DirectX 8: UT 2003, Continued
Source: Tom's Guide US | Keywords: desktop, graphics, ambitions
- 1. Record Time For Development
- 2. The MR 9800's Details Spell The End Of The AGP Line
- 3. The MR 9800's Details Spell The End Of The AGP Line, Continued
- 4. MR 9800 Model Types
- 5. Test Setup
- 6. Test Setup, Continued
- 7. Dell Inspiron 9100 And Inspiron XPS: The Test Systems
- 8. Dell Inspiron 9100 And Inspiron XPS: The Test Systems, Continued
- 9. Benchmarks
- 10. Game Performance
- 11. DirectX 8: UT 2003
- 12. DirectX 8: UT 2003, Continued
- 13. OpenGL: Quake III Team Arena
- 14. DirectX 9: Aquamark
- 15. DirectX 8: Splintercell
- 16. Beside The Point: Sysmark2002 System Performance
- 17. Effect Of Powerplay Settings On Frame Rates
- 18. Battery Time, 3D Gaming And Mobilemark 2002
- 19. Effect Powerplay Settings On Battery Life
- 20. Conclusion: Genius Or Insanity?
12. DirectX 8: UT 2003, Continued
We got a slightly different impression interacting with the THG demo. We generated it in the "Inferno" map.


Although ATi's new mobile chip is still slower than the two PCs with 9800XT and Geforce FX 5900 Ultra, the Radeon 9800XT is still superior to the Geforce FX 5900. Moreover, in the best of all possible cases, the speed advantage of the fastest desktop system with this demo is still only 20% - in the other demo, this figure was 30%. The two test setups with Radeon 9600XT or Geforce FX5700U are once again slower than the two brand-new machines from Dell.
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