Microsoft Pledges Support for Games for Windows

By Ryan Lord, published on January 28, 2009 at 6:50 PM
Source: Tom's Guide US | Keywords: , , , , | Themes: Digital Entertainment
Syndication: Add to your Google homepage Add to My Yahoo!

It turns out that the Microsoft's Games for Windows label and backend may not be in jeopardy after all after the loss of Chris Early.  Just this week, Microsoft promoted former general manager Ron Pessner to take over the Games for Windows initiative. 

After announcing the promotion of Pessner, Microsoft once again extended its commitment to PC gaming, stating, "Moving ahead, Microsoft will continue to invest in Windows as a first–class gaming platform through great Windows out of box experiences, our online gaming services including Games for Windows – Live, MSN Games, and Messenger games, and through new games for Windows developed by Microsoft Games Studios."

The road thus far has been a relatively bumpy one for the service, with frequent complaints of difficult matchmaking, differences between the quality of service of gold and silver subscription levels, and general reliability of connectivity.  Recent titles which have supported the network have shown significant improvements however, with much improved matchmaking, UI, and more stat tracking support.  Microsoft also got rid of the gold and silver structure that is used on the Xbox 360 platform in favor of a more free and equal Live experience on the PC, perhaps ridding themselves of one of the biggest complaints regarding the service. 

To help kick off some momentum for the new leadership over the service, the real-time strategy powerhouse Relic Entertainment has pledged its support with its upcoming Dawn of War II title, which is currently in beta and is already operating directly with the service.  Previously, Relic had made use of middleware service providers such as GameSpy, Quazal and Demonware. 

Comments | Print | Send to a friend

Sponsored links

Comments

bf2gameplaya 01/29/2009 2:48 AM
Hide
-4+

It's hard to believe Microsoft is strengthening its investment in GfW after ditching the top guy and ditching their top in-house game, Flight Simulator and the development team.

Pay attention to Microsoft's actions, not their words.

wymer100 01/29/2009 3:20 AM
Hide
-2+

Microsoft is rotting from the top down. MS simply can't grow any larger without bringing in new blood or coming up with new technologies beyond Windows. They simply can't dominate outside of the Windows/Office space.

Anonymous 01/29/2009 4:43 AM
Hide
-2+

I seem to see these announcements every few months but I still see shoddy console port after shoddy console port released using the "Games for windows" badge. Just about all of them show an Xbox controller when you try to reconfigure the controls and tell you to press start to get to the main menu. Supporting windows as a game platform, pfft...

Niva 01/29/2009 7:02 AM
Hide
-0+

What's even more funny is that games are what keep Windows afloat (or rather directx and d3d.) Take that away and everyone would just as well switch to osx/linux.

V3ctor 01/29/2009 9:55 AM
Hide
-2+

Niva :
What's even more funny is that games are what keep Windows afloat (or rather directx and d3d.) Take that away and everyone would just as well switch to osx/linux.


Not really... I don't use Linux because I don't know how to use the console and put those crazy codes... If I buy a OS I don't want to loose time shaping it, I just want it to work, and for it to be compatible with other people. And the games (and apps) as u mention, sometimes don't work in Linux.

Anonymous 01/29/2009 12:58 PM
Hide
-0+

D3D is the key that helps windows to be the best gaming platform! if Linux can bring forward its gaming solution, We will choose Linux!!

Niva 01/29/2009 1:07 PM
Hide
-0+

v3ctor,
You must not know anything about recent linux distributions, they work out of the box just fine, install easier than windows and unless you want to tinker with it then you'll never have to enter "crazy codes."

I was talking about OSX more seriously than linux though.

Anonymous 01/29/2009 3:01 PM
Hide
-0+

Bethsedia's First major mistake GFW. This system is HORRIBLE. Next time someone comes to microsoft and asks for something to be distributed, MS should just tell them to go to valve since GFW is horrendous.

Grims 01/29/2009 5:14 PM
Hide
-0+

hehehei :
D3D is the key that helps windows to be the best gaming platform! if Linux can bring forward its gaming solution, We will choose Linux!!




Linux and MacOS have OpenGL which works just fine.

koss64 01/29/2009 5:33 PM
Hide
-0+

The GFW system isnt as what it can be yet but seeing where its coming from im not too pissed off with it. I got Gears of War for windows when it came out on my Vista machine, the first few days i couldnt play the game properly becuase GFW kept crashing it(they fixed it though), nowadays i load it up right from the box and it works, it updates it with all the patches it needs.All the games that use GFW now do that automatically, i dont need to waste time running to this site for that patch, when i load the game up it just downloads and installs it(I wish Battlefeild was like that).Id like some warning before hand as most times i load the game up i actually want to play it right then and there, but i let it do its thing and it restarts the game no fuss.The voice chat i find is horrendous though and and 30% of the time it wont connect but meh, nothing to raise my blood pressure over.

aracheb 01/29/2009 5:50 PM
Hide
-1+

Grims :
Linux and MacOS have OpenGL which works just fine.



yes grims, but opengl is limited and obsolete.. the latest revision of opengl is 2.1 i think is the one that is available to public, and is lacking like 89 percent of nowadays card features.. so if you are a top game company that want to use the bells and whistles of the new video technology you wont go to opengl simple because you will be limited in the development of your game.

it is true, opengl is very stable and fast, but that is as far as it go.

zerapio 01/31/2009 6:34 AM
Hide
-0+

aracheb :
yes grims, but opengl is limited and obsolete.. the latest revision of opengl is 2.1 i think is the one that is available to public, and is lacking like 89 percent of nowadays card features.



The latest version is 3.0 and it has been out since August '08. It's still behind DX in some areas but it's a step forward.

Comments are closed on this page.

Sponsored links