shower for several days and leave some raw hamburger meat out.
Believe it or not, this is nothing new. I read about "smell-o-vision" in games way back around 1997 in the game magazine "Tips & Tricks" (now-defunct gem of a mag). I guess everyone just sort of forgot about it and now it's back..........yay?
Play too many boxing games or mirror's edge, and your whole room will smell like an ass for months!
Why stop at smells? British scientists are working on a helmet that is able to produce all five senses http://www.dailymail.co.uk/science [...] -life.html
Still I'm not sure I would really want this, allthough the experience should be enhanced by adding more senses.