Bungie: We Don't Want to Make a 3D Halo
Despite 3D and Project Natal, Bungie doesn't plan on returning to the Halo franchise with new or "upgraded" titles.
CVG said on Thursday that Halo developer Bungie has no plans to create a new title-- or remake a previous installment-- in its popular FPS franchise using 3D technology. Despite the industry's sudden push into 3D, the company said that the concept was not something that interested the studio. In fact, Halo: Reach is probably the end of the road for Bungie.
The comments were made just a day before Microsoft's X10 event at the Terra Event Center in San Francisco. The expo will showcase Microsoft's upcoming hardware and software including Alan Wake, Halo:Reach, Fable III, and more. This will be Microsoft's first X Expo since 2006 (X06).
Prior to the show, CVG asked Bungie if there was a slight chance in revisiting the Halo franchise using 3D or "other technology" (presumably Project Natal).
"Not from us," said Bungie community manager Brian Jarrad. "I don't think that would be something our team would find interesting--to go back and sort of [revisit Halo]. There's a lot of feeling that Reach is sort of a final conclusion to our Halo saga and I think people will be excited to move forward and try our next big thing afer that."
Bungie previously stated that the latest Halo game-- Halo: Reach-- is not a Project Natal title. Bungie also previously stressed that the company is moving on from the Halo franchise. Microsoft, however, could develop a new Halo title using 3D technology and/or Project Natal's motion-sensing capabilities.
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Good, we've had enough of the Master Chief. He's good and all, but we have had enuff.
As cool as Natal may be, I don't really see it ever being accurate enough for FPS games.
Also, I'm not sure I'd want to stand in front of my TV while holding my hands in a gun shape for long periods of time.
They said they weren't making another Halo FPS after Halo 3 was announced, then again after ODST was announced and now that Reach has been announced. I don't believe ANYTHING Bungie says.
Maybe their next big thing will be Pathways into Darkness 2.. or Marathon 4! Or Minotaur 2!
Good, we've had enough of the Master Chief. He's good and all, but we have had enuff.
Master Chief, you're good and all and I'm gonna let you finish, but Robocop was the best Cyborg of all time!
looks like the chief got a new hat..
Good, we've had enough of the Master Chief. He's good and all, but we have had enuff.
With all due respect, how dare you speak on behalf of true Halo fans like myself. Although I wouldn't want to see Halo forced into 3D, I'd love to see more Halo installments thank you.
I bet he said no but meant yes.
it's not new, he just doesn't wear it very often
Master Chief, you're good and all and I'm gonna let you finish, but Robocop was the best Cyborg of all time!
Lol! Awesome!
It's pretty obvious that Project Natal is going to be only for casual games and RPGs. IMO it's going to be a failure if implemented in a shooter.
Yes enough Halo, there is other games to be made. You can only peat and repeat so many times
before it gets rediculously boreing and Non creative.
Obviously their next release will be Oni 2.
Come on guys that game rocked.
They say Reach is the final conclusion despite the ending of Halo 3 alluding to a sequel. It was pointless including that final scene if they didn't have a sequel planned for it. Unless they copy Marathon again and create a "new" series that they say isn't related to the old series, even though hundreds of hints say they are.
I can see it now. It will have a mysterious soldier in Mjolnir armor led by an AI with a name based on Joyeuse, who will become more erratic as its motives remain unclear. And they'll have to battle a hostile alien race searching for ancient technology from a "founder" race. They'll win over a faction within the enemy aliens to ally with them.
To all the guys yawning at the prospect of more Halo; Wake up and look at the games industry. Final Fantasy? Call of Duty? Mario? Need for Speed? Grand Theft Auto? I could go on all day. Where there's desire for sequels, there's a profitable IP.
Grow up, get over it, and stop whinging/taking the piss. Some (a lot of) people enjoy Halo and would practically give their balls for more, myself proudly included.
Hell, at least I get some kind of genuine and satisfying AI experience from Halo games, unlike practically every Call of Duty installment which seem to rely almost entirely on set-piece AI scripts.
They created that ending in case microsft wanted to make a sequal but Reach is their last Halo game.
To all the guys yawning at the prospect of more Halo; Wake up and look at the games industry. Final Fantasy? Call of Duty? Mario? Need for Speed? Grand Theft Auto? I could go on all day. Where there's desire for sequels, there's a profitable IP.Grow up, get over it, and stop whinging/taking the piss. Some (a lot of) people enjoy Halo and would practically give their balls for more, myself proudly included.Hell, at least I get some kind of genuine and satisfying AI experience from Halo games, unlike practically every Call of Duty installment which seem to rely almost entirely on set-piece AI scripts.
I didn't know Halo players had balls... Or aleast if they do they haven't dropped yet. Halo was a good starter FPS. It got the kids involved. The story, gameplay and AI were quite thin though. FEAR had some good AI and a good story, it just lacked content. Halo's AI was very predictable and Call of Duty's was just as bad. At least Call of Duty: had a better story to it.
Oh and ROBOCOP FTW!!!
I didn't know Halo players had balls... Or aleast if they do they haven't dropped yet. Halo was a good starter FPS. It got the kids involved. The story, gameplay and AI were quite thin though. FEAR had some good AI and a good story, it just lacked content. Halo's AI was very predictable and Call of Duty's was just as bad. At least Call of Duty: had a better story to it.Oh and ROBOCOP FTW!!!
As an AI programmer in the industry, I disagree. Damian Isla and his team did a spectacular job and their work is recognized as being one of the best examples of dynamic, emergent AI to date. I agree that Call of Duty was very predictable (mostly because it's almost entirely scripted into the level design) - not necessarily a bad thing though.
I didn't know Halo players had balls... Or aleast if they do they haven't dropped yet. Halo was a good starter FPS. It got the kids involved. The story, gameplay and AI were quite thin though. FEAR had some good AI and a good story, it just lacked content. Halo's AI was very predictable and Call of Duty's was just as bad. At least Call of Duty: had a better story to it.Oh and ROBOCOP FTW!!!
The fact that you say the Halo story is thin just goes to show how little you've really looked into it.
Oh that's good because Halo was so 10 years ago...
I wonder what Ron Jeremy would say about Project Natal.
With all due respect, how dare you speak on behalf of true Halo fans like myself. Although I wouldn't want to see Halo forced into 3D, I'd love to see more Halo installments thank you.
face it man halo is starting to get milked to death, i don't know if it is because Microsoft is getting desperate or something else but it looks like halo will eventually get milked just as much as Guitar hero
it also sound's like Ubisoft is going to milk its big games too having one sequel every year
To all the guys yawning at the prospect of more Halo; Wake up and look at the games industry. Final Fantasy? Call of Duty? Mario? Need for Speed? Grand Theft Auto? I could go on all day. Where there's desire for sequels, there's a profitable IP.Grow up, get over it, and stop whinging/taking the piss. Some (a lot of) people enjoy Halo and would practically give their balls for more, myself proudly included.Hell, at least I get some kind of genuine and satisfying AI experience from Halo games, unlike practically every Call of Duty installment which seem to rely almost entirely on set-piece AI scripts.
dude you wake up! the problem is not that there making sequels the problem is they are coming out with one every couple months or every year now PLUS everyone knows how many bad sequels to FPS games there were. a game like final fantasy has i'm sure teh most number of sequels in gaming history but at least they wait 2-3+ years to come out with a new one. you make too many sequels to a game too quickly then the franchise will suffer because of rushed games and poor story lines and then people will just get bored with it and every halo will eventually end up in the bargain bin.
Master Chief, you're good and all and I'm gonna let you finish, but Robocop was the best Cyborg of all time!
Time for a Halo Movie.... and a Robocop remake. :|
dude you wake up! the problem is not that there making sequels the problem is they are coming out with one every couple months or every year now PLUS everyone knows how many bad sequels to FPS games there were. a game like final fantasy has i'm sure teh most number of sequels in gaming history but at least they wait 2-3+ years to come out with a new one. you make too many sequels to a game too quickly then the franchise will suffer because of rushed games and poor story lines and then people will just get bored with it and every halo will eventually end up in the bargain bin.
But again, in whose opinion exactly? Yours? You're stating your own opinion as fact here, where somebody else would disagree. I loved all three Halos, and ODST (didn't really do the whole Halo Wars thing though).
face it man halo is starting to get milked to death, i don't know if it is because Microsoft is getting desperate or something else but it looks like halo will eventually get milked just as much as Guitar heroit also sound's like Ubisoft is going to milk its big games too having one sequel every year
You're missing the point. It's not about whether you think a game is being milked or not; such a term is opinionated. It's whether the market exists for that IP or not. If there are people who want a sequel to a game, a market exists for it, and it makes sense to keep things going - everybody wins. MW2 was the product of complete 'milking' by your standards - just more of the same from the original MW. It still sold 11 million units and broke world records.
ONI was pretty good, visually and concept... but its controls SUCKED and like retards, they didn't allow user options to change the keyboard/mouse commands.
Some people cannot play with ASDW keys. I think I gave up after about 30~40minutes of playing because I couldn't make the character navigate easily... doing things that are simple in Quake, Unreal and any other game.