OpenGL: Quake III Team Arena
Source: Tom's Guide US | Keywords: desktop, graphics, ambitions
- 1. Record Time For Development
- 2. The MR 9800's Details Spell The End Of The AGP Line
- 3. The MR 9800's Details Spell The End Of The AGP Line, Continued
- 4. MR 9800 Model Types
- 5. Test Setup
- 6. Test Setup, Continued
- 7. Dell Inspiron 9100 And Inspiron XPS: The Test Systems
- 8. Dell Inspiron 9100 And Inspiron XPS: The Test Systems, Continued
- 9. Benchmarks
- 10. Game Performance
- 11. DirectX 8: UT 2003
- 12. DirectX 8: UT 2003, Continued
- 13. OpenGL: Quake III Team Arena
- 14. DirectX 9: Aquamark
- 15. DirectX 8: Splintercell
- 16. Beside The Point: Sysmark2002 System Performance
- 17. Effect Of Powerplay Settings On Frame Rates
- 18. Battery Time, 3D Gaming And Mobilemark 2002
- 19. Effect Powerplay Settings On Battery Life
- 20. Conclusion: Genius Or Insanity?
13. OpenGL: Quake III Team Arena
With Quake III, we also use our own time demo, THG3.dem. All measurements are taken with the maximum quality settings of the game.



The results with Quake 3 Team Arena confirm the trend of previous results: In terms of 3D performance, mobile systems with an MR9800 are considerably superior to the mobile competition. As mentioned above, we can only attribute the poor performance of the Inspiron 9100 in this test to the driver bug (8.013.1-040610a-016169E-Dell).
We will only be able to provide a final answer to this phenomenon once Dell sends us the driver (Package 8.01-040421a-015066E-ATi) used on the Inspiron XPS test system for a cross check.
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- Next page DirectX 9: Aquamark