Carmack Doesn't Expect Much From Waggle

By Kevin Parrish, published on November 11, 2009 at 2:20 PM
Source: Tom's Guide US | Keywords: , , , , | Themes: Software, Digital Entertainment
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id Software's John Carmack isn't too enthused about the upcoming motion control devices.

When John Carmack speaks, gamers pause to listen... or at least, that's how it used to be. We're always attracted to the id co-founder's technical jargon, hoping to feel a little smarter after he talks code and hardware specifics. Recently Carmack commented on the upcoming motion-control technologies offered by Sony and Microsoft. We heard, we listened, and we were stung by his words, saying that he doesn't expect much from either.

Instead, he's interested in checking out what will be packed in the next generation of consoles. But that doesn't mean he's not interested in Project Natal and Sony's motion-control device. While they mark a new era of gameplay, they're limited to what they can provide overall. "Most of these I/O devices do not add much value for games that are not explicitly designed for them. It has to be something like the Wii," he told Variety.

Carmack also added that motion controllers will have less of an impact on action games like first person shooters. Although the devices could conjure up new methods of gameplay and genres, it would be difficult for gamers to alter the way they play certain types of games already on the market.

"Great technology doesn’t help a game that’s not built around that technology," he said. “FPS games are part of a fairly evolved genre that isn’t going to benefit from these."

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Comments

mlauzon76 11/12/2009 6:28 PM
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Carmack is a thing of the past, he needs to get with today's program; why does anyone still listen when he speaks as a lot of what he has to say doesn't seem to be relevant anymore.

magicandy 11/12/2009 7:22 PM
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I stopped listening to Carmack after he said devs testing out RAGE with a KB+M instead of a controller were scolded. What.

zak_mckraken 11/12/2009 7:32 PM
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The man is right this time. No matter how precise and efficient these new technologies will be, they will only be useful in games designed specifically for them. It doesn't mean that the games they won't be fun, it just means that some genres won't adapt to these technologies, like RTS and "classic" FPS.

reichscythe 11/12/2009 8:00 PM
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@Zak - Actually... While I agree with you on FPSs, I think RTSs could benefit significantly from these technologies... I could easily see (and would encourage) playing RTSs in full "Minority Report" style...

reddozen 11/12/2009 8:12 PM
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I actually think that with Sony's 1:1 control, FPS games will benefit from the accuracy of aiming and having a real trigger fire with. This would be somewhat reminiscent of Golden Eye, but without the need to have an "aim" button. It would also simplify operations like strafing while firing etc. I think it's a good control scheme for a FPS. A hack and slash game would get pretty redundant and exhausting though due to too much swinging around. You'd have to scale back the number of enemies to a lot for long play secessions.

bfstev 11/12/2009 8:14 PM
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I agree, FPS would need a whole new controller scheme for it to work and its already fine the way it is. No reason or need to update that. Other games could benefit but ounless the FPS is "On-Rails" then there really is no purpose to motion control in it. Maybe some add on movements like "Tilt the controller to lean" or vehicle control but thats about it.

zak_mckraken 11/12/2009 8:51 PM
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@reichscythe : I've never thought of it that way. I guess that could be done quite well. We'll need more and bigger displays to use it to it's full potential, but we're already on that road so, maybe soon...

As for FPS, unless they can think of a way to make us "walk" while staying at the same place, we're far from living a real FPS experience!

reddozen 11/12/2009 10:42 PM
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zak_mckraken :
@reichscythe : I've never thought of it that way. I guess that could be done quite well. We'll need more and bigger displays to use it to it's full potential, but we're already on that road so, maybe soon...As for FPS, unless they can think of a way to make us "walk" while staying at the same place, we're far from living a real FPS experience!



There will be direction controls on the top of the waggle... aiming for position, trigger to fire, and misc buttons for weapon switching etc... What exactly is the waggle lacking for FPS games?

BloodyIron 11/12/2009 11:46 PM
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Mouse and Keyboard. Anything else would be uncivilized (for FPS').

Just look at the TF2 competitions on console compared to PC. Nuff said.

neiroatopelcc 11/13/2009 12:31 PM
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mlauzon76 :
Carmack is a thing of the past, he needs to get with today's program; why does anyone still listen when he speaks as a lot of what he has to say doesn't seem to be relevant anymore.


He's what I would call an old fool, but he's still talking sense.
Existing game types can't easily take advantage of a new controller. Imagine playing a strategy or mmorpg with a motion controller? or what about a puzzle game? well okay a few puzzle games could use it - like the one where you put blocks on top of eachother to reach some flags on a table that moves with weight. Anyway, back to the topic - it won't nessecarily work for strategy, puzzle, fps, platformer or rpg type games.
What's left?

zak_mckraken 11/13/2009 3:03 PM
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reddozen@ : So, basically, it's Duck Hunt with a D-Pad? 25-years worth of innovations and that's all we get? Sorry, but I'm expecting a bit more if this is to become "the future of gaming".

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